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More Support (( Now with warriors ))


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Here's some more card supports for themes that I think don't have enough/should be used more.

 

Ancient Gear Shield

Earth/Machine/3/0/1800

While you control a face-up "Ancient Gear" monster on your side of the field, you may Special Summon this card from your hand. When your opponent declares an attack on a face-up "Ancient Gear" monster on your side of the field, you may switch the target of that attack to this monster.

 

Ancient Gear Mole

Earth/Machine/3/1000/1000

When this card declares an attack on a face-up monster, you may tribute this card to return the attack target to the owner's hand. When this card declares an attack, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

 

Ancient Gear Sweeper

Earth/Machine/4/1000/1000

This card cannot be Special Summoned. You may tribute this card to destroy up to 2 Spell or Trap cards on your opponent's side of the field. When this card declares an attack, your opponent cannot activate any Spell or Trap cards until the end of the Damage Step.

 

Ancient Gear Phoenix

Earth/Machine/6/2400/2400

This card cannot be Special Summoned. When this card declares an attack, your opponent cannot activate any Spell or Trap cards until the end of the Damage Step. When this card is destroyed as a result of battle, add 1 level 4 or lower "Ancient Gear" monster from your deck to your hand.

 

Spare Gears

Normal Spell Card

Decrease the level of all "Ancient Gear" monsters in your hand and on the field by 2 until the end of the current phase.

 

Gear Change

Normal Spell

Add 1 level 6 or lower "Ancient Gear" monster from your deck to your hand, then place 1 Machine-Type monster in your hand to the top of your deck face-up.

 

Downgrade Gear

Quick-Play

Tribute 1 Machine-Type monster on your side of the field, then Special Summon 1 "Ancient Gear" monster from your hand in face-up attack position with the same level as the tributed monster, regardless of the card's summoning condition.

 

Ancient Schematic

Normal Trap Card

During this turn, you may Normal Summon "Ancient Gear" monsters from your graveyard.

 

Ancient Offering

Continuous Trap

After Normal Summoning their first monster, a player may then pay 400 Life Points to Normal Summon an additional, EARTH Machine-Type monster from their hand.

 

Crumbling Laws (( Really ancient rules ))

Counter-Trap

This card cannot be activated if there is a "Crumbling Laws" in your graveyard. Activate when an level 4 or higher "Ancient Gear" monster on your side of the field is destroyed and sent to the graveyard by a card effect. Draw 3 cards from your deck during your next Draw Phase, as opposed to the usual 1.

 

Ancient Chimeratech Overdragon

Earth/Machine/10/5000/3500

"Ancient Gear Gadjitron Dragon" + "Ancient Gear Golem" + 1 Machine-Type monster

This card cannot be Special Summoned except by Fusion Summon. This card cannot be Fusion Summoned except by removing from play the above monsters from your side of the field. This card is unaffected by your opponent's Spell and Trap Cards. By removing from play 4 Machine-Type monsters in your graveyard while your opponent controls more monsters than you, this card can attack twice during that turn's Battle Phase.

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I highly doubt I'll find Ancient Gear pictures... but if I can then I'll make these into real cards.

 

 

WARRIOR SUPPORT:

 

Caligula's Courage

Normal Trap Card

Tribute 1 face-up Warrior-Type monster on your side of the field. Destroy 1 card on the field and draw 1 card from your deck for each card equipped to the tributed monster.

 

Rushing the Battlefield

Continuous Trap Card

Once per turn, a player may tribute a face-up Warrior-Type monster on their side of the field during the Battle Phase to Special Summon 1 Warrior-Type monster from their hand or deck with a level equal to the tributed monster. Monsters summoned by this card's effect lose 800 ATK until the End Phase of the turn they were summoned.

 

Armory Exchange

Normal Spell Card

Return 1 Equip Spell Card from your hand or face-up on your side of the field to your deck and shuffle your deck. Afterwards, draw 2 cards.

 

Strike Formation- Alpha

Normal Spell Card

Activate while you control 3 or more face-up Warrior-Type monsters. Increase the ATK of 1 Warrior monster on your side of the field by 3000, and only that monster may attack during this turn's Battle Phase.

 

Strike Formation- Beta

Normal Spell Card

Activate only while the only card you control is a face-up Warrior-Type monster, have no cards in your hand, and you have 10 or more cards in your graveyard. That monster can attack your opponent's Life Points directly this turn, and if destroyed by a card effect while attacking, you opponent loses 1500 Life Points.

 

Strike Formation- Delta

Normal Spell Card

Select 1 face-up level 7 or higher Warrior-Type monster on your side of the field. The selected monster can attack all monsters on your opponent's side of the field during this turn. Other monsters on your side of the field cannot attack during the turn this card was activated.

 

Strike Formation- Eagle

Normal Spell Card

Only activate while you control 2 or more Warrior-Type monsters. All Warrior-Type monsters on your side of the field lose 400 ATK and DEF and are unaffected by your opponent's Spell and Trap card effects until the End Phase of the turn this card was activated.

 

Berserker Soul

Equip Spell Card

The equipped monster gains 1500 ATK and can attack twice in the same Battle Phase. Battle Damage inflicted to your opponent by the equipped monster is halved, and the equipped monster is destroyed during your next Standby Phase.

 

Black Hole Armor

Equip Spell Card

This card can only be equipped to a Warrior-Type monster you control. Decrease the ATK of the equipped monster by 500. In addition, when the equipped monster inflicts Battle Damage to your opponent's Life Points, your opponent must discard a card at random from their hand.

 

White Nova Armor

Equip Spell Card

This card can only be equipped to a Warrior-Type monster you control. Decrease the ATK of the equipped monster by 500. In addition, when the equipped monster inflicts Battle Damage to your opponent's Life Points, draw 1 card from your deck.

 

Chameleon Cape

Equip Spell Card

If the equipped monster is a Normal Monster, the equipped monster gains the following effect: "This card is unaffected by Trap Cards controlled by your opponent". If the equipped monster is an Effect Monster, it gains 500 ATK and DEF.

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