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Structure Deck 22 - Monastery of Doriado [UPDATED]


Mehmani

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[color="#C0C0C0"]SD22-JP001 Elemental Empress Doriado (Ultra Rare)[/color]
[color="#FF8C00"]SD22-JP002 Doriado's Page (Super Rare) x2
SD22-JP003 Doriado's Student-in-Training (Super Rare)[/color]
[color="#0000FF"]SD22-JP004 Elemental Mistress Doriado x2[/color]
[color="#FF8C00"]SD22-JP005 Hiita the Fire Charmer
SD22-JP005 Eria the Water Charmer
SD22-JP006 Wynn the Wind Charmer
SD22-JP007 Aussa the Earth Charmer
SD22-JP008 Lyna the Light Charmer
SD22-JP009 Dharc the Dark Charmer[/color]
[color="#C0C0C0"]SD22-JP010 Tempest Magician[/color]
[color="#FF8C00"]SD22-JP011 Sangan
SD22-JP012 Reborn Tengu x2
SD22-JP013 Rose, Warrior of Revenge
SD22-JP014 Doriado's Advisor
SD22-JP015 Genex Ally Birdman[/color]

[color="#2E8B57"]SD22-JP016 Advanced Ritual Art
SD22-JP017 Doriado's Calling x2
SD22-JP018 Dark Hole
SD22-JP019 Monster Reborn
SD22-JP020 Book of Moon
SD22-JP021 Book of Taiyou
SD22-JP022 Mind Control
SD22-JP023 Doriado's Appearance Magic
SD22-JP024 Doriado's Detention x2
SD22-JP025 Mystical Space Typhoon
SD22-JP026 Prohibition
SD22-JP027 Doriado's Enchanted Seal
SD22-JP028 Charmer Tag
SD22-JP029 Charmer Flip[/color]

[color="#FF00FF"]SD22-JP030 Solemn Warning
SD22-JP031 Mirror Force
SD22-JP032 Dust Tornado
SD22-JP033 Doriado's Retrieval Command
SD22-JP034 Call of the Haunted
SD22-JP035 Doriado's Blowpipe
SD22-JP036 Doriado's Smoke Screen[/color]

[color="#C0C0C0"]Elemental Empress Doriado
******** LIGHT
2000/3700
Spellcaster/Synchro/Effect
1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
The Attribute of this card is also treated as WIND, WATER, FIRE, EARTH and DARK. Once per turn, you can flip face-up monster(s) on the field into face-down Defence Position up to the number of non-Tuner monsters used to Synchro Summon this card. Once per turn, you can discard 1 card from your hand to remove 1 face-down card on the field from play.
[/color]
[color="#FF8C00"]Doriado's Page
* LIGHT
100/200
Spellcaster/Tuner
You can send 1 "Charmer" or "Doriado" monster you control to the Graveyard to Special Summon this card from your hand.

Doriado's Student-in-Training
*** LIGHT
0/1150
Spellcaster/Tuner
You can reveal 1 monster in your hand to have this card's Level become equal to the revealed monster's until the End Phase. This card can only be used as Synchro Material for the Synchro Summon of a Spellcaster-Type monster.

Doriado's Advisor
** LIGHT
100/100
Spellcaster/Effect
When this card is sent or discarded to the Graveyard, you can Special Summon 1 "Doriado" or "Charmer" monster from your hand or Deck. You can only activate the effect of "Doriado's Advisor" once per turn.
[/color]

[color="#2E8B57"]Doriado's Calling
Normal Spell
Send 1 card you control to the Graveyard. Special Summon 1 "Charmer" monster from your hand, Deck or Graveyard. You can only activate "Doriado's Calling" once per turn.

Doriado's Appearance Magic
Normal Spell
Add 1 "Elemental Mistress Doriado" from your Deck to your hand.

Doriado's Detention
Quick-Play Spell
Destroy 1 "Charmer" monster you control. Send 2 cards on the field to the Graveyard. Your opponent receives no Battle Damage this turn.

Doriado's Enchanted Seal
Continuous Spell
Activate only when you control a face-up "Doriado" or "Charmer" monster. Your opponent cannot Synchro or Xyz Summon as long as this card is face-up on the field. If this card would be removed from the field, you can destroy 1 "Doriado" or "Charmer" monster instead. You can only control 1 face-up "Doriado's Enchanted Seal".

Charmer Tag
Continuous Spell
As long as this card in face-up on the field you can activate the following effect up to twice per turn: Return 1 "Charmer" monster you control to the Deck. Then, Special Summon 1 "Charmer" monster from your Deck in face-down Defence Position.

Charmer Flip
Quick-Play Spell
Flip 1 "Charmer" monster you control face-down. Then, you can Tribute 1 monster you took control of from your opponent to Special Summon 1 "Charmer" monster from your hand, Deck or Graveyard. Your opponent draws 1 card.[/color]

[color="#FF00FF"]Doriado's Retrieval Command
Normal Trap
Activate only when a card(s) is sent to your Graveyard. Add 1 of the card(s) that was sent to the Graveyard to your hand.

Doriado's Blowpipe
Counter Trap
Negate the effect of card on the field and destroy that card.

Doriado's Smoke Screen
Continuous Trap
This card's effect is treated as Spell Speed 3 only when it is activated. Your opponent cannot activate Counter Trap Cards as long as this card is face-up on the field.[/color]

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This is well done.

There are so many decks that can benefit from the cards in here that. Student in training can be easily teched into most Arcanite builds if only because of its Level, and Empress serves as both a(nother) boss monster for that deck as well as prime tech for Wind-Ups (that have Magician as a non-Tuner) AND tech against Worms. Smoke Screen is pretty good, but I'd still run Decree over it. Detention is nice, but see my below comments. Enchanted Seal is really good, IMO.

However, I don't feel that the charmers have much of a point in the deck aside from Detention and seal, and they still suffer from the same problem: They can't stay alive long enough to do anything useful. This is partially alleviated with Detention, but really I think the deck would be better if it had some sort of "Charmer monsters cannot be destroyed by battle/targeted for an attack" clause somewhere.

Still, save for that problem, I really like this deck.

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[quote name='~Burning Soul~' timestamp='1311262197' post='5374262']
can i give you advice on this?

1. with the Synchro(s), you only have a [b]38-card main deck[/b] and Structure decks are designed to be played right away
2. there's shouldn't be that many new cards (and they only appear once)

apart from that, it's a nice deck
[/quote]

Thanks for the feedback, I really appreciate it. The fact that I have a 38 card main deck is actually quite useful considering Bringerofcake's feedback. I'm going to add more Charmer support to actually make them worthwhile. With the new cards being in multiples - I wanted to make it the perfect Structure Deck in that with only one copy you could still have something decent, but it would still be a meta deck with three copies. I do care a lot about realism but I prize viability above all else in card-making.

[quote name='Bringerofcake' timestamp='1311262426' post='5374272']
This is well done.

There are so many decks that can benefit from the cards in here that. Student in training can be easily teched into most Arcanite builds if only because of its Level, and Empress serves as both a(nother) boss monster for that deck as well as prime tech for Wind-Ups (that have Magician as a non-Tuner) AND tech against Worms. Smoke Screen is pretty good, but I'd still run Decree over it. Detention is nice, but see my below comments. Enchanted Seal is really good, IMO.

However, I don't feel that the charmers have much of a point in the deck aside from Detention and seal, and they still suffer from the same problem: They can't stay alive long enough to do anything useful. This is partially alleviated with Detention, but really I think the deck would be better if it had some sort of "Charmer monsters cannot be destroyed by battle/targeted for an attack" clause somewhere.

Still, save for that problem, I really like this deck.
[/quote]

Thanks to you also for the feedback, I couldn't do anything without it. I was gunning for both realism and viability, so I made some archetype-specific and some reasonably generic. As I post this I have edited Enchanted Seal to make it more generically viable (but giving it a clause that makes it more useful in Doriado builds, another realistic feature) and edited Blowpipe to make it more archetype-specific (as it is now it would run rampant). Retrieval Command, Smokescreen, Student-in-Training and Empress (well, sort of) are completely usable in most other decks (Empress can be used in Endymion Synchro builds and in pretty much any Spellcaster build that has Synchro potential). Using the two free spaces I have, I will also add support cards to make the Charmers more worthwhile.

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