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[Your.DEK] Vampires for the sake of it [11/10+]


.Nu-13

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[b][color=#ff8c00]Haunting Vampire[/color][/b]
[b]DARK/Zombie - Effect/4/1500/0[/b]
[b]If this card is destroyed (either by battle or by a card effect): Special Summon 1 Level 4 or lower "Vampire" monster from your Deck. If a face-up "Vampire" monster is targeted for an attack: You can banish this card from your Graveyard, target the attacking monster; Negate the attack and gain Life Points equal to the ATK of the target.[/b]

[b][color=#ff8c00]Goblin Vampire[/color]
DARK/Zombie - Effect/4/1200/0
When this card is Normal Summoned: Special Summon 1 Level 4 Zombie-Type monster with 1200 or less ATK from your Deck. Its effect is negated and its effect cannot be activated while its face-up on the field. The Summoned monster cannot be used as a Fusion, Synchro or Xyz Material Monster, except for "Sorin Markov, the Vampire Imperator".[/b]

[b][color=#ff8c00]Infernal Vampire[/color][/b]
[b]DARK/Zombie - Effect/1/0/0[/b]
[b]When this card is Summoned: Add 1 "Infernal Vampire" from your Deck to your hand. If this card declares an attack or is targeted for an attack: Destroy it; Inflict 1000 damage to your opponent.[/b]

[b][color=#ff8c00]Leeching Vampire[/color][/b]
[b]DARK/zombie - Effect/4/1600/0[/b]
[b]Pay 1000 Life Points: Special Summon this card (from your hand). This card cannot declare an attack the turn it is Special Summoned by its own effect. If this card destroys an opponent's monster by battle: Gain Life Points equal to the half destroyed monster's ATK and inflict damage to your opponent equal to the half of the ATK of the destroyed monster.[/b]

[b][color=#ff8c00]Rashiel, the Vampire Maiden[/color][/b]
[b]DARK/Zombie - Effect/4/2000/0[/b]
[b]Cannot be Normal Summoned or Set. Must be first Special Summoned by its own effect (from your hand). Banish 1 "Vampire" Monster Card from your Graveyard: Special Summon this card (from your hand). Once per turn: Discard 1 card; Special Summon 1 Level 4 or lower "Vampire" monster from your Deck. This card cannot declare an attack this turn.[/b]

[b]Sorin Markov, the Vampire Imperator[/b]
[b]DARK/Zombie - Xyz - Effect/4/2200/1500[/b]
[b]2 Level 4 "Vampire" monsters[/b]
[b]When a monster is Summoned: Detach 1 Xyz Material Monster from this card; Banish the Summoned monster and gain Life Points equal to its ATK. If this card is targeted for an attack while has no Xyz Materials attached to it: Banish this card.[/b]

[b][color=#00ff00]Alucard Curse[/color][/b]
[b]Continuous Spell Card[/b]
[b]If a "Vampire" monster inflicts damage to your opponent (either by battle or by a card effect), you gain Life Points equal to the damage inflicted. "Vampire" monsters cannot be destroyed by battle. (Damage Calculation is applied normally).[/b]

[color=#00ff00][b]Night's Call[/b][/color]
[b]Normal Spell[/b]
[b]Add 1 Level 4 or lower "Vampire" monster from your Deck to your hand.[/b]

[b][color=#00ff00]Vengeance of Markov's Sword[/color][/b]
[b]Quick-Play Spell[/b]
[b]Activate only if you control a face-up "Vampire" monster: Target 1 face-up monster on the field; Banish it and gain Life Points equal to its ATK.[/b]

[b][color=#800080]Assailant Bite[/color][/b]
[b]Normal Trap[/b]
[b]Target 1 face-up "Vampire" monster you control and 1 Set card your opponent controls; Destroy those targets and draw 1 card. Cards and effects cannot be activated in response to this card.[/b]

[b][color=#800080]Scent of Blood[/color][/b]
[b]Normal Trap[/b]
[b]Untill the End Phase, all face-up "Vampire" monsters gain 300 ATK and the following effect: "If this card battles, at the end of Damage Step: Inflict damage to your opponent equal to the ATK of the opponent's battling monster."[/b]

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The S/Ts look perfectly fine but field presence looks a little weak.

Personally, I'd suggest letting Infernal Vampire trigger on SS too.

Alucard Curse looks really interesting. It's ridiculous considering how many times it can trigger.

Night's Call. Basically Smoke Signal for Vampires. Cool. At least they need it more than Six Sams.

Traps are interesting but fairly generic in terms of effect. Not much to say there.

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[quote name='Cursed Reaction' timestamp='1312992768' post='5430298']
Personally, I'd suggest letting Infernal Vampire trigger on SS too.
[/quote]
Yeah, would be a little bit faster
[quote name='Cursed Reaction' timestamp='1312992768' post='5430298']
Alucard Curse looks really interesting. It's ridiculous considering how many times it can trigger.
[/quote]
:3
[quote name='Cursed Reaction' timestamp='1312992768' post='5430298']
Night's Call. Basically Smoke Signal for Vampires. Cool. At least they need it more than Six Sams.
[/quote]
They do

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I've literally only just realised that the cards are based off MTG :P

Markov's Sword looks amazing, by the way. Banishes means so much these days, compared to destroying.

Markov himself looks amazing too. A weird Bottomless Trap Hole.

Goblin Vampire, Goblin Zombie for Vampires :P

Loving the new additions.

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[quote name='Cursed Reaction' timestamp='1313058723' post='5432782']
I've literally only just realised that the cards are based off MTG :P

[/quote]
Actually, only Markov's Sword and Sorin himself :P
[quote name='Cursed Reaction' timestamp='1313058723' post='5432782']
Goblin Vampire, Goblin Zombie for Vampires :P
[/quote]
Well, its main purpose was to be kinda Tour Guide for Vampires. Tutor a Goblin Zombie -> go Sorin -> detach later -> Grab any Vampire. HUZZAH
[quote name='Cursed Reaction' timestamp='1313058723' post='5432782']
Loving the new additions.
[/quote]
Thanks :3

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