Jump to content

Card Ideas Compilation


thegodgame

Recommended Posts

Hello there, I am new here, might lurk more in the future when I got ideas...
Anyway, here's my first try
[img]http://img233.imageshack.us/img233/4563/459863.jpg[/img]
Still can't find good image to put in, if you have any contribution, I'd greatly appreciate it
Please comment, and thank you very much

Link to comment

This is the Written cards subforum. You write out the card, you don't need to post a picture.

Anyway, there are so many possible wording changes that can be made to this card, all depending on what the cost is, if you want the card to target the monsters on the field and/or the Synchro Monster, and if you want the last line to trigger or just resolve. However, there are so many possibilities I don't really want to write the new OCG for you unless I know exactly how you want the card to function.

Link to comment

Basically the card makes you pay 1000 and select monsters in your field (you can select 5 of them, if each has level 1, you can select level 5 synchro monster to be summoned)
Or only select one monster (example level 7) and summon level 7 synchro monster. Summoned monster is destroyed in your next standby phase

Link to comment

Pointless. Urgent Tuning does the same thing, only:
1) It actually Synchro Summons the monster, so it can be revived if it's destroyed
2) It sends the other monsters to the grave rather than banishing them
3) It doesn't have a cost
4) It doesn't destroy the summoned monster next turn

The only edge this has is that you don't need to use the correct materials, but for most monsters getting the right materials out is not hard, and if it is it's probably not worth running that synchro anyway.

Link to comment

Yes.

There are so many tuners that can be Special Summoned easily (Glow-up/Spore, Plaguespreader, Quickdraw, Any Psychic tuner, any Scrap tuner) or can Special Summon a non-tuner to synchro with (Junk Synchron, Debris Dragon, Blackwing Blizzard, Deep Sea Diva), let alone monsters that can replace themselves (Tengu, Searchers) that getting the required monsters for a synchro summon is easy enough in a deck with any sort of specialisation in that direction at all (and if that still fails, there are other ways to summon powerful monsters). The fact is that losing usable monsters to get a synchro monster for just one turn (if I use the trap in my own battle phase) that I can't even revive afterwards is nothing more than a waste of cards.

Link to comment

Well at first I intend to use this just as those monster which when killed, summons another monster, and pretty much a nice OTK, so if you are (let's say trap monster whore or whatever) you can OTK by fully assaulting them (with your monster) and then use this card to finish it

Do you have any idea how can I improve it?

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...