shelds9 Posted July 23, 2011 Report Share Posted July 23, 2011 Everyone else is doing it, why shouldn't I? Monsters: 19 Delta the Magnet Warrior (Super Rare) x1 Simple Magnet x1 The Magnet Warrior Prototype x1 Valkyrion the Magna Warrior x1 Gamma the Magnet Warrior x2 Alpha the Magnet Warrior x2 Beta the Magnet Warrior x2 Goblindbergh x1 Shine Knight x1 Marauding Captain x1 Megarock Dragon x1 Sangan x1 Card Trooper x2 Morphing Jar x1 Gaia Plate the Earth Giant x1 Spells: 16 Magnetic Field (Super Rare) x1 Magnetic Attraction x1 Monster Reborn x1 Dark Factory of Mass Production x2 Double Summon x1 Swords on Revealing Light x1 Magical Mallet x2 Phalanx Pike x1 Pot of Avarice x2 Silent Doom x2 Swing of Memories x1 White Elephant's Gift x1 Traps: 5 Royal Decree x1 Birthright x2 Call of the Haunted x1 Backup Soldier x1 Extra: 2 Digamma - The Supreme Magna Soldier (Ultra Rare) x1 Gem Knight - Pearl x1 Delta the Magnet Warrior LV 4 | Rock | EARTH | ATK: 1700 | DEF: 1700 When this card is Summoned: send 1 "Magnet Warrior" from your deck to the Graveyard; this card's name is treated as that card's name as long as it remains face-up on the field. Simple Magnet LV 1 | Rock | EARTH | ATK: 300 | DEF: 500 When this card is Normal Summoned or leaves the field: look at the top 3 cards of your deck, target one "Magnet Warrior" monster from those cards and add it to your hand. Return the rest to bottom of your Deck. The Magnet Warrior Prototype LV 4 | Rock | EARTH | ATK: 1700 | DEF: 1400 When this card is sent from the Deck to the Graveyard: if you control a Magnet Warrior; Special Summon 1 Magnet Warrior monster from your Graveyard. Magnetic Field Field Spell All Rock-type EARTH monsters gain 500 ATK and DEF. If there are 3 or more"Magnet Warrior" monsters with different names in your Graveyard: you can send this card to the Graveyard to target 3 "Magnet Warrior" monsters with different names; Special Summon them. Destroy them during the End Phase. Magnetic Attraction Normal Spell Activate only at the start of your Main Phase 1. Negate the effects of monsters you control and you cannot activate Trap cards until the End Phase. This turn, each time a "Magnet Warrior" is sent from the Deck to Graveyard or is Summoned, Draw a card. Digamma, The Supreme Magna Soldier Rank 4 | Xyz | Rock | EARTH | ATK: 0 | DEF: 0 3 Level 4 monsters The Xyz Material monsters used to Summon this card must be "Gamma the Magnet Warrior", "Beta the Magnet Warrior" and "Alpha the Magnet Warrior". If "Gamma the Magnet Warrior" is attached to this card, it gains 1000 ATK. If your opponent declares an attack, you can detach "Gamma the Magnet Warrior" to negate the attack and your opponent sends the top card of their Deck to their Graveyard. If "Beta the Magnet Warrior" is attached to this card, it gains 1000 ATK. You can detach "Beta the Magnet Warrior" to inflict 700 damage to your opponent. If "Alpha the Magnet Warrior" is attached to this card, it gains 1300 ATK. You can detach "Alpha the Magnet Warrior" to Draw 2 cards. While this card has no Xyz Materials attached to it, banish it and Special Summon 1 "Valkyrion the Magnet Warrior" from your Graveyard ignoring it's Summoning Conditions. Link to comment
~British Soul~ Posted July 23, 2011 Report Share Posted July 23, 2011 not bad for a first attempt but i do see some things wrong here: 1. there are no Rares in SDs, but i see no Ultras - SDs have 1 Ultra and 2 Supers 2. there are 43 cards here (incl. extra) and SDs usually have 40 cards 3. SDs never have 3 copies of a card in there apart from that i like it Link to comment
shelds9 Posted July 23, 2011 Author Report Share Posted July 23, 2011 Yeah, it's hard to make a good structure deck and following all of the rules. I thought I might have had too many Supers. Digamma is Ultra. I will make changes.Changed Link to comment
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