senron Posted August 8, 2011 Report Share Posted August 8, 2011 I was looking at some old card and saw this one: [url="http://yugioh.wikia.com/wiki/The_13th_Grave"]http://yugioh.wikia..../The_13th_Grave[/url]. I thought the flavor text was an interesting mystery:"A zombie that appeared from plot #13 - an empty grave." So, I decided to build a set around that mystery. Plot #13 Continuous Spell Once per turn, select one level 3 or lower Zombie-type monster in your graveyard. Special summon that monster with its effect(s) negated. The 14th Grave-The Second to Rise DARK/Zombie Level:3/ATK:1300/DEF:1000 Because a zombie rose from the empty grave, plot #13, was sealed. But the dead continued to rise - from empty graves. Sealed Grave Continuous Spell You can only activate this card by sending one face-up 'Plot #13' from the field to the graveyard. As long as this card remains face-up on your side of the field, only Zombie-type monsters can be special summoned from the graveyard. The 18th Grave-The One They Flee From DARK/Zombie LV:3/ATK:1400/DEF:1100 After several zombies rose out of empty graves, the owners of the cemetary sealed all the graves and abandoned the land. That still couldn't stop the Zombies. Zombie-Isolating Wall Field Spell As long as this card remains face-up on your side of the field, Zombie-type monsters can't battle non-Zombie-type monsters and non-Zombie-type monsters can't battle Zombie-type monsters. Zombies gain 200 ATK and DEF. The 21st Grave-The Reason For the Wall DARK/Zombie LV:3/ATK:1500/DEF:1200 When the zombies wouldn't stop, a wall was built to surround the cemetary and nearby land. It would keep the zombies at bay, for now. Underground Pathways Continuous Trap As long as this card is face-up on your side of the field, Zombie-type monsters can't have their attacks negated by Field Spells and Continuous Spells. The 29th Grave-The One Who Dug the Tunnels DARK/ Zombie 3/1600/1300 The Zombies have begun to adapt. They've dug tunnels under the wall and some have managed to sneack off, others have killed the patrols set to guard the wall. The wall won't last forever. Patrollers of the Wall EARTH/Warrior 4/1500/1500 As long as this card remains face-up on your side of the field, your opponent can't destroy 'Zombie-Isolating Wall'. Structural Collapse Normal Spell You can only activate this card by sending one face-up 'Zombie-Isolating Wall' and one face-up 'Underground Pathways' to the graveyard. Zombie-type monsters can't have their attacks negated until the end of you next turn. The 37th Grave-The One Who Destroyed the Wall DARK/Zombie 3/1700/1400 The zombies have adapted faster than anyone could imagine. They've destroyed the wall! Some have slipped away, but most stay at the cemetary, while their bretheren rise from the empty graves. Plot #38 Continuous Spell This card can only be activated while 'Zombie-Isolation Wall', 'Underground Pathways', and 'Structural Collapse' are in your graveyard while 'Plot #13' and 'Sealed Grave' are face-up on you side of the field. Send 'Plot #13' and 'Sealed Grave' from your side of the field to the graveyard. Once per turn, select one level 6 or lower Zombie-type monster in your graveyard. Special summon that monster to your side of the field with its effect(s) negated. The 38th Grave-The One Who Leads DARK/Zombie 6/2500/2000 This card can only be Special Summoned by the effect of 'Plot #38' and its own effect. When you control a face-up 'Plot #38' on your side of the field, you can Special Summon this monster from your hand but you cannot use the once per turn effect this turn. The 39th Grave-The One Who Follows DARK/Zombie 4/1800/1500 A leader has risen from the empty graves, it is leading the zombies. They have begun preparing for a large scale assault. The 32nd Grave-The One Who Frightens DARK/Zombie 3/1700/1400 Some zombies snuck away from the main group. They started harrassing nearby villages. Frightened Villager EARTH/Warrior 3/1700/1000 When this card battles a Zombie-type monster, it loses 200 ATK and DEF. The 33rd Grave-The One Who Fights the Law DARK/Zombie 3/1700/1400 The zombies that escaped are causeing large amounts of destruction to the nearby towns. The local law enforcement can't fight these things. Small Town Law Enforcement Officer EARTH/Warrior 4/1400/1100 This card gains 200 ATK and DEF when battleing DARK monsters. The 34th Grave-The Hero Slayer DARK/Zombie Among the villages, would-be heroes have risen up to the zombies. Always with tragic results. Local Hero EARTH/ Warrior 4/1300/1000 This monster gains 300 ATK and DEF when attacked. The 35th Grave-The One Who Isolates DARK/Zombie 3/1700/1400 Not even the rank-and-file soldiers can fight these things one-on-one. We may yet lose this war. Anti-Zombie Legionaire EARTH/Warrior 4/1600/1300 This card gains 200 ATK for every other face-up monster on your side of the field while battleing Zombie-type monsters. More to be added. Link to comment
FF Fan Posted August 9, 2011 Report Share Posted August 9, 2011 I like it, but I feel you overused the # graves. Link to comment
Nine Breaker Posted August 10, 2011 Report Share Posted August 10, 2011 [color=#800000]Heh. I like your inspiration. I was looking at that card and Skull Servant a few days ago. You may want to add a name to some of those monsters. Just being "# grave" makes them hard to differentiate imo. People may mix them up if its only number. Maybe something like " [Insert Name] of the # Grave" or "# Grave - [Insert Name]"[/color] Link to comment
senron Posted August 10, 2011 Author Report Share Posted August 10, 2011 [quote name='legendhiro' timestamp='1312913297' post='5427907'] i like it! [/quote] Thanks Legend! [quote name='FF Fan' timestamp='1312913902' post='5427942'] I like it, but I feel you overused the # graves. [/quote] I hope giving them their own names helped, but I don't plan to make many more, just a couple more at most. [quote name='Nine Breaker' timestamp='1312937715' post='5429090'] [color=#800000]Heh. I like your inspiration. I was looking at that card and Skull Servant a few days ago. You may want to add a name to some of those monsters. Just being "# grave" makes them hard to differentiate imo. People may mix them up if its only number. Maybe something like " [Insert Name] of the # Grave" or "# Grave - [Insert Name]"[/color] [/quote] Thanks. I like the idea. Alot. Thanks Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.