.Nu-13 Posted July 19, 2011 Report Share Posted July 19, 2011 [color="#FF8C00"][b]Aeromoray[/b] [i]WIND/Fish - Effect/3/1600/800 When this card is Summoned: You can send 1 WIND Fish, Sea Serpent or Aqua-Type Monster Card from your Deck to your Graveyard. During either player's turn: Discard 1 card; Banish this face-up card until the End Phase.[/i] [b]Galeeel[/b] [i]WIND/Sea Serpent - Effect/1/200/500 When your opponent declares an attack: Target 1 Fish, Sea Serpent or Aqua-Type Monster Card from your Graveyard; Special Summon this card from your hand, banish the target and end the Battle Phase. When this card leaves the field: Special Summon the banished target.[/i][/color] [color="#00FF00"][b]Fish Net[/b] [i]Normal Spell Target up to 3 of your banished Fish, Sea Serpent or Aqua-Type monsters: Return the targets to your Graveyard; Draw 2 cards.[/i] [b]Seafoam Spawn[/b] [i]Quick-Play Spell Target any number of your banished Fish, Sea Serpent or Aqua-Type monsters: Return the targets to your Deck; Special Summon a number of "Spawn Tokens" (Fish-Type/WATER/Level 1/ATK 0/DEF 0) up to the number of returned targets.[/i][/color] Link to comment
CDDRodrigo Posted July 19, 2011 Report Share Posted July 19, 2011 Make Fish Net draw 2. Link to comment
.Nu-13 Posted July 19, 2011 Author Report Share Posted July 19, 2011 [s]Nah, it would be broken. +1 that sets up your Grave for shenanigans? Seriously[/s] Scrap that, Avarice exists. Edited Link to comment
MibeR Posted July 19, 2011 Report Share Posted July 19, 2011 Seafoam need to be limitation?Not any number? And "When this card leaves the field:" seems to easy. Make it banished Link to comment
.Nu-13 Posted July 19, 2011 Author Report Share Posted July 19, 2011 [quote name='Syns' timestamp='1311086013' post='5369020'] Seafoam need to be limitation?Not any number? [/quote] Any number means as many as you want. What you don't get? [quote name='Syns' timestamp='1311086013' post='5369020'] And "When this card leaves the field:" seems to easy. Make it banished [/quote] That's the goddamn point. "Banished" would make it terribly inconsistent Link to comment
Shizuku Oikawa Posted July 19, 2011 Report Share Posted July 19, 2011 Galeeel looks lulzy with Birdman. Just return Galeel, Special a Fish, and Xyz into any Rank 3. And then you can do the combo again later. Aeromoray can also make setups for Galeeel, and protect itself from stuff, along with bringing in Wing Tortoise. Fishnet seems like a fun +1, and Seafoam Spawn is a good recycler for used up Banished stuff and is a more or less situational Scapegoat, since you can choose your number of Tokens. Galeeel and Aeromoray seem to make Banisharks more consistently fun. I could think this can use Sharks in it somehow, because lol, not enough Sharks in Banisharks. Lol, I'm not sure. Link to comment
-Lightray Daedalus- Posted July 19, 2011 Report Share Posted July 19, 2011 And this makes Banished Fish Better by... Link to comment
.Nu-13 Posted July 19, 2011 Author Report Share Posted July 19, 2011 [quote name='The suppression PLUTO' timestamp='1311113783' post='5370168'] And this makes Banished Fish Better by... [/quote] Moray sets up Grave for Eel, and dumps Frilled Shark/Wingtortoise. Can also dump dead s*** from hand and remove self, triggering Tortoise Eel eliminates the main problem of Banisharks, which is complete lack of field advantage Net and Foam are +s out of nowhere Link to comment
-Lightray Daedalus- Posted July 19, 2011 Report Share Posted July 19, 2011 [quote name='Klavier Gavin' timestamp='1311113903' post='5370172'] Moray sets up Grave for Eel, and dumps Frilled Shark[b](Well you just Outclassed Killer Frilled by making Eel so I wouldn't run him anymore...)[/b]/Wingtortoise. Can also dump dead s*** from hand and remove self, triggering Tortoise [b](Fun story: You first turn Summon Moray, Dump Turtle and have Eel Awaiting...You opponent Summons something Bigger and Attack; At this point you can, Use Eels Effect and end the Battle Phase...but missuse Tortoise Effect coz Now you had to banish it...or you can send a card from you hand to the Graveyard to activate Moray's effect...now...you can Summon Torotise but you acused a Replay in which case unless you had another monster in hand that was discarded by Moray...opponent can just run over tortoise anyways...)[/b] Eel eliminates the main problem of Banisharks, which is complete lack of field advantage Net and Foam are +s out of nowhere [b]But Net put things you want removed from Spells + Trap back in the Deck...o wait...it says Graveyard...Did you just give Frog Decks a f***ing Draw engine + Graveyard recycling? Last thing...Foam is funn and all but...What the f*** I'm supoused to do with those tokens in Banishark?[/b] [/quote] You know..Banishark's failure doesn't come from lack of Broken Support...it comes because they made a good concept but worked it with terrible execution...lack of synergy among its member and complete lack of way to generate advantage... They could be decent...but what they need are ways to tie in their best players..coz So far...only the Spell/Trap Lineup is decent while the monster lineup plains suck... Link to comment
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