Doom Chaos Posted July 24, 2011 Report Share Posted July 24, 2011 [spoiler=Monsters] Viscious Blazing Swordsman FIRE **** Warrior / Effect Once per turn: you can treat this card's type as either Pyro or Warrior. This monster gains effect(s) based on it's type. - Warrior: This card cannot be destroyed by battle. Destroy all cards that battle this card during the End Phase. - Pyro: Once per turn: Inflict damage to your opponent equal to the number of "Viscious" monster you control x300. 1800/1400 Viscious Doom Gaurdian DARK **** Rock / Effect Once per turn: you can treat this monster's type as either Fiend or Rock. This monster gains effect(s) based on it's type. - Rock: Any damage your opponent takes from a battle involving a "Viscious" monster is doubled. - Fiend: This monster's ATK and DEF are switched. Destroy this card at during the End Phase. 800/2100 Viscious Storming Mind WIND **** Thunder / Effect Once per turn: you can treat this monster's type as either Thunder or Psychic. This monster gains effect(s) based on it's type. - Thunder: Once per turn: destroy 1 monster on the field. - Psychic: Pay 1000 Life Points: Special Summon 1 Level 4 or lower "Viscious" monster from your hand. 1700/1600 Viscious Blessed Mage LIGHT **** Spellcaster / Effect Once per turn: you can treat this monster's type as either Spellcaster or Fairy. This monster gains effect(s) based on it's type. - Spellcaster: Gain control of 1 monster your opponent controls until the End Phase. It cannot attack. - Fairy: During your Standby Phase: gain 1000 Life Points. 1500/1900 Viscious Rotten Drake DARK ****** Zombie / Effect Once per turn: you can treat this monster's type as either Zombie or Dragon. This monster gains effect(s) based on it's type. - Zombie: If this monster is destroyed: Special Summon it during the End Phase. - Dragon: This monster gains 500 ATK and inflicts Piercing Damage. 2200/1600 [/spoiler] [spoiler=Spells][/spoiler] [spoiler=Traps] Viscious Battle Stance Normal Select 1 face-up "Viscious" monster you control: Treat it's type as the other type listed in it's card text. Viscious Reinforcements Normal Actiavte only when a "Viscious" monster you control is destroyed. Special Summon 1 "Viscious" monster from your hand whose Level is equal to the destroyed monster's Level. Viscious Battle Decoy Normal Activate only when you opponent attacks a "Viscious" monster you control. Return that monster to your hand and Special Summon 1 "Viscious" monster in the same Battle Position. You opponent must attack the Summoned monster. [/spoiler] Card ideas are welcomed. Link to comment
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