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Viscious Archetype


Doom Chaos

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[spoiler=Monsters]
Viscious Blazing Swordsman FIRE
****
Warrior / Effect
Once per turn: you can treat this card's type as either Pyro or Warrior. This monster gains effect(s) based on it's type.
- Warrior: This card cannot be destroyed by battle. Destroy all cards that battle this card during the End Phase.
- Pyro: Once per turn: Inflict damage to your opponent equal to the number of "Viscious" monster you control x300.
1800/1400

Viscious Doom Gaurdian DARK
****
Rock / Effect
Once per turn: you can treat this monster's type as either Fiend or Rock. This monster gains effect(s) based on it's type.
- Rock: Any damage your opponent takes from a battle involving a "Viscious" monster is doubled.
- Fiend: This monster's ATK and DEF are switched. Destroy this card at during the End Phase.
800/2100

Viscious Storming Mind WIND
****
Thunder / Effect
Once per turn: you can treat this monster's type as either Thunder or Psychic. This monster gains effect(s) based on it's type.
- Thunder: Once per turn: destroy 1 monster on the field.
- Psychic: Pay 1000 Life Points: Special Summon 1 Level 4 or lower "Viscious" monster from your hand.
1700/1600

Viscious Blessed Mage LIGHT
****
Spellcaster / Effect
Once per turn: you can treat this monster's type as either Spellcaster or Fairy. This monster gains effect(s) based on it's type.
- Spellcaster: Gain control of 1 monster your opponent controls until the End Phase. It cannot attack.
- Fairy: During your Standby Phase: gain 1000 Life Points.
1500/1900

Viscious Rotten Drake DARK
******
Zombie / Effect
Once per turn: you can treat this monster's type as either Zombie or Dragon. This monster gains effect(s) based on it's type.
- Zombie: If this monster is destroyed: Special Summon it during the End Phase.
- Dragon: This monster gains 500 ATK and inflicts Piercing Damage.
2200/1600
[/spoiler]
[spoiler=Spells][/spoiler]
[spoiler=Traps]
Viscious Battle Stance
Normal
Select 1 face-up "Viscious" monster you control: Treat it's type as the other type listed in it's card text.

Viscious Reinforcements
Normal
Actiavte only when a "Viscious" monster you control is destroyed. Special Summon 1 "Viscious" monster from your hand whose Level is equal to the destroyed monster's Level.

Viscious Battle Decoy
Normal
Activate only when you opponent attacks a "Viscious" monster you control. Return that monster to your hand and Special Summon 1 "Viscious" monster in the same Battle Position. You opponent must attack the Summoned monster.
[/spoiler]
Card ideas are welcomed.

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