Thar Posted August 11, 2011 Report Share Posted August 11, 2011 [quote name='Miror B.' timestamp='1313025967' post='5431986'] His cards are fine by my standards. [/quote] Yeah same. I was just pointing out a reference is all. I love doing that. Link to comment Share on other sites More sharing options...
KurogamiXXI Posted August 11, 2011 Report Share Posted August 11, 2011 [quote name='Miror B.' timestamp='1313025967' post='5431986'] His cards are fine by my standards. EDIT: Although you might wanna change up the "If you control no monsters" bit, since if you control them you control monsters. [/quote] That is to destroy them when they are in the S/T zone, since they are Continuous Spell/Trap cards then. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted August 11, 2011 Author Report Share Posted August 11, 2011 Only 5 contestants, so I'm gonna leave this open for a bit longer to see if we can't get a few more. Link to comment Share on other sites More sharing options...
TheDragonMasterKnight Posted August 12, 2011 Report Share Posted August 12, 2011 I will join! Chain Synchronization- Spell/Quick You can only activate this card as a Chain link 2 or higher. During the turn that this card is activated; You can Synchro Summon using as many of you opponents monsters as the number of this cards Chain Link. (If this card is activated during your opponent's turn this effect applies during your Main Phase 1) You cannont conduct your Battle Phase the turn that you activate this card. You cannont activate this card if multiple cards with the same effect are in the chain. Chain Swap- Trap/Counter Switch the position of 2 cards in a Chain link. (If this effect would cause another card in the chain to have no effect, that card is destroyed) You cannot select this card for its own effect. Link to comment Share on other sites More sharing options...
LiquidDJ11 Posted August 12, 2011 Report Share Posted August 12, 2011 changed my 2nd card Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted August 16, 2011 Author Report Share Posted August 16, 2011 I think that makes 6, I'd like two more to make eight though. Link to comment Share on other sites More sharing options...
DestructoDragon Posted August 16, 2011 Report Share Posted August 16, 2011 Russian Roulette [url="http://www.google.co.uk/search?hl=en&sa=X&ei=ApxKTtaxF8uYhQe94Yj5Bw&ved=0CBkQBSgA&q=Continuous&spell=1"][b][i]Continuous[/i][/b][/url] Trap (i cant spell so i googled it) Once Per turn label all monster zones or spell and trap zones (Except Field zone) 1-10 then roll a 10 sided dice and destroy the card in that zone if there is no card there is no effect The Gambler (Edit) Monster 4 star Spell-caster 1600/1400 When this card attacks label all cards in the same column 1-4 then roll a 4 sided dice and destroy the card in that zone then apply the following effect () If it was your monster destroyed end the battle phase ()If it was you spell/trap you may not activate or set any spells or traps this turn ()If it was an opponents monster special summon 1 monster card from your opponents graveyard with more than 1000 DEF in face up Defense position ()If It was an opponents Spell or Trap Activate its effect My justification as to why this is not making a new game mechanic is "Blind Destruction" i am just altering it mechanic if this is wrong let me know. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted August 16, 2011 Author Report Share Posted August 16, 2011 Well for one, you probably want to say how the zones are labed, rather than just ay "label them 1-10!". And you second card has to follow the mechanic you're using too. Yours is just support for your card but doesn't actually use the mechanic. Link to comment Share on other sites More sharing options...
DestructoDragon Posted August 17, 2011 Report Share Posted August 17, 2011 [quote name='Miror B.' timestamp='1313527509' post='5448274'] Well for one, you probably want to say how the zones are labed, rather than just ay "label them 1-10!". [/quote] You choose how to lable them because with a dice there is no way of forging it, its a game of luck and the second has been changed Link to comment Share on other sites More sharing options...
Psychid45 Posted August 24, 2011 Report Share Posted August 24, 2011 Jeez, this is getting pretty inactive... Link to comment Share on other sites More sharing options...
LiquidDJ11 Posted August 24, 2011 Report Share Posted August 24, 2011 ya just judge wth 7, as i dont think any1 else will join Link to comment Share on other sites More sharing options...
Nine Breaker Posted August 24, 2011 Report Share Posted August 24, 2011 [font=tahoma,geneva,sans-serif][color=#800000]I'll join in and make the 8th contestant. Just give me a little time to think up some ideas. Also when I post should I just edit this post then with my cards?[/color][/font] Link to comment Share on other sites More sharing options...
LiquidDJ11 Posted August 24, 2011 Report Share Posted August 24, 2011 ya thats fine kool Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted August 24, 2011 Author Report Share Posted August 24, 2011 Alright then, Nine Breaker is our last contestant. As soon as he puts his card up I'll judge. Link to comment Share on other sites More sharing options...
Nine Breaker Posted August 25, 2011 Report Share Posted August 25, 2011 [font=tahoma,geneva,sans-serif][color=#800000]I think I did this correct. My entries:[/color][/font] [spoiler=Pinch Hit Hero][img]http://img11.imageshack.us/img11/7518/465695.jpg[/img] When you summon this monster with 2000 or less Life Points Special Summon 1 monster from your Side Deck (ignore summoning requirements) except "Pinch Hit Hero". You can decrease that monster's ATK to 0 to increase this card's attack by the same amount. When this card leaves the field it is banished. When the monster leaves the field it is returned to the Side Deck and cannot be used for the rest of the duel. During your 2nd Standby Phase this card and summoned monster leave the field.[/spoiler] [spoiler=Heroine of Salvation][img]http://img842.imageshack.us/img842/7518/465695.jpg[/img] If this card is Special Summoned from your Side Deck onto the field you may draw 2 cards from your deck. Discard 2 cards from your hand and your opponent selects and executes 1 of the following effects: 1. Place 1 random card from their hand to the bottom of their deck. 2. Select 1 card on the field and place it at the top of their deck. When this effect is used put this card back into your Side Deck. "Heroine of Salvation" may not be used for the rest of the duel.[/spoiler] Link to comment Share on other sites More sharing options...
LiquidDJ11 Posted August 25, 2011 Report Share Posted August 25, 2011 garr u might beat me Link to comment Share on other sites More sharing options...
maximate Posted August 26, 2011 Report Share Posted August 26, 2011 Ok, here's my entry (first to sign up, last to submit XD) [spoiler=Entry] [b]Core the Dawn Knight[/b] | Level: 4 LIGHT / Warrior / Effect ATK: 1600 | DEF: 800 [i]Lore: When your opponent Special Summon a monster: You can reveal this card in your hand and select that monster; Send both cards to the Graveyard and Special Summon 1 "Sore the Twilight Knight" from your Extra Deck to your opponent's side of the field.[/i] [b]Sore the Dusk Knight[/b] | Rank: 4 DARK / Xyz / Warrior / Effect ATK: 800 | DEF: 1600 [i]Lore: Can only be Special Summoned from the Extra Deck with the effect of "Core the Dawn Knight". If this card has no Xyz Materials, all Battle Damage your opponent takes becomes 0.[/i][/spoiler] Link to comment Share on other sites More sharing options...
:^) Posted August 29, 2011 Report Share Posted August 29, 2011 Res~ Link to comment Share on other sites More sharing options...
LiquidDJ11 Posted August 29, 2011 Report Share Posted August 29, 2011 im pretty sure were full but idk Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted August 30, 2011 Author Report Share Posted August 30, 2011 [quote name='Cindy ♥s You' timestamp='1314651422' post='5477856'] Res~ [/quote] ...If you can post one quickly enough I'll let you in. Link to comment Share on other sites More sharing options...
Thar Posted August 30, 2011 Report Share Posted August 30, 2011 [quote name='Cindy ♥s You' timestamp='1314651422' post='5477856'] Res~ [/quote] [quote name='Miror B.' timestamp='1314674760' post='5478887'] ...If you can post one quickly enough I'll let you in. [/quote] GO GO GOOO!!! :3D Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 8, 2011 Author Report Share Posted September 8, 2011 Sorry Cindy, too slow. Results up within 24 hours hopefully. Contest needs to end. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 9, 2011 Author Report Share Posted September 9, 2011 Alright, I'm done. Contest over. Results are: 1st place: Psychid: Good execution of the chain idea, Making the direct attack for 2 made it easy to pull off, but 1000 ATK isn't much anyway. 2nd place: Blud: Tbh, it was your idea that got you this far. Blocking attacks with monster is great, but your execution of the idea was lacking. For one, Mind Guardian only happens during your turn, so you can't actually block anything since your opponent isn't attacking. Everyone else did decent, but I cba'd to do in depth reviews, plus this contest went on for way too long. Link to comment Share on other sites More sharing options...
Thar Posted September 9, 2011 Report Share Posted September 9, 2011 Awesome. Thanks for hosting this contest. Link to comment Share on other sites More sharing options...
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