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Porcupines! [Rewards for people who look]


arkel

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Porcupines are an archetype based on Fusion Summoning, being unaffected by other monster effects, and having 2 Types and/or Attributes. The Level 2 Porcupines’ ATK and DEF will always add up to 1500. Fusion Porcupines’ ATK and DEF will always add up to 3000.

People who post their criticism will receive 1 rep, whether it be positive, negative, or neutral (it MUST be a constructive comment!). People who PM me pictures for cards will receive 1 rep per image that I like. People who make a deck based on these cards will have a card made after them.

[spoiler=Attribute Porcupines]
Zap Porcupine
LIGHT
2*
Beast / Thunder
This card is unaffected by the effects of monsters your opponent controls. When this card is used as Fusion Material: Your opponent cannot activate card effects and you cannot Summon until the next Draw Phase.
1000 / 500

Menacing Porcupine
DARK
2*
Beast / Fiend
This card is unaffected by the effects of monsters your opponent controls. When this card is used as Fusion Material: Randomly banish 1 card in your opponent’s hand.
800 / 700

Frost Porcupine
WATER
2*
Beast / Aqua
This card is unaffected by the effects of monsters your opponent controls. When this card is used as Fusion Material: Switch all monsters your opponent controls to Defense Position.
0 / 1500

Blaze Porcupine
FIRE
2*
Beast / Pyro
This card is unaffected by the effects of monsters your opponent controls. When this card is used as Fusion Material: Target 1 monster you control; It gains 1000 ATK.
1500 / 0

Gust Porcupine
WIND
2*
Beast / Winged Beast
This card is unaffected by the effects of monsters your opponent controls. When this card is used as Fusion Material: Return 1 card your opponent controls to the top of the Deck.
900 / 600

Stone Porcupine
EARTH
2*
Beast / Rock
This card is unaffected by the effects of monsters your opponent controls. When this card is used as Fusion Material: You can target 1 Special Summoned monster on the field; Banish that target.
200 / 1300[/spoiler]
[spoiler=Porcupine Fusions]
Chaos Porcupine
LIGHT
4*
Beast / Fusion
1 LIGHT Beast-Type monster + 1 DARK Beast-Type monster
This card is unaffected by the effects of monsters your opponent controls. This card’s Attribute is also treated as DARK. When this card is Fusion Summoned: Look at all Set cards your opponent controls; Banish 1 of them.
1800 / 1200

Infernal Porcupine
FIRE
4*
Beast / Fusion
1 FIRE Beast-Type monster + 1 DARK Beast-Type monster
This card is unaffected by the effects of monsters your opponent controls. This card’s Attribute is also treated as DARK. This card gains 100 ATK for every card that is banished.
2300 / 700

Frost and Flame Porcupine
WATER
4*
Beast / Fusion
1 FIRE Beast-Type monster + 1 WATER Beast-Type monster
This card is unaffected by the effects of monsters your opponent controls. This card’s Attribute is also treated as FIRE. You can banish 2 cards in your Graveyard: Target 1 Defense Position monster on the field; Destroy it.
1500 / 1500

Heat Wave Porcupine
WIND
4*
Beast / Fusion
1 WIND Beast-Type monster + 1 FIRE Beast-Type monster
This card is unaffected by the effects of monsters your opponent controls. This card’s Attribute is also treated as FIRE. You can decrease this card’s ATK by 500: Reveal the top card of your opponent’s Deck; If it is a monster, banish it and all face-up monsters on the field of the same Type.
2400 / 600

Gaia Porcupine
EARTH
4*
Beast / Fusion
1 Rock-Type monster + 1 DARK Beast-Type monster
This card is unaffected by the effects of monsters your opponent controls. This card’s Attribute is also treated as DARK. When a card your opponent controls would be sent to the Graveyard, banish it instead.
1000 / 2000

Lava Porcupine
FIRE
4*
Beast / Fusion
1 Rock-Type monster + 1 FIRE Beast-Type monster
This card is unaffected by the effects of monsters your opponent controls. This card’s Attribute is also treated as EARTH. Monsters with 2000 or more ATK cannot declare an attack.
1700 / 1300

Glacier Porcupine
WATER
4*
Beast / Fusion
1 Rock-Type monster + 1 WATER Beast-Type monster
This card is unaffected by the effects of monsters your opponent controls. This card’s Attribute is also treated as EARTH. This card cannot be destroyed by battle or banished. When this card is targeted for an attack: Your opponent can banish 1 card in their hand; This card is destroyed and your opponent’s Battle Phase ends.
200 / 2800

Angelic Porcupine
LIGHT
6*
Beast / Fairy / Fusion
1 Beast-Type monster + 1 LIGHT monster
This card is unaffected by the effects of monsters your opponent controls. This card’s Summon cannot be negated. Your opponent cannot activate card effects in response to this card’s Summon. When this card declares an attack: Your opponent cannot activate card effects until the next Draw Phase.
2000 / 1000

Malevolent Porcupine
DARK
6*
Beast / Fiend / Fusion
1 Beast-Type monster + 1 DARK monster
This card is unaffected by the effects of monsters your opponent controls. Monsters in your opponent’s Graveyard cannot activate their effects.
1600 / 1400

Extreme Freeze Porcupine
WATER
6*
Beast / Aqua / Fusion
1 Beast-Type monster + 1 WATER monster
This card is unaffected by the effects of monsters your opponent controls. When your opponent Summons a monster: You can banish 1 card in your Graveyard; Switch the Summoned monster to Defense Position.
0 / 3000

Combustion Porcupine
FIRE
6*
Beast / Pyro / Fusion
1 Beast-Type monster + 1 FIRE monster
This card is unaffected by the effects of monsters your opponent controls. This card inflicts piercing Battle Damage. This card gains 200 ATK for each Beast-Type monster in either Graveyard. This card cannot attack your opponent directly.
3000 / 0

Harpie Porcupine
WIND
6*
Beast / Winged Beast / Fusion
1 Beast-Type monster + 1 WIND monster
This card is unaffected by the effects of monsters your opponent controls. When this card destroys a monster by battle: Return the destroyed monster to the bottom of the Deck instead of sending it to the Graveyard.
1800 / 1200

Subterranean Porcupine
EARTH
6*
Beast / Fusion
1 Beast-Type monster + 1 EARTH monster
This card is unaffected by the effects of monsters your opponent controls. This card can attack your opponent directly. When this card is targeted for an attack: Switch this card to Defense Position.
400 / 2600[/spoiler]
[spoiler=Other Porcupines]
Porcupine Knight
EARTH
4*
Beast-Warrior
When this card battles: Destroy it and the monster it’s battling without applying Damage Calculation. When this card is destroyed: Discard 1 card; Add 1 “Porcupine” card from your Deck to your hand.
1800 / 700

Porcupine Hero
EARTH
3*
Beast
You can discard this card from your hand to select and activate one of the following effects:
• Send 1 “Porcupine” monster from your Deck to the Graveyard.
• Return 1 banished “Porcupine” monster to the Graveyard.
1300 / 500[/spoiler]
[spoiler=Spells/Traps]
Secret Porcupine Tunnel
Normal Spell
Send 1 Level 2 Beast-Type monster from your Deck to the Graveyard, and then draw 1 card.

Spiraling Porcupine Fury
Normal Spell
Send Fusion Material monsters listed on a “Porcupine” Fusion Monster in your Extra Deck from your Deck to the Graveyard to Fusion Summon that Fusion Monster.

Emerge, Porcupine!
Normal Spell
Banish, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a “Porcupine” Fusion Monster, and Fusion Summon that Fusion Monster from your Extra Deck.

Porcupine’s Last Stand
Continuous Trap
Attack Position “Porcupine” monsters cannot be destroyed by battle. When a “Porcupine” monster you control battles a monster your opponent controls: It gains 500 ATK after Damage Calculation if the monster it battled is still face-up on the field.
[/spoiler]

Link to comment

[quote name='Armadilloz' timestamp='1310703183' post='5356786']
Fury doesn't say where it sends the Fusion monsters from :[b][/b]O
[/quote]

... yes it does?

[quote name='Bahamut ZERO' timestamp='1310751746' post='5357745']
You've been here three years and you haven't grasped that a monster can only naturally be on type, and that any additional types come under it's effect (and are thus negated by Skill Drain)?

Think Combustion Porcupine is way over the top.
[/quote]

This is the Written Cards section. I think it's fair to invent a new game mechanic if I so desire. Also, changed Combustion Porcupine. How's he look now?

Link to comment

[quote name='arkel' timestamp='1310756774' post='5357938']
This is the Written Cards section. I think it's fair to invent a new game mechanic if I so desire. Also, changed Combustion Porcupine. How's he look now?
[/quote]

Meh.

Looks better, although I'd leave it at just Graveyard. RFP won't happen enough to make much difference and is an unneccessary convenience.

[quote name='Varion' timestamp='1310757132' post='5357956']
Cool avatar pic, Bahamut ZERO :).
[/quote]

Why thank you. Got it from Jazin Kay's archive.

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  • 2 weeks later...

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