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Structure Deck 22 : Core Overload


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[color="#FF8C00"]SD22-JP001 Hovering Tank DEAT-H STRIKE (Ultra Rare) *NEW*
SD22-JP002 Reactor Maintenance Droid (Super Rare) *NEW*
SD22-JP003 Dark Air Destroyer (Super Rare) *NEW*
SD22-JP004 Summon Reactor・SK
SD22-JP005 Spell Reactor・RE
SD22-JP006 Trap Reactor・ Y FI
SD22-JP007 Flying Fortress SKY FIRE
SD22-JP008 Heavy Mech Support Platform
SD22-JP008 Heavy Mech Support Platform
SD22-JP009 Black Salvo
SD22-JP010 Armageddon Knight
SD22-JP011 Sangan
SD22-JP012 The Dark Creator
SD22-JP013 Phantom of Chaos
SD22-JP014 Mystic Tomato
SD22-JP014 Mystic Tomato
SD22-JP015 Dark General Freed
SD22-JP016 Meklord Emperor Wisel
SD22-JP017 Machina Cannon [/color]


[color="#008000"]SD22-JP020 Reaction Fusion *NEW*
SD22-JP018 Mystic Space Typhoon
SD22-JP019 Limiter Removal
SD22-JP020 Giant Trunade
SD22-JP021 Enemy Controller
SD22-JP022 Pot of Duality
SD22-JP023 Machina Armored Unit
SD22-JP024 Swords of Revealing Lights
SD22-JP025 Foolish Burial
SD22-JP026 Allure of Darkness
SD22-JP027 Monster Reborn
SD22-JP028 Creature Swap
[/color]

[color="#9932CC"]SD22-JP032 Fission Blast *NEW*
SD22-JP029 Dimensional Prison
SD22-JP030 Solemn Judgement
SD22-JP031 Hidden Soldiers
SD22-JP031 Hidden Soldiers
SD22-JP032 Reckless Greed
SD22-JP033 Guard Mines
SD22-JP034 Dark Bribe
SD22-JP035 Mirror Force[/color]

[color="#FF8C00"]*NEW* Hovering Tank DEAT-H STRIKE [DARK/ Level 8/ Effect/ Machine/ ATK 2500/ DEF 2700]
You can banish 1 DARK monster you control and 1 DARK monster in your graveyard : Special Summon this card from your hand or graveyard. Once per turn : You can send 1 Machine-Type monster from your hand to your graveyard ; Special Summon 1 Level 8 or lower WIND or DARK Machine-Type monster from your Deck with a different name than the sent monster, ignoring the Summoning conditions. You cannot Set any cards the turn you activate this effect. Each time you Special Summon a DARK Machine-type monster : Destroy 1 card on each player's side of the field.

*NEW* Reactor Maintenance Droid [DARK/ Level 3/ Effect/ Machine/ ATK 300/ DEF 1700]
You can banish this card in your hand : Select 1 monster your Opponent controls ; Flip the selected monster into face-down Defense Position. If a "Reactor" monster you control is destroyed by battle : You can Special Summon this card from your Banished Zone and have it's name treated as the destroyed monster's name.

*NEW* Dark Air Destroyer [DARK/ Level 5/ Effect/ Machine/ ATK 2200/ DEF 700]
You can tribute 1 monster you control : Special Summon this card from your hand. Then add 1 DARK Machine-Type monster in your Deck which has less ATK than the tributed monster to your hand. Each time your Opponent draws a card(s) outside of their Draw Phase : Discard 1 of those card(s) and deal 500 points of damage to your Opponent. When this card is destroyed : You can banish 3 DARK Machine-Type monsters in your Deck ; Special Summon 1 "Flying Fortress SKY FIRE" from your hand or graveyard (it is treated as being Special Summoned by the effect of "Summon Reactor SK").[/color]

[color="#008000"]*NEW* Reactor Fusion [Quickplay / Spell]
Select 1 "Reactor" monster you control and 1 Effect monster your Opponent controls. Negate the effect of the selected cards until the End Phase. Both players draw 1 card.[/color]

[color="#9932CC"]*NEW* Fission Blast [Counter / Trap]
Activate only when your Opponent activates a card effect that would destroy or negate the Summon of a "Reactor" monster you control. Pay 1200 Life Points : Negate the effect and destroy it. Special Summon 1 "Reactor" monster or 1 "Flying Fortress Sky Fire" from your hand, ignoring the Summoning conditions. It is destroyed during your Opponent's End Phase.[/color]

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[quote name='GLaDOS MK. 2' timestamp='1311420377' post='5380071']

Hovering Tank DEAT-H STRIKE [DARK/ Level 8/ Effect/ Machine/ ATK 2500/ DEF 2700]
You can banish 1 DARK monster in your graveyard : Special Summon this card from your hand or graveyard. Once per turn : You can send 1 Machine-Type monster from your hand to your graveyard ; Special Summon 1 monster from your Deck with a different name to the sent monster. Each time you Special Summon a DARK Machine-type monster : Destroy 1 card on each player's side of the field.
[b]
Broke, plain and simple. Getting ANY monster you want out of the deck is just asking for trouble, and it's stupidly easy to summon and activate the effects, as well. Needs a rebalance, or just to be a different card all together.[/b]

Reactor Maintenance Droid [DARK/ Level 3/ Effect/ Machine/ ATK 300/ DEF 1700]
You can banish this card in your hand : Select 1 monster your Opponent controls ; Flip the selected monster into face-down Defense Position. If a "Reactor" monster you control is destroyed by battle : You can Special Summon this card from your Banished Zone and have it's name treated as the destroyed monster's name. Each time this card is Special Summoned : Your Opponent draws 1 card.
[b]
You don't need the draw effect here, Gorz and Trag are summoned on lighter conditions for less.[/b]

*NEW* Dark Air Destroyer [DARK/ Level 6/ Effect/ Machine/ ATK 2200/ DEF 700}
You can tribute 1 monster you control : Special Summon this card from your hand. Then add 1 Machine-Type monster in your Deck which has less ATK than the tributed monster to your hand. Each time your Opponent draws a card(s) outside of their Draw Phase : Discard 1 of those card(s) and deal 500 points of damage to your Opponent.
[b]Don't think this is a problem, but to be sure, make it DARK Machine-types. Also, you could try reducing its Level by 1 to go into Flat Top easier by searching Salvo.[/b]

*NEW* Reactor Fusion [Quickplay / Spell]
Select 1 "Reactor" monster you control and 1 Effect monster your Opponent controls. Negate the effect of the selected cards until the End Phase. Both players draw 1 card.
[b]Meh, I don't see any problems here.[/b]

*NEW* Fission Blast [Counter / Trap]
Activate only when your Opponent activates a card effect that would destroy or negate the Summon of a "Reactor" monster you control. Pay 1200 Life Points : Negate the effect and destroy it. Special Summon 1 "Reactor" monster from your hand. It is destroyed during your Opponent's End Phase.
[b]See below comments.[/b]
[/quote]

Tank, Dark Air Destroyer and Fission Blast should be expanded to include SKY FIRE and maybe Dark Flat Top.

Otherwise, good.

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[quote name='Bringerofcake' timestamp='1311440292' post='5380553']
Tank, Dark Air Destroyer and Fission Blast should be expanded to include SKY FIRE and maybe Dark Flat Top.

Otherwise, good.
[/quote]
Thanks for feedback. I did go a bit overboard with the effects, especially DEAT-H STRIKE. Edited STRIKE's effect so it's balanced and so it can summon SKY FIRE ; Edited Maintenance so that it doesn't give your Opponent advantage ; And Dark's and Fissions so they can summon SKY FIRE. Anything else ?

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[quote name='Bringerofcake' timestamp='1311441604' post='5380589']
It should be noted that SKY FIRE is a semi-Nomi.
[/quote]
Wikia Says :
This card cannot be Normal Summoned or Set. [u]This card cannot be Special Summoned[/u] except with the effect of "Summon Reactor・SK".

Orly ? I believe semi-Nomis are cards that cannot be Normal Summoned or Set but can still be Special Summoned through various means.

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