Mehmani Posted July 21, 2011 Report Share Posted July 21, 2011 [color="#C0C0C0"]SD22-JP001 Elemental Empress Doriado (Ultra Rare)[/color] [color="#FF8C00"]SD22-JP002 Doriado's Page (Super Rare) x2 SD22-JP003 Doriado's Student-in-Training (Super Rare)[/color] [color="#0000FF"]SD22-JP004 Elemental Mistress Doriado x2[/color] [color="#FF8C00"]SD22-JP005 Hiita the Fire Charmer SD22-JP005 Eria the Water Charmer SD22-JP006 Wynn the Wind Charmer SD22-JP007 Aussa the Earth Charmer SD22-JP008 Lyna the Light Charmer SD22-JP009 Dharc the Dark Charmer[/color] [color="#C0C0C0"]SD22-JP010 Tempest Magician[/color] [color="#FF8C00"]SD22-JP011 Sangan SD22-JP012 Reborn Tengu x2 SD22-JP013 Rose, Warrior of Revenge SD22-JP014 Doriado's Advisor SD22-JP015 Genex Ally Birdman[/color] [color="#2E8B57"]SD22-JP016 Advanced Ritual Art SD22-JP017 Doriado's Calling x2 SD22-JP018 Dark Hole SD22-JP019 Monster Reborn SD22-JP020 Book of Moon SD22-JP021 Book of Taiyou SD22-JP022 Mind Control SD22-JP023 Doriado's Appearance Magic SD22-JP024 Doriado's Detention x2 SD22-JP025 Mystical Space Typhoon SD22-JP026 Prohibition SD22-JP027 Doriado's Enchanted Seal SD22-JP028 Charmer Tag SD22-JP029 Charmer Flip[/color] [color="#FF00FF"]SD22-JP030 Solemn Warning SD22-JP031 Mirror Force SD22-JP032 Dust Tornado SD22-JP033 Doriado's Retrieval Command SD22-JP034 Call of the Haunted SD22-JP035 Doriado's Blowpipe SD22-JP036 Doriado's Smoke Screen[/color] [color="#C0C0C0"]Elemental Empress Doriado ******** LIGHT 2000/3700 Spellcaster/Synchro/Effect 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters The Attribute of this card is also treated as WIND, WATER, FIRE, EARTH and DARK. Once per turn, you can flip face-up monster(s) on the field into face-down Defence Position up to the number of non-Tuner monsters used to Synchro Summon this card. Once per turn, you can discard 1 card from your hand to remove 1 face-down card on the field from play. [/color] [color="#FF8C00"]Doriado's Page * LIGHT 100/200 Spellcaster/Tuner You can send 1 "Charmer" or "Doriado" monster you control to the Graveyard to Special Summon this card from your hand. Doriado's Student-in-Training *** LIGHT 0/1150 Spellcaster/Tuner You can reveal 1 monster in your hand to have this card's Level become equal to the revealed monster's until the End Phase. This card can only be used as Synchro Material for the Synchro Summon of a Spellcaster-Type monster. Doriado's Advisor ** LIGHT 100/100 Spellcaster/Effect When this card is sent or discarded to the Graveyard, you can Special Summon 1 "Doriado" or "Charmer" monster from your hand or Deck. You can only activate the effect of "Doriado's Advisor" once per turn. [/color] [color="#2E8B57"]Doriado's Calling Normal Spell Send 1 card you control to the Graveyard. Special Summon 1 "Charmer" monster from your hand, Deck or Graveyard. You can only activate "Doriado's Calling" once per turn. Doriado's Appearance Magic Normal Spell Add 1 "Elemental Mistress Doriado" from your Deck to your hand. Doriado's Detention Quick-Play Spell Destroy 1 "Charmer" monster you control. Send 2 cards on the field to the Graveyard. Your opponent receives no Battle Damage this turn. Doriado's Enchanted Seal Continuous Spell Activate only when you control a face-up "Doriado" or "Charmer" monster. Your opponent cannot Synchro or Xyz Summon as long as this card is face-up on the field. If this card would be removed from the field, you can destroy 1 "Doriado" or "Charmer" monster instead. You can only control 1 face-up "Doriado's Enchanted Seal". Charmer Tag Continuous Spell As long as this card in face-up on the field you can activate the following effect up to twice per turn: Return 1 "Charmer" monster you control to the Deck. Then, Special Summon 1 "Charmer" monster from your Deck in face-down Defence Position. Charmer Flip Quick-Play Spell Flip 1 "Charmer" monster you control face-down. Then, you can Tribute 1 monster you took control of from your opponent to Special Summon 1 "Charmer" monster from your hand, Deck or Graveyard. Your opponent draws 1 card.[/color] [color="#FF00FF"]Doriado's Retrieval Command Normal Trap Activate only when a card(s) is sent to your Graveyard. Add 1 of the card(s) that was sent to the Graveyard to your hand. Doriado's Blowpipe Counter Trap Negate the effect of card on the field and destroy that card. Doriado's Smoke Screen Continuous Trap This card's effect is treated as Spell Speed 3 only when it is activated. Your opponent cannot activate Counter Trap Cards as long as this card is face-up on the field.[/color] Link to comment
~British Soul~ Posted July 21, 2011 Report Share Posted July 21, 2011 can i give you advice on this? 1. with the Synchro(s), you only have a [b]38-card main deck[/b] and Structure decks are designed to be played right away 2. there's shouldn't be that many new cards (and they only appear once) apart from that, it's a nice deck Link to comment
Bringerofcake Posted July 21, 2011 Report Share Posted July 21, 2011 This is well done. There are so many decks that can benefit from the cards in here that. Student in training can be easily teched into most Arcanite builds if only because of its Level, and Empress serves as both a(nother) boss monster for that deck as well as prime tech for Wind-Ups (that have Magician as a non-Tuner) AND tech against Worms. Smoke Screen is pretty good, but I'd still run Decree over it. Detention is nice, but see my below comments. Enchanted Seal is really good, IMO. However, I don't feel that the charmers have much of a point in the deck aside from Detention and seal, and they still suffer from the same problem: They can't stay alive long enough to do anything useful. This is partially alleviated with Detention, but really I think the deck would be better if it had some sort of "Charmer monsters cannot be destroyed by battle/targeted for an attack" clause somewhere. Still, save for that problem, I really like this deck. Link to comment
Mehmani Posted July 21, 2011 Author Report Share Posted July 21, 2011 [quote name='~Burning Soul~' timestamp='1311262197' post='5374262'] can i give you advice on this? 1. with the Synchro(s), you only have a [b]38-card main deck[/b] and Structure decks are designed to be played right away 2. there's shouldn't be that many new cards (and they only appear once) apart from that, it's a nice deck [/quote] Thanks for the feedback, I really appreciate it. The fact that I have a 38 card main deck is actually quite useful considering Bringerofcake's feedback. I'm going to add more Charmer support to actually make them worthwhile. With the new cards being in multiples - I wanted to make it the perfect Structure Deck in that with only one copy you could still have something decent, but it would still be a meta deck with three copies. I do care a lot about realism but I prize viability above all else in card-making. [quote name='Bringerofcake' timestamp='1311262426' post='5374272'] This is well done. There are so many decks that can benefit from the cards in here that. Student in training can be easily teched into most Arcanite builds if only because of its Level, and Empress serves as both a(nother) boss monster for that deck as well as prime tech for Wind-Ups (that have Magician as a non-Tuner) AND tech against Worms. Smoke Screen is pretty good, but I'd still run Decree over it. Detention is nice, but see my below comments. Enchanted Seal is really good, IMO. However, I don't feel that the charmers have much of a point in the deck aside from Detention and seal, and they still suffer from the same problem: They can't stay alive long enough to do anything useful. This is partially alleviated with Detention, but really I think the deck would be better if it had some sort of "Charmer monsters cannot be destroyed by battle/targeted for an attack" clause somewhere. Still, save for that problem, I really like this deck. [/quote] Thanks to you also for the feedback, I couldn't do anything without it. I was gunning for both realism and viability, so I made some archetype-specific and some reasonably generic. As I post this I have edited Enchanted Seal to make it more generically viable (but giving it a clause that makes it more useful in Doriado builds, another realistic feature) and edited Blowpipe to make it more archetype-specific (as it is now it would run rampant). Retrieval Command, Smokescreen, Student-in-Training and Empress (well, sort of) are completely usable in most other decks (Empress can be used in Endymion Synchro builds and in pretty much any Spellcaster build that has Synchro potential). Using the two free spaces I have, I will also add support cards to make the Charmers more worthwhile. Link to comment
Bringerofcake Posted July 23, 2011 Report Share Posted July 23, 2011 I think if you limit the amount of places that "Charmer Flip" Summons from, then you could probably do away with the draw clause, which I don't really like. I think Charmers are more viable now, if only because I can run Taiyou and W-Nebula Meteorite to get them face-up before they die. Link to comment
Mehmani Posted July 23, 2011 Author Report Share Posted July 23, 2011 I can flat out remove the draw clause as the card is a -1 anyway. Link to comment
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