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Structure Deck -1:Firestorm of Anger


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I made a structure deck, just for fun. The grammar may be off.(First time doing this...)
Made cards are marked with '*' and their effects are at the top of the deck.

Firestorm Creator
Level 8/Fire/Reptile
You can banish 2 "Firestorm" monsters from your Graveyard; Special Summoned from your hand or Graveyard. All 'Firestorm' Monsters you control gain 100 ATK for each 'Firestorm' monster in your Graveyard. If this card is destroyed by battle during your opponents turn; destroy all monsters on the field. You cannot Special Summon during your next turn.
ATK:2100 DEF:1000

Firestorm Guardian
Level 4/Fire/Reptile
This card gains 100 DEF for each 'Firestorm' monster in your Graveyard. If a 'Firestorm' Monster you control would be destroyed; You can destroy this card instead.
ATK:1000 DEF:1700

Firestorm Scout
Level 3/Fire/Reptile
When this card is destroyed by Battle; you may special summon 1 Level 4 or lower 'Firestorm' monster from your deck.
ATK:1300 DEF:1000

Firestorm Controller
Level 4/Fire/Reptile
You can discard this card; Add 1 Level 4 or lower FIRE monster, or one "Firestorm Stadium", from your Deck to your hand.
ATK:1900 DEF:1200

Firestorm Stadium
Field Spell
Discard one card from your hand to the graveyard; Special Summon one Level 4 or lower FIRE Monster from your Graveyard. Increases the ATK and DEF of all FIRE monsters by 200 points.

Firestorm Counter
Counter Trap
Discard 1 'Firestorm' Monster; Negate the activation of an opponent's Spell Card, Trap Card or effect monster's effect, and destroy that card.

Firestorm of Anger

Firestorm Creator* (Ultra)
Firestorm Guardian*(Super)
Firestorm Scout*(Super)
Firestorm Controller*x2
Firestorm Prominence
Thestalos the Firestorm Monarch
UFO Turtle x2
Flame Ruler
Goka, the Pyre of Malice
Horus the Black Flame Dragon LV6
Horus the Black Flame Dragon LV4x2
Rhinotaurus
Sergeant Electro
Jurrac Monoloph
Sacred Phoenix of Nephthys

Firestorm Stadium*x2
Mystical Space Typhoon
Book of Moon
Fissurex2
Foolish Burial
Level Limit - Area B
Giant Trunade
Monster Gate
Reasoning

Firestorm Counter*x2
Reckless Greed
Backfirex2
Spiritual Fire Art - Kurenai
Trap Dustshoot
Ultimate Offeringx2
Dimensional Prison
Fiendish Chain

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The deck looks nice. Real structure decks usually only have 5 new cards, and no multiples of them, but I won't dismiss a deck because it's different. Bear in mind that people can buy more than one copy of the deck, so unless the card in question is key to the strategy and a reprint there's no need to include multiple copies. Use the spaces to add more fun tech or reprintse. Also: Royal Firestorm Guards.

The major issue I can see is the naming: Thestalos's Japanese name is "Fire Emperor Thestalos", whilst Firestorm Prominence is "Hell Prominence". They don't have a common name, so any "Firestorm" archetype would have to exclude one of them. Your archetype seems to be based more around Prominence, making the Japanese name "Hell" - which includes other cards translated into English with all sorts of unrelated names. Also, there's another "Firestorm", "Royal Firestorm Guards" or "Fire Emperor's Imperial Guard", which is tied to Thestalos. I would suggest making your archetype Pyros rather than Reptiles and tying it to Thestalos - perhaps add a note to say Firestorm Prominence has it's Japanese name edited to match as well.

As for the cards (note the ocg corrections are for the current effects. Any changes I suggest won't be added):

Creator looks solid without being broken. You've avoided giving it too much ATK to start with, and I like how the destruction cost prevents it being used as a free direct attack next turn.

Ocg: You can banish 2 "Firestorm" monsters from your Graveyard; Special Summoned from your hand or Graveyard. All 'Firestorm' Monsters you control gain 100 ATK for each 'Firestorm' monster in your Graveyard. If this card is destroyed by battle during your opponents turn; destroy all monsters on the field. You cannot Special Summon during your next turn.

Guardian looks nice, but I would suggest dropping the base DEF to about 1800 or so - 2000 DEF with a potentially large boost is a little much, and it's first effect is already quite useful.

Ocg: This card gains 100 DEF for each 'Firestorm' monster in your Graveyard. If a 'Firestorm' Monster you control would be destroyed; You can destroy this card instead.

Scout seems a bit much - either make it level 4 or lower or add the card to your hand - easy summoning of high-level beatsticks isn't a good idea. Also, you should define what destruction activates the effect - make it either battle, card effect or "your opponent's card" (check Scrap Dragon). Letting any destruction activate the effect means the right deck can use this to grab instant high-level beaters.

Ocg: When this card is destroyed; You can Special Summon 1 Level 6 or lower 'Firestorm' monster from your deck.

Controller is interesting, as a field searcher and ROTA for fires in one card. I think it's too much though - there are a lot of fires people may want, and this could be used in a lot of decks. Perhaps have it search out a Firestorm [i]card[/i] - this gets the theme stuff, the field and the trap as well, without being abusable. I would also drop the ATK to 1800, just to move it out of the Field Searcher class, but that's just me.

Ocg: You can discard this card; Add 1 Level 6 or lower FIRE monster, or one "Firestorm Stadium", from your Deck to your hand.

I don't like Stadium. It's basically an improved (apart from for Thestalos, who's effect it ruins) Legendary Ocean, but for FIRE monsters. The bonus is fine, but the first effect needs replacing with something more original. Also, it seems really obvious that the purpose behind the effect is to allow the deck easy access to the boss monsters without making obviously overpowered searchers.

Ocg: Reduce the Level of all FIRE Monsters in either player's Deck and hand, and on the field, by 2. Increases the ATK and DEF of all FIRE monsters by 200 points.

Counter is a themed Divine Wrath/Magic Jammer/Trap Jammer. It's simple, and nice without being overpowered.

Ocg: Discard 1 'Firestorm' Monster; Negate the activation of an opponent's Spell Card, Trap Card or effect monster's effect, and destroy that card.

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[quote name='Time Psyduck' timestamp='1310920809' post='5363100']
The deck looks nice. Real structure decks usually only have 5 new cards, and no multiples of them, but I won't dismiss a deck because it's different. Bear in mind that people can buy more than one copy of the deck, so unless the card in question is key to the strategy and a reprint there's no need to include multiple copies. Use the spaces to add more fun tech or reprintse. Also: Royal Firestorm Guards.

The major issue I can see is the naming: Thestalos's Japanese name is "Fire Emperor Thestalos", whilst Firestorm Prominence is "Hell Prominence". They don't have a common name, so any "Firestorm" archetype would have to exclude one of them. Your archetype seems to be based more around Prominence, making the Japanese name "Hell" - which includes other cards translated into English with all sorts of unrelated names. Also, there's another "Firestorm", "Royal Firestorm Guards" or "Fire Emperor's Imperial Guard", which is tied to Thestalos. I would suggest making your archetype Pyros rather than Reptiles and tying it to Thestalos - perhaps add a note to say Firestorm Prominence has it's Japanese name edited to match as well.[/quote]
I had a really hard time with the Monster Lineup, with the lackluster FIREs that are out there, and I thought creator was a good card to be at 2.
The naming issue...I would change The "Hell" to "Fire Emperor's Pet - *Insert name here(Such as creator)* and Change Firestorm Prominence to the new rules, Being Fire Emperor's Pet - Prominence"
Also, I changed the 6+ cards to 4+ , and Stadium has a new effect.
Thanks for the Input!
(I honestly don't know what to put after Emperor's. I put pet because it was my first thought and my 2nd was stupid.)

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