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[center][center][url="http://images.wikia.com/blazblue/images/4/45/CS2.png"][img]http://images4.wikia.nocookie.net/__cb20110728114253/blazblue/images/thumb/4/45/CS2.png/300px-CS2.png[/img][/url]


Copy pasta(and I had to fix something =/):
[quote]
BlazBlue: Continuum Shift still retains its traditional 2D fighter feel where two characters participate in a duel on a two dimensional plane. A round is called a "rebel" and one match can consist of one to five "rebels". To win a round, one player must either incapacitate the other by inflicting damage through various attacks to reduce health or by having more remaining health after the clock runs out if the rules of the match has one.
In addition to individual character tweaks, Continuum Shift also introduces a number of significant gameplay changes:[/center][/center]

[list]
[*]Barrier Burst has been renamed to Break Burst. Both players now start off with one Break Burst, and get one additional Burst when losing a round. Unused Bursts are carried over between rounds, and up to two maximum can be stored at any given time. Burst startup is now fully invulnerable instead of merely guardpoint, and no longer depletes the Barrier Gauge and does not put the player in Danger state (players will still enter Danger state if Barrier is depleted normally). On the other hand, however, Bursting removes half of the player's maximum guard primers (explained below). Additionally, "Gold Bursts", Bursts performed when the character is not being attacked, now launch the opponent high in the air and allow for a followup combo.
[/list][list]
[*]The Guard Libra system in Calamity Trigger has been replaced by a Guard Primer system. Players now have a certain number of Guard Primers (ranging from four to ten, depending on character), which are broken if certain moves are blocked. Loss of all Guard Primers results in a guard break. Primers regenerate over time, and players can prevent their last primer from being broken by Barrier Blocking the guard-crushing, which will cause half of the maximum barrier gauge to be lost instead. [color=#FF0000][size=8][b]DEFENSIVE[/b][/size][/color] Bursting will cause half of the character's maximum primers to be lost immediately.
[/list][list]
[*]Continuum Shift introduces Fatal Counter properties to certain attacks, which will inflict Fatal Counter status instead of regular Counter status when achieving a counterhit. Unlike regular counterhit, hitstun for Fatal Counter combos is extended by 2 frames for every attack across the entire combo, allowing players to set up significantly more damaging combos off Fatal Counter attacks.
[/list][list]
[*]The combo mechanics in Continuum Shift have been reworked significantly, if subtly. Combo time is no longer a factor in determining untech time and pushback in combos, allowing for combos that would previously have been invalid in Calamity Trigger. To compensate, a "repeat proration" mechanic has been introduced, which introduces an additional damage penalty when certain moves are performed multiple times in one combo. Additionally, moves with "positive proration," which actually increase the damage dealt by successive hits in a combo, have had their positive proration effect limited to only once per combo.
[/list][list]
[*]The conditions for performing an Astral Heat have been changed. Astrals can now be performed by any player on his match point (and not merely the final round of the match), and now require one Burst stock, 100% Heat, and the opponent at less than 35% health to perform. When these conditions have been fulfilled, the character's portrait will begin to flash white, indicating that an Astral Heat is available.
[/list][list]
[*]A Beginner Mode is now selectable as a control scheme. The A, B, C and D buttons are replaced by a Weak Attack, Strong Attack, Special Attack, and Throw button. Beginner Mode automatically strings basic combos together for players.
[/list][list]
[*]If a player is kept in near-continuous blockstun for more than five seconds, he will be given a "guard bonus" and automatically Instant Block all following attacks until he escapes from the blockstring.
[*]Finally, the game's HUD has been redesigned to take advantage of the new features.
[/list]

[/quote]


Any Red, I don't suck at this game. Discuss.

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The thing is that you probably do suck at this game. I mean seriously, do you listen to yourself? You try to talk like a pro, but you mess up SO MUCH.

OT: Best next gen console fighter. Guilty Gear's still far better than this, but eh. This'll probably catch up by the 3rd game.

Main: Makoto/Platinum (Makoto for Tournaments, Platinum for Casual Play)
Sub: Jin (Only balanced character in the game.)

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[quote name='Feldt de Gracé' timestamp='1312850577' post='5426205']
The thing is that you probably do suck at this game. I mean seriously, do you listen to yourself?

You try to talk like a pro, but you mess up SO MUCH.

OT: Best next gen console fighter. Guilty Gear's still far better than this, but eh. This'll probably catch up by the 3rd game.

Main: Makoto/Platinum (Makoto for Tournaments, Platinum for Casual Play)
Sub: Jin (Only balanced character in the game.)
[/quote]

y must everyone crush my dreams at being good at something D:

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[quote name='The blazing MARS' timestamp='1312850776' post='5426215']

y must everyone crush my dreams at being good at something D:
[/quote]

You do realize I could teach you if you wanted to learn, but you always deny people who try to help you. :I

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I don´t have the game or a PS3/Xbox 360 to play it on but I am REALY tempted to buy one just to be able to play BlazBlue.

Found out about the game after finding the theme for Ragna Vs Hazama (Nightmare Fiction) and after some exstensive use of google, BlazBlue wiki and related Youtube videos, I began liking the game more and more, the more info I got.

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[quote name='Lazaruz' timestamp='1313087927' post='5433470']
I don´t have the game or a PS3/Xbox 360 to play it on but I am REALY tempted to buy one just to be able to play BlazBlue.

Found out about the game after finding the theme for Ragna Vs Hazama (Nightmare Fiction) and after some exstensive use of google, BlazBlue wiki and related Youtube videos, I began liking the game more and more, the more info I got.
[/quote]

Don't blame you for that. Nightmare Fiction's the best theme in the game.

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[quote name='Feldt de Gracé' timestamp='1313088536' post='5433499']
Don't blame you for that. Nightmare Fiction's the best theme in the game.
[/quote]

I perfer Ao-Iconoclast, Hekira No Sora Izaneado? and Shinsou...
I also got off my lazy ass and finished the story mode today :P 3 Trophies and a Extra Character to [s]Beat up[/s] Play as is pretty good ^__^

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[quote name='J-Max' timestamp='1313148981' post='5435542']
Mains: Bang, Ragna & Rachel
Sub: Mitchi

Awesome fighting Series and I was already a fan of Guilty Gear :D

Mains for GG: Ky, [b]Slayer[/b] and Dizzy.
[/quote]

Respect for that. My GG main was ALWAYS A.B.A. since key combos are awesome.

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[youtube]http://www.youtube.com/watch?v=oeh6sa5-nIw&feature=related[/youtube]

Ragna the Badguy?
Robo-Jin?
ABACarl?
Arakune-1?
Haku-Baiken?
Millia Yayoi?
I-Hazama(?)
Justice-11?
Potager?
Jamchi?
Dizzy-12?


lolGGCameoCostume Pack, do excuse my stupidity when it comes to GG, as my knowledge is very, very limited.

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[quote name='The blazing MARS' timestamp='1313161091' post='5435841']
[youtube]http://www.youtube.com/watch?v=oeh6sa5-nIw&feature=related[/youtube]

Ragna the Badguy?
Robo-Jin?
ABACarl?
Arakune-1?
Haku-Baiken?
Millia Yayoi?
I-Hazama(?)
Justice-11?
Potager?
Jamchi?
Dizzy-12?


lolGGCameoCostume Pack, do excuse my stupidity when it comes to GG, as my knowledge is very, very limited.
[/quote]

You forgot Order Makoto and Jin Kiske.

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