Jump to content

Create-A-Trap


Recommended Posts

Using a few Trap Cards in my fan-fic. Need some feedback, see if they are any good, complicated, OCG fixes, etc., etc. Obviously, no flaming, trolling, negging for no reason.

|Reaction Graveyard|0|IDK&DC|Trap Card|Trap|||||Tribute one Level 4 monster you control; For the next two turns: Effects that activate in the Graveyard (for both players) are negated.|

|Redirect Draw|0|IDK&DC|Trap Card|Trap|||||Activate only when your opponent declares an attack: Switch the attack target to another monster you control. After the Battle Phase: Draw 1 card.|

|Redirect Shot|0|IDK&DC|Trap Card|Trap|||||Activate only when your opponent declares an attack: Negate that attack. Inflict damage to your opponent equal to half the attacking monster's ATK.|

Link to comment

Reaction graveyard is good. It's powerful, and can make an utter mess of graveyard-based decks, but it's cost is somewhat specific, can't be used to gain advantage with something with a graveyard effect and it's temporary.

Redirect draw is interesting. A bit situational, since you need two monsters and your opponent to attack the one you want, but it replaces itself, and for a fan-fic card it's ok.

Redirect Shot is pointless. It's just a worse version of Magic Cylinder.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...