Cloister Posted July 21, 2011 Report Share Posted July 21, 2011 [center][IMG]http://i52.tinypic.com/2d0x3ye.jpg[/IMG][/center] [color="#262424"][b]Mystic Plasma Dragon[/b][/color] Rank 4 | [color="#4B0082"]DARK[/color] Dragon | Xyz | Effect [i]3 Level 4 monsters, including at least 1 "Mystic Plasma" monster Destroy this card if you do not control a face-up "Mystic Plasma Zone". You can detach 1 Xyz Material from this card: Double the ATK of 1 other face-up "Mystic Plasma" monster and halve its DEF. When this card's ATK exceeds 5000: banish all cards in your opponent's Graveyard. When this card's DEF reaches 0: Return all your opponent's banished card to their Graveyard; Inflict 200 damage for each card returned.[/i] 2500 | 2000 [color="#FF8C00"][b]Mystic Plasma Ogre[/b][/color] Level 4 | [color="#4B0082"]DARK[/color] Beast | Effect [i]You can Special Summon this card from your Graveyard if you control a face-up "Mystic Plasma Zone" and no other cards. Destroy this card if you do not control a face-up "Mystic Plasma Zone". Once per turn: You can have 1 "Mystic Plasma" monster gain 300 ATK and lose 200 DEF. When this card's DEF reaches 0: draw 1 card.[/i] 1700 | 1600 [color="#00BFFF"][b]River of Mystic Plasma[/b][/color] Normal Spell Card [i]Add 1 "Mystic Plasma Zone" and 1 "Mystic Plasma" monster from your Deck to your hand. You cannot activate or Summon the added cards this turn.[/i] [color="#800080"][b]Minus Plasma[/b][/color] Continuous Trap Card [i]Destroy this card if you do not control a face-up "Mystic Plasma Zone". Once per turn: Decrease the DEF of 1 "Mystic Plasma" monster by 400. If that monster's DEF reaches 0 by this effect: draw 1 card.[/i] [color="#800080"][b]Plus Plasma[/b][/color] Continuous Trap Card [i]Destroy this card if you do not control a face-up "Mystic Plasma Zone". Once per turn: Increase the ATK of 1 "Mystic Plasma" monster by 500. If that card's ATK exceeds 4000 by this effect: draw 1 card.[/i] [color="#FF8C00"][b]Mystic Plasma Mage[/b][/color] Level 4 | [color="#4B0082"]DARK[/color] Spellcaster | Effect [i]If you control a face-up "Mystic Plasma" monster: you can discard 1 card to Special Summon this card from your hand. Destroy this card if you do not control a face-up "Mystic Plasma Zone". Once per turn: You can either increase the ATK of 1 "Mystic Plasma" monster by 400 or decrease the DEF of 1 "Mystic Plasma" monster by 300. When this card's ATK exceeds 2600: your opponent discards 1 card.[/i] 1300 | 1600 [color="#FF8C00"][b]Mystic Plasma Archer[/b][/color] Level 3 | [color="#4B0082"]DARK[/color] Warrior | Effect [i]Destroy this card if you do not control a face-up "Mystic Plasma Zone". When this card is Summoned: increase the ATK of 1 face-up "Mystic Plasma" monster by 300. When this card's DEF reaches 0: destroy 1 face-down Spell or Trap Card on the field.[/i] 1000 | 1400 [color="#FF8C00"][b]Mystic Plasma Dwarf[/b][/color] Level 1 | [color="#4B0082"]DARK[/color] Rock | Effect [i]Destroy this card if you do not control a face-up "Mystic Plasma Zone". When this card is Summoned: you can increase the Level of 1 monster on the field by 1. When this card's ATK exceeds 3000, destroy 1 monster on the field.[/i] ATK 500 | DEF 400 Link to comment
{Galvantula} Posted July 24, 2011 Report Share Posted July 24, 2011 I like the concept of the exceeding certain ATK or getting 0 DEF effects. Needs more level 4s but so far looking really interesting, yet it really just seems like a beatstick archetype. Link to comment
Cloister Posted July 25, 2011 Author Report Share Posted July 25, 2011 Well, I noticed that now, Dragon is pretty Oped... But I'll expand on it, thanks for the comment. Link to comment
D.A._Sakuyamon Posted July 25, 2011 Report Share Posted July 25, 2011 imo Orge is broken. (All on First Turn & your going 2nd) Activate River, pull Orge and Zone, activate DWD (Dark World Dealings) draw & send Orge to graveyard, Activate Terraforming, pull for another Zone, Activate the Zone you just got, SS Orge and use it's effect. If you have Mage, SS it, Discard Another Orge, Xyz into Dragon, Pull both Orges back & do it again. Activate both Dragons one each other. Gg unless your opponent can stop it. All in all though, the cards are great. Link to comment
Cloister Posted July 25, 2011 Author Report Share Posted July 25, 2011 I probably have to nerf both Ogre and Mage. Or change the Level of one of them... Will add cards later today. Maybe. Added so that Ogre reads "You can Special Summon this card from your Graveyard if you control a face-up "Mystic Plasma Zone" and no other cards.". Link to comment
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