MortalKombatSmoke Posted August 7, 2011 Report Share Posted August 7, 2011 [b]SMASH! DRAW![/b] Quick-play Spell Destroy 1 monster on your side of the field: Draw 2 cards [b]Mouse Defense[/b] Link to comment Share on other sites More sharing options...
motorcyclez Posted August 7, 2011 Report Share Posted August 7, 2011 Mouse Defense Trap Card Activate when your opponent would attack you directly. Special Summon 3 "Mouse Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0). They cannot be Tributed for a Tribute Summon, and they cannot be used as Synchro Materials or Xyz Materials. When one of them is removed from the field, inflict 500 damage to the controller of the card that removed it. Tornadosky Dragon Link to comment Share on other sites More sharing options...
MortalKombatSmoke Posted August 7, 2011 Report Share Posted August 7, 2011 [b]Tornadosky Dragon[/b] Level 4/Dragon-Type/WIND/Effect monster ATK: 1000 DEF:1200 When this card is summoned: All cards in the Spell/Trap card zone are returned to their owner's hand. For each Spell card sent back to your hand; this monster gains 200 ATK. [b]Magma Behemoth[/b] Link to comment Share on other sites More sharing options...
motorcyclez Posted August 7, 2011 Report Share Posted August 7, 2011 Magma Behemoth EARTH ********* Pyro/Synchro/Effect 1 tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, both players take 800 Damage. This card gains 400 ATK for every Pyro-type monster in your Graveyard. Once per turn: Pay 800 Life Points, banish 1 Spell or Trap Card on the field. Once per turn: If this face-up card is targeted by a Trap: Pay 1000 Life Points; negate and destroy it. 2700/3200 Graveterror Knight Link to comment Share on other sites More sharing options...
Niv-Mizzet Posted August 7, 2011 Report Share Posted August 7, 2011 Graveterror Knight DARK **** Zombie/Effect When Graveterror Knight is put into a Graveyard from anywhere: Your opponent discards a card. 1600/1200 Jace, the Mind Sculptor Link to comment Share on other sites More sharing options...
Î’yakuya Posted August 7, 2011 Report Share Posted August 7, 2011 Jace The Mind Sculptor Psychic Type Effect Monster Lv 4 ATK/1600 DEF/1200 Once per turn you can pay 800 Life Points to target 1 Psychic-type monster on the field. Special Summon 1 Mind Token in face-up Defense position on your side of the field. The Token has the same Level, ATK, and DEF as the selected monster's. The tokens cannot be used as a tribute and cannot be used as a Synchro Material Monster. When your opponent activates an effect that would inflict damage, you can remove 1 Mind Token on the field that has ATK equal or more ATK than the damage that would be given to reduce all damage you take to 0. [b]Ape King of the Forest[/b] Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted August 7, 2011 Report Share Posted August 7, 2011 Ape King of the Forest Beast-Type Effect EARTH ********** ATK 3000/DEF 800 You can Special Summon this card from your Graveyard by Banishing 1 "Green Babboon, Defender of the Forest" and 1 "Yellow Babboon, Archer of the Forest" from your Graveyard. This card cannot be destroyed by battle (damage calculation is applied normally). If this card is the target of a Spell or Trap card effect, you can Banish 1 Beast-Type monster from your Graveyard to negate the effect and destroy that card. GENERIC SWORDMASTER Link to comment Share on other sites More sharing options...
Cloister Posted August 7, 2011 Report Share Posted August 7, 2011 [b]Generic Swordmaster[/b] Level 4 | EARTH Warrior | Effect [i]This card gains 300 ATK for each Warrior-Type monster in your Graveyard. If this card is used as a Xyz Material, draw 1 card.[/i] 1300 | 1200 ---- [b]Lizard Wizard[/b] Link to comment Share on other sites More sharing options...
Î’yakuya Posted August 7, 2011 Report Share Posted August 7, 2011 Lizard Wizard LV1 Tuner ATK/0 DEF/0 You can remove from play 1 Reptile-Type monster in your Graveyard to increase the level of this card by 1 until the End Phase. When this card is used as a Synchro Material monster, you can send all your removed from play Reptile-type monsters to the Graveyard to Special Summon this card. Each player can only use the effect of "Lizard Wizard" once per Duel. [b]Omega Spellcaster of Origin[/b] Link to comment Share on other sites More sharing options...
MortalKombatSmoke Posted August 8, 2011 Report Share Posted August 8, 2011 Omega Spellcaster of Origin Lv.3/DARK-Type/Spellcaster/Effect Tuner After this monster is Normal summoned: discard 1 or more cards from your hand; increase the level of this monster by the number of cards discarded. [b]Ctrl+Z[/b] [i](for anyone who has a Mac and not a PC that means "undo")[/i] Link to comment Share on other sites More sharing options...
Sweetie Belle Posted August 8, 2011 Author Report Share Posted August 8, 2011 Ctrl+Z Counter Trap Card Negate the activation of a Spell/Trap Card or the Summon of a monster and return it to the owner's hand. The returned card cannot be Summoned, Set, or activated until the owner's next turn. Ctrl+Y [i](For you Mac people, it's the Windows shortcut for redo.)[/i] Link to comment Share on other sites More sharing options...
Î’yakuya Posted August 8, 2011 Report Share Posted August 8, 2011 Ctrl+Y Normal Spell Card Activate during the End Phase when you control exactly 2 Machine-type monsters. Select 1 Monster that was sent to the Graveyard this turn. Add it to your hand. [b]Necro Mermaid[/b]Edit: I mean it's a Normal Trap sorry. Link to comment Share on other sites More sharing options...
MortalKombatSmoke Posted August 9, 2011 Report Share Posted August 9, 2011 [b]Necro Mermaid[/b] Lv.4/Sea-Serpent type/WATER/Effect Effect: FLIP: Destroy 1 monster on the field: If the targeted monster is DARK or WATER in attribute; this monster gains 400 ATK and DEF. ATK: 1400/DEF: 1200 [b]Rouge Captured[/b] Link to comment Share on other sites More sharing options...
Î’yakuya Posted August 10, 2011 Report Share Posted August 10, 2011 Rouge Captured Permanent Trap Card Activate only if your opponent Summons a Level 7 or higher monster while you control 2 or more monster(s). Take control of that monster. That monster cannot attack, be used as a tribute, or be used as Synchro material monster. Destroy this card after your 3rd End Phase after this card's activation. When this card is destroyed, shift control of the selected monster back to your opponent. [b]Great Archfiend of Heaven[/b] Link to comment Share on other sites More sharing options...
M.B X Posted August 10, 2011 Report Share Posted August 10, 2011 Great Archfiend of Heaven LIGHT lvl 10 Fiend/Effect This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand or Graveyard by sending 1 LIGHT Fiend-Type and 1 DARK Fairy-Type monster from your hand or your side of the field to the Graveyard. This card cannot be destroyed by battle. Once per turn, during your Main Phase 1, you can remove from play 1 monster in any Graveyard to destroy 1 card your opponent controls. ATK/ 0 DEF/ 0 Trollface Link to comment Share on other sites More sharing options...
Asriel Dreemurr Posted August 10, 2011 Report Share Posted August 10, 2011 Trollface Continuous Trap Card Each time your opponent activates a spell trap or monster effect place one troll counter on this card. Once per turn, you may remove ten troll counters from this card to return one monster card to your opponent's deck or extra deck. If the card is returned to your opponent's deck, they must shuffle their deck. If your opponent is unable to play that monster or another of the same name within seven turns, inflict damage to your opponent's life points equal to four times that monster's original ATK. [u][i][b]U Mad Bro?[/b][/i][/u] Link to comment Share on other sites More sharing options...
Î’yakuya Posted August 10, 2011 Report Share Posted August 10, 2011 U Mad Bro? Continous Spell Card Each time you successfully activate a Counter Trap Card, select 1 Level 5 or lower monster you control. Inflict damage to your opponent equal to half its ATK. You can then select 1 monster on the field with an ATK equal or less than the damage given and flip it into face-down Defense Position. [b]COME AT ME BRO[/b] Link to comment Share on other sites More sharing options...
infinitysqrd Posted August 15, 2011 Report Share Posted August 15, 2011 [b]COME AT ME BRO[/b] [u]Normal Spell[/u] Select one monster you control, it gains 1500 ATK. All monsters your opponent controls gains 500 ATK and DEF. [b][i][u]The Eight Tool of the Bandit[/u][/i][/b] Link to comment Share on other sites More sharing options...
Î’yakuya Posted August 16, 2011 Report Share Posted August 16, 2011 The Eighth Tool of the Bandit Counter Trap Card Pay 500 Life Points. Negate the activation of a Normal Trap card and destroy it. Your opponent then can pay 1000 Life Points to add 1 Trap card from their deck to their hand. [b]Lalalala Land[/b] Link to comment Share on other sites More sharing options...
DestructoDragon Posted August 16, 2011 Report Share Posted August 16, 2011 Laalaa land Field Spell Switch The attack and defense of all monsters on the field Shindig Link to comment Share on other sites More sharing options...
infinitysqrd Posted August 16, 2011 Report Share Posted August 16, 2011 [b][u]Shindig[/u][/b] [i]normal spell[/i] Add one level four or lower monster to your hand. Your opponent draws two cards. [b][u]Shards of Diamond[/u][/b] Link to comment Share on other sites More sharing options...
Raine Posted August 16, 2011 Report Share Posted August 16, 2011 I saw nothing the first time :3 Shards of Diamonds trap card Remove from play 1 level 7 or higher monster on the field, the controller of that card can Special Summon up to 2 Level 4 or lower monsters from their hand or graveyard. Margrave Link to comment Share on other sites More sharing options...
Nu-Mou Knight Posted August 17, 2011 Report Share Posted August 17, 2011 Margrave Continuous Spell Card Monsters in the Graveyards lose 500 ATK and 1000 DEF. Banish Zombie-Type monsters in the Graveyards. [u]Going An Hero[/u] Link to comment Share on other sites More sharing options...
Ghoulish Posted August 17, 2011 Report Share Posted August 17, 2011 Going An Hero Quick Play Spell Card Effect: Select 1 monster you control, by Banishing 1 monster with "Hero" in it's card name from your Graveyard, no monster you control, other then the selected monster, can be destroyed by battle during your opponent's next turn. [i][b]Holy Descent[/b][/i] Link to comment Share on other sites More sharing options...
Î’yakuya Posted August 17, 2011 Report Share Posted August 17, 2011 Holy Descent Normal Trap Card Special Summon 1 Fairy Type Monster from your Graveyard. Your opponent can negate this effect by returning 2 cards in his/her hand to the deck. [b]Rise of the Golems[/b] Link to comment Share on other sites More sharing options...
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