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Rich/Gold Archetype(revolves around counters) Updated: 8/8/11


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I will be adding more later, this is what I got for now.

[size=5]Monsters:[/size]
Rat of the Rich
3/Earth/Beast/effect
You can tribute this card to Special Summon up to 2 "Rat of the Rich" from your deck. They cannot be used as Xyz materiel monsters or synchro material monsters until your next End Phase . When your opponent summons a monster place 1 Gold counter(max 4) on this card. Once per turn you can remove 2 Gold counters from this card to draw one card.
300/500
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Richie Kid
4/Earth/Warrior/effect
When this card is normal summoned place 1 "Gold" counter on this card for each face-up card on the field that includes "Rich" or "Gold" in its name. This card gains 200 ATK for each "Gold" counter on it.
1500/1200
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Golden Tank
6/Earth/Machine/effect
Once per turn you can remove 3 "Gold" counters from your side of the field to destroy one card on the field.
2300/2100
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Thief of Gold
2/Earth/Warrior/effect
Up to twice per turn you can remove one "Gold" counter from a card on the field and add it to this card. This card can attack you opponents life points directly. Each time this card inflict damage to your opponent by a direct attack deal 100 damage x the number of "Gold" counters on this card.
300/200
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[size=5]Spells:[/size]
Gold City
Spell/Field
Either player can remove "Gold" counters from their side of the field and activate one of the following effects based on the number of "Gold" counters removed. 1-Gain 500 life points. 2-Look at one set card on your opponents side of the field. 3-Look at one random card in your opponents hand. 5-Destroy one set spell or trap card on the field. 6-Destroy one monster on the field. 8-Draw 2 cards.
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Golden Gate
Spell/Continuos
Only monsters with "Gold" counters can declare an attack.
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Wallet Overflow
Spell
Select one monster on each side of the field. Put 2 "Gold" counters on the selected monsters.
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Golden Bank
During each of your Standby Phase add one "Gold" counter on this card. Once per turn you can select one monster on the field and remove 1 "Gold" counter from this card. Add one "Gold" counter on the selected monster.
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Successful Job
Spell/Continous
Destroy this card during you opponents 2nd End Phase after activating this card. Each time a monster destroys a monster by battle add "Gold" counters to the monster equal the level of the destroyed monster.
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[size=5]Traps:[/size]
Payed Experimentation
Trap
Select one monster on the field and activate one of the following effects.
- Negate that monsters effect and put 3 "Gold" counters on it.
-The selected monster cannot declare an attack and put 2 "Gold" counters on it.
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Quick Exchange
Trap/Counter
You can only activate this card when a card a card that destroys a monster is activated. Remove all counters on the monster and add them to another card that you can put "Gold" counters on.
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[quote name='motorcyclez' timestamp='1312696347' post='5421376']
So far, this looks pretty nice, Rat of the Rich could be used to have a good defense on Turn 1. Richie Kid could also be a great attacker. But, doesn't Golden Gate seem OP to you? Basically, only Richgold monsters can attack. It should have an Life Point cost to pay every Standby Phase
[/quote]
Thank you, and I'm planning to make more that add "Gold" counters to your opponents monster to even it out. And if I can't make enough to even it out I will make it have a cost.

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