おジャマ・キング Posted July 10, 2011 Report Share Posted July 10, 2011 |Negative Magnoid - Jolt|1|SET1|Thunder/Effect|Dark|2||800|800|Once per turn, during your Standby Phase, your opponent takes 300 Damage.| |Positive Magnoid - Healer|2|SET1|Thunder/Effect|Light|2||800|800|Once per turn, during your Standby Phase, gain 300 Life Points.| |Magnoid - Iron Bar|3|SET1|Thunder/Effect|Earth|1||0|1000|Once per turn, you may Tribute this face-up card and Special Summon 1 Level 4 or lower "Magnoid" monster from your Hand or Deck.| |Positive Magnoid - Dealer|4|SET1|Thunder/Effect|Light|5||1000|1000|Once per turn, during your Standby Phase, you may take 500 Damage to draw 1 card.| |Negative Magnoid - Destroyer|5|SET1|Thunder/Effect|Dark|5||1000|1000|Once per turn, during your Standby Phase, you may take 200 Damage to destroy 1 Spell or Trap card your opponent controls.| |Negative Magnoid - Charge Drainer|6|SET1|Thunder/Fusion/Effect|Dark|7||1400|1400|2 "Negative Magnoid" Monsters + 1 "Positive Magnoid" Monster This card can only be Special Summoned from your Extra Deck by sending the above cards from your side of the field or your hand to the Graveyard. (You do not use Polymerization. This Special Summon counts as a Fusion Summon.) Once per turn, you may return this card to the Extra Deck to Special Summon the Fusion Material Monsters used for this card's Fusion Summon. If this card is removed from the field, return it to the Extra Deck. Once per turn, during your Standby Phase, deal 800 Damage to your opponent and gain 400 Life Points.| |Positive Magnoid - Drawing Cleric|7|SET1|Thunder/Fusion/Effect|Light|6||1300|1300|1 "Positive Magnoid" Monster + 1 "Positive Magnoid" Monster This card can only be Special Summoned from your Extra Deck by sending the above cards from your side of the field or your hand to the Graveyard. (You do not use Polymerization. This Special Summon counts as a Fusion Summon.) Once per turn, you may return this card to the Extra Deck to Special Summon the Fusion Material Monsters used for this card's Fusion Summon. If this card is removed from the field, return it to the Extra Deck. Once per turn, during your Standby Phase, gain 300 Life Points and draw 1 card.| |Negative Energy Wave|8|SET1|Spell Card|Spell||Quick-Play|||Tribute 1 face-up "Negative Magnoid" monster on your side of the field. Change the Battle Position of a Monster your opponent controls into Attack Position or face-up Defense Position, and deal 500 damage to your opponent.| |Positive Energy Wave|9|SET1|Spell Card|Spell||Quick-Play|||Tribute 1 face-up "Positive Magnoid" monster on your side of the field. Change the Battle Position of a Monster your opponent controls into Attack Position or face-up Defense Position, and gain 500 Life Points.| |Energy Swap|10|SET1|Spell Card|Spell||Quick-Play|||Return 1 face-up "Positive Magnoid" Monster on your side of the field to the deck and then Special Summon 1 "Negative Magnoid" Monster from your Hand or Deck, or return 1 face-up "Negative Magnoid" Monster you control to the Deck and then Special Summon 1 "Positive Magnoid" Monster from your Hand or Deck.| |Energy Overcharge|11|SET1|Spell Card|Spell||Quick-Play|||Pay 1000 Life Points and select 1 face-up "Magnoid" monster you control. The effect of the selected "Magnoid" monster can be activated twice per turn.| |Positive Magnoid: Attraction|12|SET1|Thunder/Effect|Light|2||800|800|Once per turn, you may Tribute 1 "Positive Magnoid" Monster and 1 "Negative Magnoid" Monster on your side of the field to Special Summon 1 "Magnoid Token" (Thunder-Type/EARTH/Level 5/ATK ?/DEF ?) to your side of the field. The ATK and DEF of the "Magnoid Token" is the combined ATK and DEF of the Monsters Tributed by this card's effect. Once per turn, while "Magnoid Token" is on the field, you may Tribute it to Special Summon the Monsters Tributed by this card's effect to your side of the Field.| |Negative Magnoid: Repel|13|SET1|Thunder/Effect|Dark|2||800|800|You may Tribute this face-up Monster to select and return 1 face-up Monster your opponent controls to the hand and deal damage to your opponent equal to it's DEF.| Link to comment
TaintedXNeko Posted September 24, 2011 Report Share Posted September 24, 2011 bro no one responds to ur post coz it looks like spam/s*** and btw ever heard of the the enter key on ur keyboard? and the space bar? fix this "MESS" and maybe people "Will" comment on the cards.also look at how other post stuff like this... were u in a rush? Link to comment
Premier Alexander Romanov Posted September 24, 2011 Report Share Posted September 24, 2011 [quote name='Cpgamerx' timestamp='1316825293' post='5535730'] bro no one responds to ur post coz it looks like spam/s*** and btw ever heard of the the enter key on ur keyboard? and the space bar? fix this "MESS" and maybe people "Will" comment on the cards.also look at how other post stuff like this... were u in a rush? [/quote] Nothing like a classic example of a pot calling a kettle black. But seriously, this is silly. Look at everyone else's threads, then look at your own, and realize that your thread isn't as popular because your thread is virtually unreadable. Clean up your writing style, or get off the forum. P.S. I'm not the one imposing this, but I am merely illustrating your options. People do not like sloppy writing. Link to comment
NumberCruncher Posted September 24, 2011 Report Share Posted September 24, 2011 I'm about to do you a huge favor, so be appreciative I gave this topic the consideration I did Negative Magnoid - Jolt [DARK/2/Thunder/Effect] Once per turn, during your Standby Phase, your opponent takes 300 Damage. 800/800 Positive Magnoid - Healer [LIGHT/2/Thunder/Effect] Once per turn, during your Standby Phase, gain 300 Life Points. 800/800 Magnoid - Iron Bar [EARTH/1/Thunder/Effect] Once per turn, you may Tribute this face-up card and Special Summon 1 Level 4 or lower "Magnoid" monster from your Hand or Deck. 0/1000 Positive Magnoid - Dealer [LIGHT/5/Thunder/Effect] Once per turn, during your Standby Phase, you may take 500 Damage to draw 1 card.| 1000/1000 Negative Magnoid - Destroyer [DARK/5/Thunder/Effect] Once per turn, during your Standby Phase, you may take 200 Damage to destroy 1 Spell or Trap card your opponent controls. 1000/1000 Negative Magnoid - Charge Drainer [DARK/7/Thunder/Fusion/Effect] 2 "Negative Magnoid" Monsters + 1 "Positive Magnoid" Monster This card can only be Special Summoned from your Extra Deck by sending the above cards from your side of the field or your hand to the Graveyard. (You do not use Polymerization. This Special Summon counts as a Fusion Summon.) Once per turn, you may return this card to the Extra Deck to Special Summon the Fusion Material Monsters used for this card's Fusion Summon. If this card is removed from the field, return it to the Extra Deck. Once per turn, during your Standby Phase, deal 800 Damage to your opponent and gain 400 Life Points. 1400/1400 Positive Magnoid - Drawing Cleric [LIGHT/6/Thunder/Fusion/Effect] 1 "Positive Magnoid" Monster + 1 "Positive Magnoid" Monster This card can only be Special Summoned from your Extra Deck by sending the above cards from your side of the field or your hand to the Graveyard. (You do not use Polymerization. This Special Summon counts as a Fusion Summon.) Once per turn, you may return this card to the Extra Deck to Special Summon the Fusion Material Monsters used for this card's Fusion Summon. If this card is removed from the field, return it to the Extra Deck. Once per turn, during your Standby Phase, gain 300 Life Points and draw 1 card. 1300/1300 Negative Energy Wave Quick-Play Spell Tribute 1 face-up "Negative Magnoid" monster on your side of the field. Change the Battle Position of a Monster your opponent controls into Attack Position or face-up Defense Position, and deal 500 damage to your opponent. Positive Energy Wave Quick-Play Spell Tribute 1 face-up "Positive Magnoid" monster on your side of the field. Change the Battle Position of a Monster your opponent controls into Attack Position or face-up Defense Position, and gain 500 Life Points. Energy Swap Quick-Play Spell Return 1 face-up "Positive Magnoid" Monster on your side of the field to the deck and then Special Summon 1 "Negative Magnoid" Monster from your Hand or Deck, or return 1 face-up "Negative Magnoid" Monster you control to the Deck and then Special Summon 1 "Positive Magnoid" Monster from your Hand or Deck. Energy Overcharge Quick-Play Spell Pay 1000 Life Points and select 1 face-up "Magnoid" monster you control. The effect of the selected "Magnoid" monster can be activated twice per turn. Positive Magnoid: Attraction [LIGHT/2/Thunder/Effect] Once per turn, you may Tribute 1 "Positive Magnoid" Monster and 1 "Negative Magnoid" Monster on your side of the field to Special Summon 1 "Magnoid Token" (Thunder-Type/EARTH/Level 5/ATK ?/DEF ?) to your side of the field. The ATK and DEF of the "Magnoid Token" is the combined ATK and DEF of the Monsters Tributed by this card's effect. Once per turn, while "Magnoid Token" is on the field, you may Tribute it to Special Summon the Monsters Tributed by this card's effect to your side of the Field. 800/800 Negative Magnoid: Repel [DARK/2/Thunder/Effect] You may Tribute this face-up Monster to select and return 1 face-up Monster your opponent controls to the hand and deal damage to your opponent equal to it's DEF. 800/800 Format is officially fixed. Link to comment
Premier Alexander Romanov Posted September 24, 2011 Report Share Posted September 24, 2011 Yay! *claps hands* See? That wasn't so hard! Link to comment
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