Jump to content

Scouts [1/? Sets] *New Card Type*


Marco Polo

Recommended Posts

Hello everyone.
I've decided to make a few cards using HP DOOM's awesome images, and the new idea I came up with.
It is the first set, first edition of monsters which can only be Special Summoned / Normal Summoned by sending 2 monsters with the same name from your Deck to your Graveyard.
The first set is ofcourse like the first release. There are 3 monsters for each Group (Fiend, Beast, Insect) and a Scout Spell Card. each Group has it's cons and pros.

Fiends are strong and are equipping monsters, using them to clear the field but cannot be Special Summoned, limiting them to a single summon per turn.
Insects are less powerful but are quickly added to your hand and Special Summoned, and are attacking directly.
Beasts are useful to clear the whole field (rarer) and destroy set cards.

[Spoiler=Insects]
[img]http://img825.imageshack.us/img825/6589/fieldswarmingmoth.png[/img]
Lore: [i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 "Field Swarming Moth" from your Deck to your Graveyard or adding 1 "Field Swarming Moth" from your Graveyard to your Deck and shuffle it.[/i]

[img]http://img692.imageshack.us/img692/2129/lifeabsorbingbee.png[/img]
Lore: [i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 "Life Absorbing Bee" cards from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard, you can add 1 Scout Monster from your Deck to your hand. You can discard this card from your hand to add 3 Scout Monsters with the same name from your Graveyard to your Deck and shuffle it.[/i]

[img]http://img688.imageshack.us/img688/1391/crawlingpoison.png[/img]
Lore: [i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 "Crawling Poison" monsters from your Deck to your Graveyard. Once per turn you can banish 1 "Crawling Poison" from your Graveyard to allow this card attack your opponent directly this turn. While this card is in your Graveyard, all face-up Scout monsters you control gain 500 ATK.[/i]
[/Spoiler]
[Spoiler=Beasts]
[img]http://img263.imageshack.us/img263/3476/aestibule.png[/img]
Lore: [i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 "Aestibule" cards from your Deck to the Graveyard. Once per turn you can apply on of the following effects:[/i]
[i]*If you have 1 Scout monster face-up on the field you can double this card's ATK until the end Phase[/i]
[i]*Discard 3 Scout monsters with the same name from your hand to destroy all the cards on the field except this card.[/i]

[img]http://img109.imageshack.us/img109/716/fearsomechimera.png[/img]
Lore: [i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 "Fearsome Chimera" monsters from your Deck to the Graveyard. When a Scout monster is Special Summoned, destroy 1 set Spell Card on the field.[/i]

[img]http://img89.imageshack.us/img89/2537/earthshatteringkoala.png[/img]
Lore: [i]This card cannot be Special Summoned or Set. This card cannot be Normal Summoned except by sending 2 "Earth Shattering Koala" cards from your Deck to your Graveyard. You can Tribute 1 monster your control to destroy 1 face-down monster your opponent controls.[/i]
[/Spoiler]
[Spoiler=Fiends]
[img]http://img819.imageshack.us/img819/5062/burdenholder.png[/img]
Lore: [i]This monster cannot be Special Summoned or Set. This card cannot be Normal Summoned except by sending 2 "Burden Holder" monsters from your Deck to the Graveyard. Once per turn, you can equip 1 monster your opponent controls to this card, this card's DEF is equal to the equiped monster's DEF. When this card would be destroyed by battle, you can destroy the equiped monster instead and inflict half of the equiped monster's DEF to your and your opponent's Life Points.[/i]

[img]http://img30.imageshack.us/img30/4034/darkassistant.png[/img]
Lore: [i]This card cannot be Special Summoned or Set. This card cannot be Normal Summoned except by sending 2 "Dark Assistant" monsters from your Deck to the Graveyard. Once per turn you can Special Summon 1 equiped monster you control to your opponent's field, it's effect is negated and it's ATK and DEF become 500 until the End Phase.[/i]

[img]http://img508.imageshack.us/img508/6047/triheadedassailant.png[/img]
Lore: [i]This card cannot be Special Summoned or Set. This card cannot be Normal Summoned except by sending 2 "Tri-Headed Assailant" monsters from your Deck to the Graveyard. You can destroy 1 equiped monster on your side of the field to destroy 1 monster your opponent controls.[/i]
[/Spoiler]
[Spoiler=Spell(s)]
[img]http://img28.imageshack.us/img28/9408/scoutbreach.png[/img]
Lore: [i]When a Scout Monster is Special Summoned, both players can add 1 monster from their Graveyard to their Decks, the shuffle them.[/i]
[/Spoiler]


So guys, feedback?

Link to comment
Share on other sites

Crawling Poison is OP, Summoning a 2600 for no cost. (Hand and Field wise) Perhaps decrease the ATK boost to 300.
Aestible needs its text changed from "[i]*If you have 1 Scout monster face-up on the field you can double this card's ATK until the end Phase" to "While you control another Scout monster, you can double this card's ATK until the End Phase." Orelse it can just summon and double attack while no other Scouts exsist.[/i]
Burden Holder needs a Max of 1 monster equipped at a time, as for an insta monster that equips other monsters (Thus getting rid of em basicly for no cost) is already powerful.
Other then that, others are weak/balanced perfectly. Mainly the DARK is weak, and the Bee.

8.4/10

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...