Jump to content

Vegetable Archetype


Recommended Posts

Vegetable- Broccoli
4 stars EARTH Plant 1600 ATK 1900 DEF
FLIP: Inflict 700 points of direct damage to your opponent for each vegetable in your Graveyard. If you have a face-up "Ranch Dressing" in your Spell and Trap Zone, inflict and extra 1000 damage.

Rulings: If you have multiple Ranch Dressings, it still only does 1000 extra.

cc: it's kind of the burn engine,by sending 3 carrots and 3 eggplants to the grave, thats already 4200 plus an extra 1000 from ranch dressing, = 5200.

Vegetable- Pumpkin
4 stars FIRE plant 1000 ATK 2200 DEF
When this card is Normal Summoned, Flip Summoned, or Special Summoned, it is changed to defense position. While you have another face-up "Vegetable" monster, your opponent cannot activate Trap or Quick-Play Spell cards. Once per turn, you can send one Plant type monster from your deck to your Graveyard.

cc: broken. It's great for Plant Synchro and it can fuel up Broccoli, and it creates a sort of bamboo shoot lock down with two of itself.

Vegetable- Carrot
4 stars WIND Plant 2200 atk 0 def
If you do not have another face-up "Vegetable" monster face-up on your side of the field, destroy this card. This card inflicts piercing damage. Once per turn, you can look at one card in your opponent's hand. If it is a monster, banish it.

cc: used as a a beater after you summon pumpkin, or you can just use it to fuel broccoli

Vegetable- Eggplant
4 stars WATER 1200 atk 1300 def
Once per turn, when you have another face-up "Vegetable" monster, you can add one "Ranch Dressing" from your deck to your hand. If you have any amount of "Ranch Dressing"s on your side of the field, you can send them to the Graveyard to destroy cards on the field equal to the number of "Ranch Dressing" you sent to the Graveyard.

cc: i guess you can get those ranch dressings back with Vegetable- Asparagus, the 4 star monster i will make.

Ranch Dressing
Continuous Spell
Activate only if you have two or more monsters in your Graveyard. Destroy one Spell or Trap card your opponent controls. If it was a Trap, inflict 1000 damage to your opponent's Life Points.

cc: main spell card of the deck.

Vegetable Veil
Spell Normal
Negate the effects of all face-up monsters your opponent controls until your next StandbyPhase. You can not activate another Vegetable Veil until you have lost 2000 Life Points since you have activated the first one.

cc: cuz i can

Vegetable Trap
Counter Trap
Activate when your opponent declares an Attack, Summons a monster, or activates a card effect. Negate the effect of that card and you take 2000 points of damage. You can discard to Vegetable monsters from your hand to pay 1000 instead.

cc: solemn for veggies

Salad
Quick Play Spell
Send all Face-up Plant monsters you control to the Graveyard and gain Life Points equal to all their attack points added together then halved.

cus i can.


*SPACE FILLER FOR VEGETABLE- ASPARAGUS*

stay tuned for rainbow Warriors, the archetype that is very close to Six sams, but revolves around seven colored fish!

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...