Ieyasu Tokugawa Posted July 12, 2011 Report Share Posted July 12, 2011 And that is their tuner. Miracle Dragon */100 ATK/100 DEF LIGHT/Dragon/Tuner This monster's name is also treated as "Majestic Dragon" while face-up on the field. When this card is Normal Summoned, you can Special Summon 1 level 1 monster from your hand. If you do, the Special Summoned monster cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Majestic" monster. Spritual Dragon */200 ATK/300 DEF WIND/Dragon/Effect When a level 8 Synchro Monster is Synchro Summoned, you can discard 1 card to Special Summon this card from your Graveyard. If this card is used for the Synchro Summon of a "Majestic" monster, that monster does not have to have its effect activated that returns it to the Extra Deck during the End Phase. OCG for Spiritual Dragon was taken directly from Neo Space, so it shoudl be correct. Questions? Comments? Rude Remarks? Link to comment
alexandros002 Posted July 12, 2011 Report Share Posted July 12, 2011 Great idea, it's true that they suck cuz they only have 1 option to bring out the majestic synchros Link to comment
Ieyasu Tokugawa Posted July 12, 2011 Author Report Share Posted July 12, 2011 [quote name='alexandros002' timestamp='1310468100' post='5347647'] Great idea, it's true that they suck cuz they only have 1 option to bring out the majestic synchros [/quote] I was thinking more on the fact that their tuner only has 2 Synchro Monsters it can bring out, and both Synchro Monsters require another Synchro Monster to be used. Majestic Dragon really has no flexibility whatsoever. Link to comment
Cody Frost Posted July 12, 2011 Report Share Posted July 12, 2011 Lol! :3 This a far more DIRECT approach at making Majestics usable. I like it! Link to comment
Ieyasu Tokugawa Posted July 12, 2011 Author Report Share Posted July 12, 2011 Well, my real idea was, on top of making Majestics more playable, it would actually let you use the tuner for other stuffs, unlike Majestic Dragon. Link to comment
Bahamut - Envoy of the End Posted July 13, 2011 Report Share Posted July 13, 2011 First card is good, does what is needed and drawback is reasonable. Second card; for some reason I don't like the 'nullify the retrun to deck' bit. It just... spoils it... for me. Cuz I'm weird. Link to comment
Ieyasu Tokugawa Posted July 13, 2011 Author Report Share Posted July 13, 2011 [quote name='Bahamut ZERO' timestamp='1310580141' post='5351718'] Second card; for some reason I don't like the 'nullify the retrun to deck' bit. It just... spoils it... for me. Cuz I'm weird. [/quote] I wanted to give it a bit of an edge over Xiaolong tbh. The thread was originally going to be the first card, but I decided to throw the second one in to see what people thought. Link to comment
Giga Hand Posted July 14, 2011 Report Share Posted July 14, 2011 Yeah the second is a bit op. Majestics are epic one-turn-wonders and I feel that they should stay that way. They're really powerful. Link to comment
Cody Frost Posted July 15, 2011 Report Share Posted July 15, 2011 Powerful - Yes Consistent - No That's why these cards are good the way they are. I made some Support for Majestics in the Booster set (link in my sig if you want) That abuses Level Eater to get the Majestics out. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.