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Great Moth stuff


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Herethro Fusion
Normal Spell
Banish Fusion Material Monsters listed on a Reptile-type or Insect-type Fusion Monster Card: Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.)

Brilliantly Perfectly Ultimate Great Moth
WIND
Insect/Fusion/Effect
12/4000/4000
2 "Great Moth" monsters
Cannot be Special Summoned from the Extra Deck except by Fusion Summon. Once per turn; You can banish an Insect-type monster in your Graveyard: this card gains that monster's ATK until the End Phase. This card inflicts piercing Battle Damage. Monsters your opponent controls lose ATK equal to their Level x100.

Hybrid Moth
EARTH
Insect/Fusion/Effect
4/100/1000
"Petit Moth" + "Larva Moth"
This card's name is treated as "Petit Moth" while face-up on the field. This card's Summon cannot be negated. When this card is Fusion Summoned; shift it to Defense Position and equip it with a "Cocoon of Evolution" from your hand, Deck, or Graveyard. Negate the effects of monsters equipped to this card. This card gains DEF equal to monsters equipped to it.



Metabolis Acceleration
Normal Spell
Target 1 "Petit Moth" equipped with "Cocoon of Evolution" you control: select and activate one of the following effects:
~Add a "Moth" monster from your Deck to your hand.
~Increase the turn count for that monster by 1 or 2 turns.

Silk Summon
Quick-Play Spell Card
Select and activate one of the following effects:
~Add 1 "Cocoon of Evolution" from your Deck to your hand.
~You can Normal Summon or Set 1 Insect-type monster this turn in addition to your Normal Summon or Set.

Aclimatic Spores
Continuous Trap
While you control "Petit Moth"; "Petit Moth" cannot be destroyed by battle. While you control a "Moth" monster; your opponent's monsters lose 1000 ATK.

Supreme Evolution Shot
Normal Spell
Tribute 1 "Larva Moth" you control: Special Summon 1 "Great Moth" monster from your hand or Deck, ignoring Summoning Conditions. Then draw 1 card.

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[quote name='Bringerofcake' timestamp='1311049916' post='5368157']
Herethro Fusion
Normal Spell
Banish Fusion Material Monsters listed on a Reptile-type or Insect-type Fusion Monster Card: Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) [/quote]
Worm Zero's new Overload Fusion

On an unrelated note, other then Worm Zero and your next card, no Insect/Reptile Fusions immediately spring to mind...

*double checks*

According to lolWC'11, only Worm Zero exists.

[quote name='Bringerofcake' timestamp='1311049916' post='5368157']
Brilliantly Perfectly Ultimate Great Moth
EARTH
Insect/Fusion/Effect
12/4000/4000
2 "Great Moth" monsters
Cannot be Special Summoned from the Extra Deck except by Fusion Summon. Once per turn; You can banish an Insect-type monster in your Graveyard: this card gains that monster's ATK until the End Phase. This card inflicts piercing Battle Damage. Monsters your opponent controls lose ATK equal to their Level x100.[/quote]
Kind of reminds me of that deck Crab Helmet made with 3x MetalZoa and 3x Red Eyes Metal (not Darkness Metal). Point was to turbo them to the grave with 3x Reasoning and Monster Gate, but also with Trade-In.

... Yeah, other then Trade-In bait or some kind of Turbo, I'm not seeing the usefulness here. Great Moth is awful, and you'd kind of need more cards to make it useful.

I'm also kind of thinking... why bother? Why run Herethro and BPUGM and Great Moth and stuff when I can just run any random bugs and put in Doom Dozer.

I think you should work on expanding the Moth Archetype as opposed to making their "ace" monster. It's like making the "Judgment Dragon" for Guardians without making any worthwhile Guardians. =\

And on that note, don't make the JD for Guardians or the JD for Moths. Expand on archetypes with decent, playable cards instead of either:

a) A card with an overpowered effect, but a really difficult summoning condition
or
b) A card with a simple condition, but really underpowered/terrible effect

Not that this card in particular falls into either pitfall, but there are lots of card makers that do this

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[quote name='PikaPerson01' timestamp='1311056250' post='5368361']
Worm Zero's new Overload Fusion

On an unrelated note, other then Worm Zero and your next card, no Insect/Reptile Fusions immediately spring to mind...

*double checks*

According to lolWC'11, only Worm Zero exists.
[/quote]

Kinda figured. But based on what you say next, it kinda tempts me...

[quote name='PikaPerson01' timestamp='1311056250' post='5368361']
Kind of reminds me of that deck Crab Helmet made with 3x MetalZoa and 3x Red Eyes Metal (not Darkness Metal). Point was to turbo them to the grave with 3x Reasoning and Monster Gate, but also with Trade-In.

... Yeah, other then Trade-In bait or some kind of Turbo, I'm not seeing the usefulness here. Great Moth is awful, and you'd kind of need more cards to make it useful.

I'm also kind of thinking... why bother? Why run Herethro and BPUGM and Great Moth and stuff when I can just run any random bugs and put in Doom Dozer.

I think you should work on expanding the Moth Archetype as opposed to making their "ace" monster. It's like making the "Judgment Dragon" for Guardians without making any worthwhile Guardians. =\

And on that note, don't make the JD for Guardians or the JD for Moths. Expand on archetypes with decent, playable cards instead of either:

a) A card with an overpowered effect, but a really difficult summoning condition
or
B) A card with a simple condition, but really underpowered/terrible effect

Not that this card in particular falls into either pitfall, but there are lots of card makers that do this
[/quote]

[url="http://forum.yugiohcardmaker.net/topic/163995-duelist-kingdom-series-weevil/"]Actually, I already made a reboot of the Great Moth series,[/url]but I doubt you'd have gone looking for that.

At first, my brain went "LOL GREAT MOTH FUSION ARCHETYPE" but I then realized that that would be stupid. So I'll add some support that makes sense.

4 cards, to be precise.

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