Jump to content

Contact, Genetic, and Doomed monsters


Recommended Posts

i hope this is the write place to post this, afterall almost everyone on this website is a real pain, almost no good people on here
[font=arial, helvetica, sans-serif][b][size=5]Contact Monsters[/size][/b][/font]
[font=arial, helvetica, sans-serif]Contact monsters are monsters that do not need a specific card (Ex: Polymerization) to summon them. [/font]
[font=arial, helvetica, sans-serif][b]Requirements[/b][/font]
[font=arial, helvetica, sans-serif]1 [i]Contact[/i] Monster + Any other monster type.[/font]
[font=arial, helvetica, sans-serif]You can only summon [Genetic] monsters with Contact Fusion, or cards that say "This card can only be summoned through Contact Fusion"[/font]

[font=arial, helvetica, sans-serif][b][size=5]Genetic Monsters[/size][/b][/font]
[font=arial, helvetica, sans-serif]Genetic Monsters can only be summoned through Contact Fusion by fusing 1 Contact monster with any other monster. Genetic Monsters always have effects, and use the basic/effect template.[/font]

[font=arial, helvetica, sans-serif][b][size=5]Doomed Monsters[/size][/b][/font]
[font=arial, helvetica, sans-serif]Doomed Monsters are used to bring monsters back from the Graveyard, by sacrificing said Doomed monster.[/font]
[font=arial, helvetica, sans-serif]You can only Doomed Summon a monster from the Graveyard, whose level equals the level of the Doomed monster (Or lower level)[/font]

Link to comment

All these separate forums aren't just for the heck of it. They're split up by topic so that similar things are in the same place. This is, however the best place for this.

Anyway, onto the cards.

I'm not really sure how contact and genetic monsters are supposed to work. As far as I can tell, it's just contact fusion with a tuner equivalent, and I have to ask why. What about these cards cannot be achieved by simply using the contact fusion mechanic?

Doomed monsters sounds somewhat interesting, but there are existing cards that can tribute themselves to summon others from the graveyard (eg Blazewing Butterfly, Dragunity Darkspear), so again, how are doomed monsters unique?

You might be able to do something with them, but as is they aren't anything special. It may help to come up with some examples. They don't have to be masterpieces, just enough to give us a better idea of how the cards work.

Link to comment

[quote name='Time Psyduck' timestamp='1312816397' post='5424894']
All these separate forums aren't just for the heck of it. They're split up by topic so that similar things are in the same place. This is, however the best place for this.

Anyway, onto the cards.

I'm not really sure how contact and genetic monsters are supposed to work. As far as I can tell, it's just contact fusion with a tuner equivalent, and I have to ask why. What about these cards cannot be achieved by simply using the contact fusion mechanic?

Doomed monsters sounds somewhat interesting, but there are existing cards that can tribute themselves to summon others from the graveyard (eg Blazewing Butterfly, Dragunity Darkspear), so again, how are doomed monsters unique?

You might be able to do something with them, but as is they aren't anything special. It may help to come up with some examples. They don't have to be masterpieces, just enough to give us a better idea of how the cards work.
[/quote]


Yeah its like Synchro Summonding, but you dont need a Tuner. Some Synchros require a specific Tuner, and Genetic mosnters can be fusion summoned without any specific Contact monster, and you only need 1, plus the effect of a contact monsters always goes to the genetic monster it Contact Summoned, and the genetic monster still has its own effect giving it up to 3 effects at a time if summoned by 2 contact monsters.

Doomed monsters are like tuner monsters, accept there is more of them, and the monster has an effect that has nothing to do with the abiliity to summon a monster from the Graveyard bydestroying it. In most cases (unless it says - This card cannot return to the field) it returns to the field when the monster you Return Summon (Doomed Summon) is destroyed.

Link to comment

For the contact and genetic monsters, I'm still not seeing anything other than contact fusions. The effect gaining thing is an interesting take, and makes contact monsters potentially viable, but genetic monsters don't seem to be anything other than generic contact fusions that gain extra effects from their materials.

The lack of any specificity in the materials is a problem. Saying a contact monster + absolutely anything is way too easy, and will be too powerful unless all the genetic monsters are otherwise sub-par. Every other type of extra deck monster has limits - Synchros have the non-tuner requirement and to match the levels, Xyzs need the same level, and rely on their materials for the effects, and contact fusions usually have far more specific materials - so yours need them as well.

So doomed monsters are just monsters that have an extra effect to swap them for another monster in the grave, and they come back if the monster summoned by it's effect is destroyed? That has some potential, although you may want to give individual cards more limits than just a lower level - maybe have each one revive monsters of a specific type/attribute/archetype, just so that people wouldn't just use the best few. (Also, I doubt that there'll be more of them than there are tuners, and there won't be a Return Summon or Doomed Summon - in game terms it would be just named a special summon).

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...