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first posted archtype, AeroBolt


googoog

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I have had these typed archtypes for awhile now and since no one around me appreciates them like i do, i would like some honest feedback over them. I tried to keep them as gramatically similar to the real life cards and made them what i see to be fair. Well enjoy, and please leave some honest feedback :)

This archetype obviously has a combination of looks between lightningt bolts and thunder with a sort of air/winged-beast quality. They're mostly imagined like Mist Valley monsters meet
Thunder King Rai - Oh





AeroBolt Thunder Force, Rai-Maeykhi
Monster/WIND/Thunder/lv8/ATK 2800/DEF 2400
This card cannot be Special Summoned. You can tribute any amount of face-up “AeroBolt” cards you control as tributes for the Tribute Summon of this card (including at least 2). For each one, increase this monster’s ATK by 100 points. Once per turn, you can send 1 face-up “AeroBolt” card you control to the Graveyard to select and activate 1 of the following effects:
-Return 1 face-down card on the field to their original owner’s hand.
-Increase this monster’s ATK by 700 points until the End Phase.

AeroBolt Resound Paladin
Monster/WIND/Thunder/lv7/ATK 2400/DEF 2200
This card cannot be Special Summoned. You can tribute any amount of face-up “AeroBolt” cards you control as tributes for the Tribute Summon of this card (including at least 1). For each one, both players select and return an equal amount of cards on their side of the field to their hand. This card can attack an amount of times equal to the amount of tributed cards during the same Battle Phase.

AeroBolt Guru, Jordos
Monster/WIND/Thunder/lv6/ATK 2300/DEF 1500
You can tribute any amount of face-up “AeroBolt” cards you control as tributes for the Tribute Summon of this card (including at least 1). Once per turn, you can return 1 face-up “AeroBolt” card you control to your hand to Special Summon 1 level 4 or lower “AeroBolt” monster from your hand.

AeroBolt Oracle
Monster/WIND/Thunder/lv5/ATK 700/DEF 2400
You can Special Summon this card from your hand by returning 2 face-up “AeroBolt” cards you control to your hand. Once per turn, you can send 1 face-up “AeroBolt” card you control to the Graveyard to draw 1 card. As long as this card remains face-up on the field, you can activate your “AeroBolt” cards during the turn they are set.

AeroBolt Drake
Monster/WIND/Thunder/lv4/ATK 1700/DEF 1200
When this card destroys your opponent’s monster by battle and sends it to the Graveyard, increase the ATK of 1 “AeroBolt” monster you control by 400 points until after the Damage Step of its next attack.
AeroBolt Overseer
Monster/WIND/Thunder/lv4/ATK 1200/DEF 1500
If a face-up “AeroBolt” card you control, except “AeroBolt Overseer”, were to be destroyed and sent to the Graveyard, you can return this card to your hand instead. You opponent can negate this card’s effect it by discarding 1 card from their hand.

AeroBolt Sonic Striker
Monster/WIND/Thunder/lv4/ATK 1600/DEF 800
When this card battles with an opponents monster, return up to 2 “AeroBolt” cards you control to your hand to increase this monster’s ATK by 200 points per card.

AeroBolt Tomb Watcher
Monster/WIND/Thunder/lv3/ATK 1300/DEF 1400
Once per turn, you can return 3 face-up “AeroBolt” cards on your side of the field to your hand to add 1 “AeroBolt” Magic or Trap card from your Graveyard to your hand. You cannot declare an attack the turn you use this effect.

AeroBolt Combat Eagle
Monster/WIND/Thunder/lv3/ATK 1400/DEF 800
When this card is Summoned to the field, return any amount of face-up “AeroBolt” cards you control, except this card, to your hand. For each one, inflict 300 points of damage to your opponent’s Life Points.

AeroBolt Defense Holder
Monster/WIND/Thunder/lv3/ATK 500/DEF 1900
When this face-up card is returned from the field to your hand, by returning 1 other face-up “AeroBolt” card you control to your hand as well, Special Summon this card to the field and increase its ATK and DEF by 400 points.

AeroBolt Peon
Monster/WIND/Thunder/lv2/ATK 1100/DEF 600
When this card is Summoned to the field, return up to 1 “AeroBolt” card you control to your hand to increase this monster’s ATK by 800 points until the End Phase.


AeroBolt Storm Attack
Magic/Continuous
Increase the ATK of all “AeroBolt” monsters you control by 300 points. All “AeroBolt” monsters you control return to your hand during the End Phase of the turn they declared an attack.

AeroBolt Whirlwinds
Magic/Continuous
If an “AeroBolt” monster you control inflicts battle damage to your opponent‘s Life Points, return 1 Magic or Trap card on the field to the original owner’s hand.

AeroBolt Majestics
Trap/Continuous
Once per turn, if you draw an “AeroBolt” monster, you can reveal it to your opponent to draw another card.

AeroBolt Thunder Clouds
Trap/Continuous
Each time an “AeroBolt” monster you control is destroyed by battle and sent to the Graveyard, you can Special Summoned 1 “AeroBolt” monster from your hand to the field with less ATK or DEF than the returned monster.

Strength from the AeroBolt Winds
Trap/Continuous
During each of your End Phases, return 1 face-up Magic or Trap card you control to your hand. If it was another “AeroBolt” card, you can negate 1 attack from your opponent’s monster during their next available Battle Phase.

AeroBolt Dynamics
Magic
By tributing any amount of “AeroBolt” cards you control, return an equal amount of cards on the field to their original owner’s hand. Halve any Battle Damage to your opponent this turn.




AeroBolt Talons
Magic/Equip
Equip only to an “AeroBolt” monster. Increase the equipped monsters ATK and DEF by 500 points and if it destroys a monster by battle and sends it to the Graveyard, draw 1 card and then return 1 card from your hand to your Deck. If the equipped monster is destroyed or removed from the field, you can pay 500 Life Points to add this card into your hand.

AeroBolt Scepter
Magic/Equip
Equip only to an “AeroBolt” monster. Negate the effects of a Magic or Trap card that specifically target the equipped monster, except this card. If the equipped monster is destroyed or removed from the field, you can pay 500 Life Points to add this card into your hand.

AeroBolt Armor Guard
Magic/Equip
Equip only to an “AeroBolt” monster. The equipped monster is not destroyed as a result of battle (damage calculation is applied normally). If the equipped monster is destroyed or removed from the field, you can pay 500 Life Points to add this card into your hand.

AeroBolt Swift Attack
Trap
Select and return 1 face-up “AeroBolt” card you control and up to 2 other Magic or Trap cards on the field to their original owner’s hand.

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