Murar Bonefang Posted July 22, 2011 Report Share Posted July 22, 2011 THE PURSUIT OF ASHBRINGER "Anira Tyamlayean eo Illairfmelvam" closely translates to "The Pursuit of Ashbringer" This is ritual, going on for the last 300 years, that all male elves undertake, upon reaching adulthood. Participants of this event are known to be brave ones, atleastm, the ones that made it back alive. Yet, no one has yet managed to complete the task as yet. The Ashbringer was a once mighty sword, that literally brought about instant death to the Undead that now rule upon the continents of Kalimdor. All that remained was ash.....Sadly the mighty sword is no longer in existence for the scourge minions, the Forsaken, has captured and with the help of some strong magic has broken up the Ashbringer into pieces and has it scattered throughout the lands. It is rumored that the individual factions are well hidden deep into the lands, but these individual pieces of sword are powerful artifacts themselves, each imbued with powerful magic. Several factions will compete annually for this auspicious journey, some for their own benefits, some for the reputation of the tribe factions or some for the greater good. Frustrated with the years of failure, this year onward, the quest has been made open to all the tribes, even the humans and the half-lings have been allowed to compete in this dangerous quest. What awaits these travelers is eternal glory.The tribes which are participating are: Humans, Elves, Dwarves and Half-lings. The ex-scourge members, the Taurens wanted to participate too, but they were not allowed. And a warning notice was put up that any Tauren/Orc people captured dead or alive would be rewarded. The Mechanism of the RPG:Each player will start off from his village; whatever is known of these lands has been notified to the participant. The player will choose his starting faction and class from among Fighter, Ranger, Rogue and Wizard. New classes might be made available at higher levels.(15+) The participants have been granted some meager rations and some arms and equipment. It is believed that a strong competitor will be able to procure arms and equipment by killing the several guardians that roams these lands. On killing each adversary, the adventurers will gain experience, level up, and get access to newer skill sets. They may also find several merchants who ply in these lands, offering their goods and services to all people, the good and the bad alike. Several smiths of these lands have been assembled to make fine goods available in the individual shops the starting villages, for the benefit of the explorers. Conditions of wining:1. Acquire all the 3 pieces of the fabled sword, and reconstruct the sword.2. If all the characters have died, without completing the quest, and you are the only one alive. Conditions of losing:1. Your character has died.2. Someone has found out your starting location, and has captured it (takes 48 hours to capture your starting location).3. Someone has assembled all the pieces of the artifact. Character classes:>FIGHTER : Basic Melee fighter, uses melee weapons, some fighters can dual wield. Important Attribute: Str + Con>Ranger: Long range weapon masters, maintains distance and shoots. The new age contraptions of the black-powder has given rise to a new breed of Rangers who wield guns. They are very good fighting in the woods. Imp Attribute : Agility + Charisma> Rougue : no one wants him, but his presence makes it a frustration for the enemy,for he will come and go before the enemy will realize. Rogues with moderate intelligence (20+) can learn to cast spells from scroll and use magic device. Imp Attribute : Agility> Wizards: Damn old fools, with no social life, who drools over thick books. Important attribute : Intelligence + wisdom. Each of the characters will have 6 attributes : Strength (str): How strongDexterity (dex): How agileConstitution (con): How healthyIntelligence (int): How good at learningWisdom (wis): How understandingCharisma (cha): How sociable You will have 40 attribute points to distribute among the 6 fields. The characters will receive 5 att points per level up. Attribute points one assigned can't be reversed.* tip : a ZERO is any attribute might not be good. [spoiler=MAP] Uploading in a short while [spoiler=Requirements to Join:] Name:Gender :Faction : Human/ Elf / Dwarf / HalflingTribe : (name of village where you hail from, a small description of your role in the village might be good. )Class : (Fighter/ Ranger / Rogue / Wizard)Brief background :Skills :3 active powers, 1 passive: ** of the 3 active powers, one is called ultimate, you can learn that once you reach level 10. Passive means Auto Cast. Everyone starts with 1 spell, which you can choose.Every time you level up, you get access to ONE skill. Next level up opens up the option of choosing another skill, or getting your current skill to be notched up one level. there is one level of ultimate, 5 levels of each of the other 3 skills. [spoiler=A short note on Factions :]Humans: Favored class : Any. Multi-classing will involve XP penalty.Quick to Master: 1 extra "feat" at 1st level.Skilled: 4 extra attribute points at 1st level, plus 1 additional attribute point at each following level. Dwarf :Dwarven ability adjustments: +2 Con, -2 ChaFavored class (Fighter): A multiclass dwarf's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.Darkvision: Dwarves are able to see in the dark.Hardiness vs. Poisons: Hardiness vs. Spells: Offensive Training vs. Orcs: Offensive Training vs. Goblinoids: Defensive Training vs. Giants: ELF :Elven ability adjustments: +2 Dex, -2 ConFavored class (Ranger/ Wizard): A multiclass elf's wizard class does not count when determining whether he suffers an XP penalty for multiclassing.Sleeplessness: Hardiness vs. Enchantments: Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)Skill Affinity (Listen): Skill Affinity (Search): Skill Affinity (Spot):Low-light Vision: Halfling :Halfling ability adjustments: +2 Dex, -2 StrFavored class (Rogue): Small stature:+1 size modifier to attack rolls.+1 size modifier to AC.+4 size bonus to standard stealth checks (hide and move silently).Skill affinity (move silently): Skill affinity (listen):Fearless: +2 morale bonus against spells and effects of the fear subtype.Good aim: +1 racial bonus to attack made with throwing weapons.Special: Halflings are small creatures and as such they can never use the following large weapons: dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, longbow, quarterstaff, scythe and spear. 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Asriel Dreemurr Posted July 22, 2011 Report Share Posted July 22, 2011 You did NOT say that the Forsaken are the minions of the Scourge! If you're going to make a Warcraft RP, GET THE LORE RIGHT! Link to comment Share on other sites More sharing options...
bury the year Posted July 22, 2011 Report Share Posted July 22, 2011 ^ Uncalled for. However, you're missing RP rules. Add them. You have 24 hours. Link to comment Share on other sites More sharing options...
Murar Bonefang Posted July 23, 2011 Author Report Share Posted July 23, 2011 what RP rules needs to be added ?? i am at a loss here :( @ keto :what ever hasn't been posted, isn't there in the world. as time passes along, they might be added. for that matter, i have not yet added undead as well . forsaken > undead ? :o Link to comment Share on other sites More sharing options...
Kōsuke Ueki Posted July 23, 2011 Report Share Posted July 23, 2011 I'll reserve for now. For a N00b(and I hate myself for calling you that) you have a lot of experience when it comes to making an RPG. Link to comment Share on other sites More sharing options...
Murar Bonefang Posted July 25, 2011 Author Report Share Posted July 25, 2011 i would have like to be called a newbie from a 5 star member ... Link to comment Share on other sites More sharing options...
Asriel Dreemurr Posted July 25, 2011 Report Share Posted July 25, 2011 You mentioned in the plot that the Forsaken are the minions of the Scourge. I will admit that my immediate reaction was inappropriate, but lore wise the Forsaken, or in World of Warcraft the playable undead, are one of my all time favorite factions. The Forsaken are the Undead that broke away from the Scourge under the leadership of Sylvanis Windrunner. That being said, in the absence of my anger I actually see this as a pretty cool RP. Good job man. Still deciding whether or not I wanna get in on this. Also, the Scourge are the undead under control of the Lich King, in other words they're the undead you cannot play as. And as far as RP rules, you need to make some up for this RP. Even if you just put in "All YCM Roleplaying rules apply". Link to comment Share on other sites More sharing options...
Murar Bonefang Posted July 26, 2011 Author Report Share Posted July 26, 2011 yeah .... I am pretty aware of it myself. I didn't add Undead faction for a reason, if one certain player starts with undead summoners, he will some point in time want necromancy, that would severely handicap the game. Hence i abstained from Undead faction, among the Horde, i will allow only the Orcs. Also as i mentioned before, this is influenced not only by warcraft but also several other games as well. Link to comment Share on other sites More sharing options...
bury the year Posted July 26, 2011 Report Share Posted July 26, 2011 ...if you're aware, then you should've added the rules. LOCKED. Link to comment Share on other sites More sharing options...
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