SebastiaanZ Posted February 11, 2008 Report Share Posted February 11, 2008 A concept I recently came past again, the Omnicard. A card that can act as a spell, a trap or a monster, at choise. Well not completely, that would ruin the competitive character of the cards. You have to be lucky in order to use them. I remember that I am not the first one who came with this concept, so the one that is known as WolfGeneral on FanFiction gets the credit for giving me the idea of creating my own set of Omnicards. Seal of Arcana LightOmniThrow a die. Select the cardtype according to the result. When this card is destroyed, pay half of your lifepoints in order to return it to the deck.- 1 or 6: Equip-spellcard: Increase the ATK of one spellcaster-monster by 400.- 2 or 5: Counter-trapcard: Negate the direct attack of any non-spellcaster monster.- 3 or 4: Monster-card: 6/2000/1600/Omni/Light/Spellcaster-effect/this monster cannot be destroyed by fiend-type monsters. Link to comment
Zeppeli Gyro Supreme Posted February 11, 2008 Report Share Posted February 11, 2008 This has actually been done by many other players. And even I have came up with the idea in the past ^^;; The only difference is you have a die roll, which makes it a bit strange.. and difficult to use the card. You have some OCG errors with that card there, also. Link to comment
SebastiaanZ Posted February 11, 2008 Author Report Share Posted February 11, 2008 haha, and I thought I came up with something nice. Anyway, I am making more. The die-roll is not weird, I mean, it makes it more difficult to choose which kind of strategy you are playing. Link to comment
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