Jump to content

DONE LOCK PL0X


Ieyasu Tokugawa

Recommended Posts

[quote name='Miror B.' timestamp='1313025967' post='5431986']
His cards are fine by my standards.

EDIT: Although you might wanna change up the "If you control no monsters" bit, since if you control them you control monsters.
[/quote]

That is to destroy them when they are in the S/T zone, since they are Continuous Spell/Trap cards then.

Link to comment
Share on other sites

I will join!

Chain Synchronization-

Spell/Quick
You can only activate this card as a Chain link 2 or higher. During the turn that this card is activated; You can Synchro Summon using as many of you opponents monsters as the number of this cards Chain Link. (If this card is activated during your opponent's turn this effect applies during your Main Phase 1) You cannont conduct your Battle Phase the turn that you activate this card. You cannont activate this card if multiple cards with the same effect are in the chain.

Chain Swap-

Trap/Counter

Switch the position of 2 cards in a Chain link. (If this effect would cause another card in the chain to have no effect, that card is destroyed) You cannot select this card for its own effect.

Link to comment
Share on other sites

Russian Roulette
[url="http://www.google.co.uk/search?hl=en&sa=X&ei=ApxKTtaxF8uYhQe94Yj5Bw&ved=0CBkQBSgA&q=Continuous&spell=1"][b][i]Continuous[/i][/b][/url] Trap (i cant spell so i googled it)

Once Per turn label all monster zones or spell and trap zones (Except Field zone) 1-10 then roll a 10 sided dice and destroy the card in that zone if there is no card there is no effect

The Gambler (Edit)
Monster 4 star Spell-caster 1600/1400
When this card attacks label all cards in the same column 1-4 then roll a 4 sided dice and destroy the card in that zone then apply the following effect
() If it was your monster destroyed end the battle phase
()If it was you spell/trap you may not activate or set any spells or traps this turn
()If it was an opponents monster special summon 1 monster card from your opponents graveyard with more than 1000 DEF in face up Defense position
()If It was an opponents Spell or Trap Activate its effect

My justification as to why this is not making a new game mechanic is "Blind Destruction" i am just altering it mechanic if this is wrong let me know.

Link to comment
Share on other sites

[font=tahoma,geneva,sans-serif][color=#800000]I think I did this correct. My entries:[/color][/font]

[spoiler=Pinch Hit Hero][img]http://img11.imageshack.us/img11/7518/465695.jpg[/img]
When you summon this monster with 2000 or less Life Points Special Summon 1 monster from your Side Deck (ignore summoning requirements) except "Pinch Hit Hero". You can decrease that monster's ATK to 0 to increase this card's attack by the same amount. When this card leaves the field it is banished. When the monster leaves the field it is returned to the Side Deck and cannot be used for the rest of the duel. During your 2nd Standby Phase this card and summoned monster leave the field.[/spoiler]

[spoiler=Heroine of Salvation][img]http://img842.imageshack.us/img842/7518/465695.jpg[/img]
If this card is Special Summoned from your Side Deck onto the field you may draw 2 cards from your deck. Discard 2 cards from your hand and your opponent selects and executes 1 of the following effects: 1. Place 1 random card from their hand to the bottom of their deck. 2. Select 1 card on the field and place it at the top of their deck. When this effect is used put this card back into your Side Deck. "Heroine of Salvation" may not be used for the rest of the duel.[/spoiler]

Link to comment
Share on other sites

Ok, here's my entry (first to sign up, last to submit XD)

[spoiler=Entry]

[b]Core the Dawn Knight[/b] | Level: 4
LIGHT / Warrior / Effect
ATK: 1600 | DEF: 800

[i]Lore: When your opponent Special Summon a monster: You can reveal this card in your hand and select that monster; Send both cards to the Graveyard and Special Summon 1 "Sore the Twilight Knight" from your Extra Deck to your opponent's side of the field.[/i]

[b]Sore the Dusk Knight[/b] | Rank: 4
DARK / Xyz / Warrior / Effect
ATK: 800 | DEF: 1600

[i]Lore: Can only be Special Summoned from the Extra Deck with the effect of "Core the Dawn Knight". If this card has no Xyz Materials, all Battle Damage your opponent takes becomes 0.[/i][/spoiler]

Link to comment
Share on other sites

[quote name='Cindy ♥s You' timestamp='1314651422' post='5477856']
Res~
[/quote]

[quote name='Miror B.' timestamp='1314674760' post='5478887']
...If you can post one quickly enough I'll let you in.
[/quote]
GO GO GOOO!!! :3D

Link to comment
Share on other sites

  • 2 weeks later...

Alright, I'm done. Contest over. Results are:

1st place: Psychid: Good execution of the chain idea, Making the direct attack for 2 made it easy to pull off, but 1000 ATK isn't much anyway.

2nd place: Blud: Tbh, it was your idea that got you this far. Blocking attacks with monster is great, but your execution of the idea was lacking. For one, Mind Guardian only happens during your turn, so you can't actually block anything since your opponent isn't attacking.

Everyone else did decent, but I cba'd to do in depth reviews, plus this contest went on for way too long.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...