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Valkyrjas take flight! (20/20) Spells/Traps complete!


Cody Frost

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Hmm, now who would Deck out first from these?

Kills off any chance of infernities coming back.

Could make DW's more powerful sense they lose cards fast.

Stops LW's to an extent.

-Shakes head-

Anyways, the idea is sound alright. Not sure how they would play out though. -Really needs to make his own yugi-oh based card game soon-

8.9053/10

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[quote name='♥ D.A._Fortune Lady ♥' timestamp='1311200421' post='5372706']
Kills off any chance of infernities coming back.
[b]Yesh[/b]
Could make DW's more powerful sense they lose cards fast.
[b]Nope[/b]
Stops LW's to an extent.
[b]Makes them mill faster[/b]
-Shakes head-
[b]:3[/b]
[/quote]
[quote name='♥ D.A._Fortune Lady ♥' timestamp='1311200421' post='5372706']
Anyways, the idea is sound alright. Not sure how they would play out though. -Really needs to make his own yugi-oh based card game soon-
[/quote]
The way things are going with the other OCCG <_< I might consider joining you.

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[quote name='Cody Frost' timestamp='1311204214' post='5372857']
[color=#1C2837][font=tahoma, arial, verdana, sans-serif][size=2]Could make DW's more powerful sense they lose cards fast.
[b]Nope[/b][/size][/font][/color]
I meant if an opponent was playing DW and you were playing this.


[color=#1C2837][font=tahoma, arial, verdana, sans-serif][size=2]Stops LW's to an extent.
[b]Makes them mill faster[/b][/size][/font][/color]

[i]Again was talking about the opponent. Yes they could pull judgment but they'd have to wait at least a turn depending on there hand size and it stops Wulf spamming.[/i]

---------------------------------------------------------------
The way things are going with the other OCCG <_< I might consider joining you.
[/quote]

That sounds great.

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:P Well against the DW theme, Hellig pretty much stops that all together. It wreaks hand effects so badly!

Against Lightsworns, yeah. And if they can't pull a 1 Turn Kill with their epic hand...well, they're pretty much "screwed".

Also, already planning the OCCG. It's gonna be a little different from the current CCGs. If you want, I can PM you the idea.
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[quote name='Cody Frost' timestamp='1311217244' post='5373231']
:P Well against the DW theme, Hellig pretty much stops that all together. It wreaks hand effects so badly!

Against Lightsworns, yeah. And if they can't pull a 1 Turn Kill with their epic hand...well, they're pretty much "screwed".

Also, already planning the OCCG. It's gonna be a little different from the current CCGs. If you want, I can PM you the idea.
[/quote]

Doesn't stop it dead if they have Depth Amulet. (DW)

Sure, go right ahead.

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  • 1 year later...

I love this set. So much. They are hilariously broken simply because at the end of your turn there hand will be massive. With a support like card destruction, hand limit and heavy slump plus your own effects, your opponent will be locked up pretty hard. And valkyria's cross is so broken because of this deck. In all honesty, if you had a way to pick up a card from out your graveyard, t'd be worse. But with Magical Stone, you pretty much can wreck their ish. I love it. It's perfect. This made my night! XD

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[quote name='Ghost_Image' timestamp='1348279753' post='6029468']
Cross is so broken, even at 1. If you start first and open with Cross, you win. It's worse than opening trap dustshoot, and we know where that is on the list.
[/quote]

I'd disagree, without Cross the deck wouldn't be as effective. It'll just dangerously plus your opponent's hand

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Umm guys...I made these cards...and I'm saying they're broken. The whole intent was to make an "infinite" draw out loop. Cross IS broken, but frankly it's not even needed to play the deck. I'll show you!

All you need (to start off with) are Magiker and Krystall.[list]
[*]Normal Krystall, use her effect, Special Hellig (Opponent Hand Count: 7)
[*]Special Magiker, (Opponent Hand Counter: 9). Synchro Magiker + Hellig -> Elskerinne (If they didn't Effect Veiler by this point, you pretty much won) and Magiker Special Summons Mystisk.
[*]Special Summon Hellig using her effect (Opponent Hand Count: 11)
[*]Synchro Hellig + Mystisk -> Keiserinnen 1 (Opponen't Spell/Traps have been locked)
[*]Special Hellig + Mystisk with their effects (Opponent Hand Count: 15)
[*]Keiserinnen 1 effect: Pop both Hellig+Mystisk (Opponent Hand Count: 17)
[*]Re Special Hellig + Mystisks (Opponent Hand Count: 21)
[*]Synchro Hellig + Mystisks -> Keserinnen 2
[*]Keiserinnen 2 pops Keiserinnen 1 + Krystall (Opponent Hand Count: 23)
[*]Re Special Hellig + Mystisks (Opponent Hand Count: 27)
[*]Synchro Hellig + Mystisks -> Keiserinnen 3
[*]Re Special Hellig + Mystisks (Opponent Hand Count: 31)
[*]Keiserinnen effect, pops Hellig + Mystisks (Opponent Hand Count: 33)
[*]Re Special Hellig + Mystisks (Opponent Hand Count: 37)
[*]Overlay Keiserinnes for random rank 5 and Synchro Hellig + Mystisks for random Level 5 Synchro.
[*]You still have Elsk, Special Summon Hellig + Mystisks (Opponent Hand Count: 41)
[/list]
And if you still want to keep going, you basically lock your entire opponent's hand so that they can't do CRAP.

Similar concept was developed with my Atrox monsters.

However, I did make a new more balanced similar archtype (lol I even used the images), and they're called "Divi" Fairies. If you want to see them, here ya go:
[url="http://forum.yugiohcardmaker.net/topic/287409-chances-sets-emo-fairies-1313-finished/"]http://forum.yugiohcardmaker.net/topic/287409-chances-sets-emo-fairies-1313-finished/[/url]

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Ok I only saw two real problems wiht this set. First off [b]Prinsesse Valkyrja[/b], way overpowered. Only because the two star, can add a one star tuner easily. Either add a cost, or limit the summoning to special or normal, simple fix. [b]Krystall Valkyrja[/b], special summon from the deck? From the hand no problem, but from the deck? wow that's powerful, maybe make it add to hand instead, but you alreayd have amonster who does this. Oh well, amazing set to be totally honest.

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