Wave_Sine Posted July 11, 2011 Report Share Posted July 11, 2011 So, I'm back, and with about 7-8 new cards. OCG fixed and ratings would be appreciated: (Spoilered for your convenience...) [spoiler='Pocketwatch - Escapement of Time']Pocketwatch - Escapement of Time Normal Spell Pay 500 Life Points. Add, from your Graveyard or your Deck, one card with "of Time" in the name to your hand.[/spoiler] [spoiler='Linear Windchimes - Bells of Time'] Linear Windchimes - Bells of Time Continuous Spell Once per turn, during your Main Phase, you may pay 500 Life Points to check the top two cards of you or your opponent's Deck. You cannot conduct your next Draw Phase.[/spoiler] [spoiler='Bladed Chain - Counterweights of Time']Bladed Chain - Counterweights of Time Equipment Spell Once per turn, if this card is face-up on the field, you may Special Summon a Monster from your Graveyard and equip this card to it. A Monster Special Summoned by this card's effect is removed from play when this card is no longer equipped to it. If the equipped monster was Special Summoned by this card's effect, it's effect is negated. If the equipped monster was not Special Summoned by this card's effect, it gains 500 ATK and DEF.[/spoiler] [spoiler='Ceremonial Sword - Hour Hand of Time'] Ceremonial Sword - Hour Hand of Time Equipment Spell A Fairy-Type monster equipped with this card gains 500 ATK and is not destroyed by battle with DARK monsters. As long as this card is on the field, the turn count increases by 2 for every turn that passes.[/spoiler] [spoiler='Masterful Sword - Minute Hand of Time']Masterful Sword - Minute Hand of Time Equipment Spell A Warrior-Type monster equipped with this card gains 500 ATK, and is not destroyed by effects of Trap Cards. Once per turn, during your Main Phase, you may return a card that was put onto the field last turn to it's owner's hand.[/spoiler] [spoiler='Frozen Staff - Second Hand of Time']Frozen Staff - Second Hand of Time Equipment Spell A Spellcater-type monster equipped with this card gains 500 ATK and is unaffected by the effects of WATER monsters. As long as this card is on the field, the turn count increases by 1 for every 2 turns that pass.[/spoiler] [spoiler='Zweihander - Pendulum of Time']Zweihander - Pendulum of Time Equipment Spell A monster equipped with this card gains 700 ATK and loses 700 DEF. As long as this card remains face-up on the field, negate the effects of any card that would alter the turn count.[/spoiler] Link to comment
Wave_Sine Posted July 12, 2011 Author Report Share Posted July 12, 2011 close enough bump Link to comment
Doom Chaos Posted July 12, 2011 Report Share Posted July 12, 2011 You made the Hour Hand move faster than the Second Hand. Link to comment
Wave_Sine Posted July 13, 2011 Author Report Share Posted July 13, 2011 I know that I had a good reason for that, and it could invlove the Second Hand being frozen, the fact that relativity would dictate that a second hand, moving faster, would experiance time at a slower rate than an hour hand, the fact that an hour hand represents 'moar time' and a second represents 'less time', etc. Take your pick. bump Link to comment
Wave_Sine Posted July 14, 2011 Author Report Share Posted July 14, 2011 close enough bump Link to comment
Wave_Sine Posted July 16, 2011 Author Report Share Posted July 16, 2011 bump. why even bother? Link to comment
Wave_Sine Posted July 17, 2011 Author Report Share Posted July 17, 2011 bump... really? these cards are so perfect they need no repair? Link to comment
.Exa Posted July 17, 2011 Report Share Posted July 17, 2011 I won't let this topic dieee!!! Those are some good cards, but I'm too lazy to point out minor OCG errors. [color="#C0C0C0"]maybe later[/color] Link to comment
Wave_Sine Posted July 19, 2011 Author Report Share Posted July 19, 2011 not as late bump Link to comment
Wave_Sine Posted July 20, 2011 Author Report Share Posted July 20, 2011 seriously? bump Link to comment
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