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[Finished]Challenge Level 1 - Hawk


GhostNinja

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This is a realistic cards challenge. it is free to enter, and reputation and knowledge are your prizes. (i know, not much incentive right? but all the contests are about points and all that. there should be some that focus on the cards and their makers.)

**Note: @assassin29, daredevil7774, Varion,Yu-gi-oh PWNED… Josh, jkheoift, LiquidDJ11 - i still need submissions from you guys otherwise you cant be considered for a grade.

there will be fifteen contestants.

1Psychid45
2.[s]star[/s]
3.nkschlosser
4.[s]jkkohles[/s]
5.Tymur Shayk
6.[s]Rowling[/s]
7. toonbob20
8.Wyren
9. catlover
10[s]assassin29[/s]
11daredevil7774
12[s]Varion[/s]
13[s]Yu-gi-oh PWNED… Josh[/s]
14jkheoift
15 LiquidDJ11

Judges:
1. GhostNinja
2. PM me to apply
3. KittyGirl86

RULES:
being a realistic cards challenge, all submitted cards must have the correct copyright marks (1996 KAZUKI TAKAHASHI)
criticism is appreciated, but make it constructive, reaming someone because they are "doing it wrong" doesn't really help them be a better card maker.
also, no text speak please. it is annoying to read, and some of it i don;t know what it says. so please be literate to some degree.


now, on to the details of the challenge.

Level 1 - Hawk

create 3 cards. your submission must include 1 trap, and 1 spell. the third is up to you
your submission will be graded on strategic function, realism, strategic adaptation, and effect originality.
written cards may be submitted. however it is encouraged to post completed cards. written card submissions do not harm you chances as opposed to a completed card.
and have some fun with this huh?

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[quote name='Psychid45' timestamp='1311637558' post='5387383']
So, by "realistic cards", you mean cards that might actually appear in the OCG/TCG? 'Cause if so, actually drawing them out may be a bit of a problem, since I'm not that good a computer artist. :P
[/quote]
thats fine, im not much of an artist myself, but like i said, if you do better with written cards as opposed to drawn, then feel free to submit written cards.

@daredevil and assasinn, i added you guys to the list. try to get your submissions up when you can, i wont start judging until fri/sat, and im waiting on some other people for judges.

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If there is any room left, I would love to join :P( thats a happy face emote, not a tongue)

these are my cards( forgive me that they might not be good)

[img]http://img696.imageshack.us/img696/1637/134903.jpg[/img]

[img]http://img845.imageshack.us/img845/1637/134903.jpg[/img]

[img]http://img688.imageshack.us/img688/1637/134903.jpg[/img]

I really hope everyone likes them :)

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Here's my submissions

Image credit goes to 'hpdoom'. I'm aware of ocg errors.. i'm still learning lol..

[center]
[img]http://img827.imageshack.us/img827/4140/459095.jpg[/img]
Effect: This card is also treated as a Fiend-Type monster. You can pay 300 Life Points to place 1 Flameward Counter on this card (max 3). This card gains 1 Level for each Flameward counter on this card. Once per turn, you can remove all Flameward Counters from this card to destroy 1 monster with the same Level as this card.


[img]http://img840.imageshack.us/img840/4140/459095.jpg[/img]
Effect: You can only equip this card to a monster with "Flameward" in it's name. The equipped monsters Level is increased by 2 and gains ATK equal to its new Level x100. If the equipped monster would leave the field, you can lower its Level by 2 instead.



[img]http://img814.imageshack.us/img814/4140/459095.jpg[/img]
Effect: If you do not control a monster with "Flameward" in its name, destroy this card. Once per turn, you can increase the Level of a monster with "Flameward" in its name by 3. The selected monster(s) gain 100 ATK for their current Level. You must pay 100 Life Points for each Level added to a "Flameward" monster by this cards effect per turn. If you cannot, destroy this card and the highest Level "Flameward" monster you control.
[/center]

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Here are my submissions. In order of appearance is my freebe, my Spell Card, and my Trap Card. [i]Behold...[/i]

[b]Mugger Thug[/b]
DARK/Warrior - Effect/4/2200/0
When this card declares an attack, your opponent can pay 1000 Life Points to negate the attack.

[b]Deal Draw[/b]
Spell/Continuous
You can only control 1 face-up "Deal Draw". Your opponnet can pay 1000 Life Points to negate this effect during each of their Draw Phases:
● Before your opponent conducts their normal draw, they declare a card name. When they draw their card, reveal it to you. If they guessed incorrectly, they send it to their Graveyard.

[b]Fair Fight[/b]
Trap/Continuous
Neither player can attack directly, except when their opponent controls no monsters. Destroy this card when a monster inflicts Battle Damage by a direct attack.

Hope you like! :D

CORRECTED LORE FOR DEAL DRAW:

You can only control 1 face-up "Deal Draw". Your [b]opponent[/b] can pay 1000 Life Points to negate this effect during each of their Draw Phases:
● Before your opponent conducts their normal draw, they declare a card name. When they draw their card, reveal it to you. If they guessed incorrectly, they send it to their Graveyard.

Sorry--just realized my spelling mistake. :P

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Sorry for being late.
[img]http://i52.tinypic.com/15o8ejd.jpg[/img]

Cannot be Normal Summoned or Set. Cannot be Special Summoned except by banishing 3 face-up monsters you control. This card's original ATK and DEF is x 1000 the number of Monsters banished. Once per turn; during the Main Phase you can tribute 3 monsters you control to Special Summon 3 monsters from your Graveyard whose ATK is lower then the tribute monster's ATK. If this card is destroyed by battle or card effect, both players can Special Summon 1 monster from their Graveyards.
[img]http://img339.imageshack.us/img339/4913/398660l.jpg[/img]

When a monster is Normal Summoned , both players pay 1000 Life Points to destroy 1 monster their opponent controls that was Normal Summoned.

[img]http://i53.tinypic.com/105o7sw.jpg[/img]

Select 1 face-up Level 8 or higher monster you control. Depending on the selected monster's Level, you can activate 1 of the following effects:
•8: Select 1 face-up monster your opponent controls. Gain Life points equal to the selected monster's ATK.
•9: Select 1 face-down monster your opponent controls. Banish the selected monster and Special Summon 1 monster from your opponent's Graveyard to your opponent's side of the field.
•10: Increase the ATK of 1 monster you control by 1000.
•11: Select 1 monster you control. The selected monster can inflict piercing damage.
•12: Destroy all Non-Level 12 cards on the field.

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ok i grade by card art, and and how well they work. if there is only one number, then its probably because you ahve a written card, or no pic which is fine.

4.0/10 - Fear of the dark

4.0/10 - Exarch - OP'd, too high a level. strategy is too restriced

4.0/10 - Righteous Reluctance - this with far of the dark,would not fair well in the same deck.

---------
Flameward imp
7.0/10 - card art - see about rendering to put a little bit of fire with it, it would work better with the name

7.0/10 - good effect, i would like to say a little higher def, for original stats, and see about adding atk and def as the level rises like 200 - 400 / level or something

meteor flameward
5.0/10 - ok for what it is, but this is a flameward series, so it would look a bit better if it had the seal from the imp in th back

6.0/10 - broken but good concept, you need to rephrase it a bit. like "if the equipped monster would leave the field" how would it need to leave? bestroyed by battle, by monster or card effect, or banished, returned to the hand or deck etc.

Inner Flameward
9.0/10 - i really like this, it really warks for the idea that you are going for.

4.0/10 - you need to do some major rephrasing on this one, it was very confusing. you need to be very specific. it says once per turn for the level modulation, does the level reset each turn or is it a compunding effect? you need to completely rework this. its a very good concept, but you need to clear it up

Zeus
8.0/10 - i would love to rate a nine but, to give it a nine, i would like to see more of zeus himself.

Judgement
7.0/10 - it fits but its a little too realistic of a pic for this. i would like to see something that is similar, but not so realistic.

4.0/10 - check spelling, but otherwise a good effect.

are's sword
6.0/10 - not bad, but part of the problem is that the title says "Sword" there are two in the picture, so could you rename for plural, or try a new pic, for another, this is ares, he his an grecian god, and these are not grecian swords, i dont expect perfection, but i do expect correction.

7.0/10 - good but unoriginal. i would like to see new effects that can make the game a little more exciting, or like a new twist on an old effect.

Mugger thug
5.0/10 - price is extremely high, i would drop it to maybe 500 or so.

Deal draw
6.0/10 - very good effect, i like the gamble factor of it, however once again the price is really high, especially if they have to drop 1000 per turn. try like 300-500.

Fair fight -
5.0/10 - its an ok effect, but i would go back to the drawing board for this one im sorry

creator
4.5/10 - its a very interesting picture, butit doesn't really fit the title. and card art needs to work well with the title

4.0/10 - im sorry but broken as hell and very confusing and overly complicated card, you are basically shuffling monsters with his effect and downgrading in the process. and try for a shorter effect line so the card text isn't quite as small

oblivion
7.0/10 - not bad, works fairly well with the name, but could probably have done better

4.0/10 - sounds lame, ineffectinve and expensive.

level blast
4.0/10 - i like the pic, but it doesn't work for the title, it has no real correlation to the title, although it is a very cool pic, it doesn't work in this instance.

4.5/10 - keep it simple it looks like you took four cards and pasted them all onto the same card! this is too many and too complicated.

deep scratch
8.0/10 - i like, but i would like to be slightly less cartoony, not so much realistic, but not as cartoony

4.0/10 - first, the secondary effect, the attacking monster losing stats is very good, i like that, however the first part is very unclear. you already take no damage when the attacking monster is lowered than the attacked monster. this would probably be better if you just left that off.

cat food
7.0/10 - just because this looks like dog food to me, im used to cat food looking a bit different, however the pic is hilarious, and it works

8.0/10 - check spelling, would be a nine. and also 500 what? atk def, etc...

bobcat
8.0/10 - the pic is ok, but for this i owuld have just gone with a fairly realistic portrait or something similar, something that doesn't look so much like a cartoon.

8.0/10 - i like that effect, not sure about the current terminology, but i like

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