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Wind-Up for Action!


Lonk

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Wind-Up Wyvern
****
FIRE
Dragon/Effect
ATK/1900 DEF/1400

Once while this card is face-up on the field, you can Special Summon 1 "Wind-Up" monster from your hand except for "Wind-Up Wyvern".

Wind-Up Ladybug
**
WIND
Insect/Effect
ATK/500 DEF/1200

Once while this card is face-up on the field, if a "Wind-Up" card is sent to the Graveyard, destroy 1 card your opponent controls.

Wind-Up Goldfish
***
WATER
Fish/Effect
ATK/1200 DEF/900

Once while this card is face-up on the field, you can destroy 1 "Wind-Up" card you control other than this card. If you do, draw 2 cards.

Wind-Up Keymaster
*****
WIND
Spellcaster/Xyz/Effect
ATK/2500 DEF/2000

2 Level 5 "Wind-Up" Monsters

You can detach 1 Xyz Material from this card to flip any 2 monsters on the field to face-down Defense Position. When this card is destroyed by a card effect, Special Summon 2 Level 4 or lower "Wind-Up" monsters from your Graveyard.

Mystery of the Wind-Up Key
Normal Spell Card

Select 1 "Wind-Up" monster you control that used it's effect. That card can use it's effect once more. During the End Phase, if that "Wind-Up" monster did not use it's effect, draw 2 cards and destroy that monster.

Wind-Up Overload
Continuous Spell Card

"Wind-Up" monsters you control can use their effects twice instead of once. During your End Phase, destroy all "Wind-Up" monsters who used their effects.

Level Key
Quick-Play Spell Card

Select 1 face-up "Wind-Up" monster you control. Declare a Level. The declared Level becomes the selected monster's Level. This card's effect is treated as a "Wind-Up" monster's effect.

Miracle Key
Normal Trap Card

Select 1 "Wind-Up" monster you control. Flip that monster into face-down Defense Position and destroy all other monsters on the field.

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[quote name='metaleaddy' timestamp='1311554423' post='5384585']
Technically wouldn't it be impossible to summon Keymaster because there is no Level 5 Wind Up monsters.
[/quote]
Dog, Soldier and Warrior can make themselves Level 5, thus fulfilling the condition.

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[quote name='The suppression PLUTO' timestamp='1311790853' post='5392316']
Goldfish is stupidly Broken and Splashable...>_<

Keymaster is a bit of Overkill being a quick effect...and the ability to become a endless loop with it's second effect...

Overload is most likely OTK material...
[/quote]

Goldfish wastes a Normal Summon, but should be restricted to destroying Wind-Ups.

Keymaster should only summon Level 4 or lower Wind-Ups from grave.

I will also fix Overload.

Thanks for telling me what went wrong.

@poster above: Nice card.

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[quote name='The suppression PLUTO' timestamp='1311863837' post='5395113']
Problems with Goldfish actually are:
It can destroy himself.
Surfacing/Big Fish exist
[/quote]
So pretty much the Type broke it? I guess I will change the clause and say it cannot target itself

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  • 2 months later...

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