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before you mock me, this deck has won me quite a few duels and is more consistent than you think


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flamvell guard is in here because he's a level one tuner it's so very easy to synchro summon using him with malefic red eyes, i wanted it to be a dragon so he's a target for dragons mirror and REDMD, i went throught the list of candidates for lv 1 dragon tuners and obviously couldn't use majestic dragon, dragunity corsesca and brandistoack had no real use in here and white stone of legend has no target making flamvell guard the best choice.

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i find traps to quick, they just destroy something and then their done most of the cards in here have a after effect that lasts more then one turn, (the only card that doesn't is dark hole and i'm considering taking that out). the way most trap cards work is to negate your opponents strategy, but that is not how i do thing. i don't like to weaken my opponent, i prefer to strengthen my self. that is how i play and that is my duel, you may argue that it's a terrible idea and i'm a retard but that is my duel, and i shall not change it.

Sorry but seeing that made me think of Jesse from YGO GX :P

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flamvell guard is in here because he's a level one tuner it's so very easy to synchro summon using him with malefic red eyes, i wanted it to be a dragon so he's a target for dragons mirror and REDMD, i went throught the list of candidates and obviously couldn't use majestic dragon, dragunity corsesca and brandistoack had no real use in here and white stone of legend has no target making flamvell guard the best choice.

 

Yeah, because The White Stone of Legend doesn't exist.

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Guest Cursed Reaction

If you don't have space, you run Torrential only. If you have space, you run Dimensional Prison. If you still have space, you run Mirror Force.

 

Mirror Force is worse this format.

 

Anyway:

 

1. Who cares if Flamvell Guard is a Tuner? If you're gonna dump it with FuFu or Dragon's Mirror, it doesn't matter. It is a Normal Monster for a start. That's bad. Second of all, you have enough targets already anyway.

2. Just run Glow-Up Bulb.

3. Field Barrier isn't needed.

4. Axe of Fools is terrible.

5. Malefics don't need triple Terraforming.

6. Why the hell would you consider removing Dark Hole?

7. Your opinion on Traps is retarded. If you have traps that are Continuous, they are usually worse because they are more prone to S/T removal, negation, and take up S/T Zones. Solemn Judgment and Warning will remove large threats. Traps are extremely important this format. Extremely important.

 

So:

 

-3 Flamvell Guard

-2 Axe of Fools

-1 Terraforming

-1 Dragon's Mirror (don't need 3. Disaster Dragon's don't even need 3)

 

+1 Glow-Up Bulb

+2 Solemn Warning

+1 Solemn Judgment

+1 Torrential Tribute

+1 Dimensional Prison

+1 Giant Truande

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i'm out of reps, otherwise i would have, besisdes it doesn't bother me that people neg me because i have a opinion.

neg me right now. (brought to you by "PTFB's subliminal messages")

i'm willing to accept fixes but not if it's just people are just saying it's sucks beyond repair.

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i'm out of reps, otherwise i would have, besisdes it doesn't bother me that people neg me because i have a opinion.

neg me right now. (brought to you by "PTFB's subliminal messages")

i'm willing to accept fixes but not if it's just people are just saying it's sucks beyond repair.

 

People have given you fixes,read Cursed Reaction's post. The reason people are saying your deck sucks,is because you aren't accepting constructive criticism,

so it's pointless to give you fixes if you won't accept them.

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Guest Cursed Reaction

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

THIS

THIS

THIS

THIS

YOU MUST

ABOVE ALL ELSE

READ THIS COMMENT

BECAUSE IT'S TRUE

SO TRUE THAT I PUT IT IN BOLD AND LARGE TEXT

SO YOU CAN READ IT EASIER

 

Actually, to be honest, everything in TCG is harsh. You, for one, knows that.

 

You kinda have to guess what's the constructive stuff and what's the random crap :P

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i found the post i made when another member refused to take constructive criticism

ok i know i have been ninja'd (...and this is a +1 post count) but i have to say learn to take criticism TC or don't post a deck again, people who winge about criticism don't earn any respect and just get put down more by the experienced members who use their time to make constructive criticism when the OP say they don't want any afterwards

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i find traps to quick, they just destroy something and then their done most of the cards in here have a after effect that lasts more then one turn, (the only card that doesn't is dark hole and i'm considering taking that out). the way most trap cards work is to negate your opponents strategy, but that is not how i do thing. i don't like to weaken my opponent, i prefer to strengthen my self. that is how i play and that is my duel, you may argue that it's a terrible idea and i'm a retard but that is my duel, and i shall not change it.

red-eyes has a very good after effect

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I'm not really sure why YCM feels that they have the right to say someone is bad. I mean sure, its probably true, and the suggestions/fixes they are giving are also accurate, but I just don't feel there are a lot of people who qualify in criticism because they lack the skill, or knowledge, to fully explain the theory-oh behind these suggestions. So far, most of the reasoning behind it seems like peer opinions, like, "oh you definitely need traps this format, everyone can agree on this". I do see a few examples of theory-oh here, but not good enough to convince someone to change the direction of the build itself.

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