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Piracy


Twig

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Successful troll is successful? *crosses fingers*

Don't think he's trolling.

 

And yea, I agree 100% with Dark. The only reason I would ever pirate something is if I can't get it legally, such as Mother 3, or songs that iTunes doesn't carry. The simple fact is that pirating is theft and hurts the industry and costs companies thousands of dollars. If you like a game, support the company by spending money on it, and if you don't have it wait. You aren't losing anything by not playing it.

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Guest Tristan T. Taylor

190005-bigthumbnail.jpg

 

Tbh, if I know a company makes a gargantuan profit from a product I'm ok with piracy, but if I can afford it I won't pirate anything, and I try my best not to pirate much. Sometimes, I'm just an impatient prick.

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Don't think he's trolling.

 

And yea, I agree 100% with Dark. The only reason I would ever pirate something is if I can't get it legally, such as Mother 3, or songs that iTunes doesn't carry. The simple fact is that pirating is theft and hurts the industry and costs companies thousands of dollars. If you like a game, support the company by spending money on it, and if you don't have it wait. You aren't losing anything by not playing it.

http://www.gameproducer.net/images/piracyisnottheft.jpg

 

Piracy != theft.

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1

a : the act of stealing; specifically : the felonious taking and removing of personal property with intent to deprive the rightful owner of it

b : an unlawful taking (as by embezzlement or burglary) of property

2

obsolete : something stolen

3

: a stolen base in baseball

 

or simply

 

the action or crime of stealing

I think it matches b nicely. While you aren't taking a physical copy of the game, you are still taking a copy of the game. And really, the end result is the same, so arguing what it should be called is simple semantics.

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I think it matches b nicely. While you aren't taking a physical copy of the game, you are still taking a copy of the game. And really, the end result is the same, so arguing what it should be called is simple semantics.

The end result is not the same, did you even look at the simple diagram I posted?

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Guest Tristan T. Taylor

One way to view the argument would be that theft involves the physical taking of something from someone else in a manner in which you then own something which they had in the first place. The fact that piracy never takes anything, and merely copies it for the use of others shows that it is not actually theft, but should theoretically fall under its own allocated law.

 

But hey, tom-ay-to tom-ah-to.

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When you steal a car, the same amount of cars have been made and the sam proffit is still made

 

But when you pirate a video game, that means that the video game maker didn't get any profit, and there are more of the game in the world, meaning the video game developer doesn't get any money any more.

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The end result is not the same, did you even look at the simple diagram I posted?

Yes it is. You have a copy of the game and the developers make no profit off of you obtaining it. Seems like the same to me. The difference is the copy the remains all the does it keep them from needing to replace to loss copy.

 

One way to view the argument would be that theft involves the physical taking of something from someone else in a manner in which you then own something which they had in the first place. The fact that piracy never takes anything, and merely copies it for the use of others shows that it is not actually theft, but should theoretically fall under its own allocated law.

You have an idea. I take the idea and use it as my own. Would you say this isn't theft because what I'm taking isn't physical?

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Guest Tristan T. Taylor

You have an idea. I take the idea and use it as my own. Would you say this isn't theft because what I'm taking isn't physical?

I would say that isn't theft. My only point was nit-picking the fact that piracy and theft are theoretically different.

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there is a difference between getting a pirated copy of a bunch of code vs. tangible goods that takes resources and money to build.

How much do you think the disc, booklet, and case cost to make? $15 max and imo that's REALLY pushing it? Yea, even if they have the make x less physical copies the biggest cost to making a game IS the code. When you steal the coding you are taking what makes games so expensive.

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I think if games weren't 60 F**KING DOLLARS piracy would go down. I only burn Dreamcast games because I can't find a lot of them anywhere (and if I can, they end up being an assload of money)

 

Games could cost $1 and there would still be rampant piracy, need I remind you of the charity games bundle that people pirated?

 

You are all horrid people, just saying

 

I agree, yet they still believe they are right. Like I said before, one they can justify their actions, need it make sense or not, then they will not be bothered by their acts

 

How much do you think the disc, booklet, and case cost to make? $15 max and imo that's REALLY pushing it? Yea, even if they have the make x less physical copies the biggest cost to making a game IS the code. When you steal the coding you are taking what makes games so expensive.

 

Eh who cares, its not like people spend long hours making a game and have to go through training and if a game doesn't sell the developer lose their jobs, lets pirate it!

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I just refuse to pay for some expensive crap if I can get it for free. Its really just a virtual copy of someone else's program. They are not loosing profits because if you think about it, if piracy did not exist and softwares were perfectly secured, i would not buy the program because of its cost.

I'm going to call bs on that. I'm 100% sure that if you couldn't pirate games you would simply save up for the games you really want. And even then, some people pirate when they are fully able to buy the game, but they just don't because as you said, why spend money when you can get it for free. Pirating does affect sales, it really is that simple.

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I agree that pirating games isn't the greatest, but pirating music? Well...

 

 

I have 2000 songs on my iPod. No way in hell am I going to spend $2000 dollars on music.

 

I think iTunes overprices their songs, as well...

 

Nevertheless, music piracy still isn't justified. If you can't afford to buy an album of music and burn it to your laptop, or if you can't afford to buy a shitton of music from iTunes, are you really deserving of owning that music? You can always listen to it free on YouTube.

 

The only thing I see that is justifiable with music piracy is video game music, since the soundtracks are only ever released in Japan.

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I'm going to call bs on that. I'm 100% sure that if you couldn't pirate games you would simply save up for the games you really want. And even then, some people pirate when they are fully able to buy the game, but they just don't because as you said, why spend money when you can get it for free. Pirating does affect sales, it really is that simple.

 

When you think about it, in order to pirate a lot of games, a person will probably need to have a fast internet connection. If they can afford those, then they can more than likely afford a game

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If I can't afford it, I can't buy it easy as that.

 

In general, the idea of money and trading goods for money is bullcrap. Its all fueled by greed and thousands are suffering because the corporations and government are greedy.

 

Companies make a product.

Companies set a price for the product.

You can't afford the product.

Don't buy the product.

 

I don't understand what is so hard to understand about that. If you want something, save up the money so you can buy it. If you think it's too expensive for what it's worth, simply don't buy it. I want to buy a nice 7-Series BMW but I'm not going to steal it because I want it that badly.

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Again. there is a major difference between stealing a tangible object compared to a code that is not bounded by resources and money to replicate and sell. Person buys software, the software is downloaded to computer. There is no buying steel and parts and what not to build the product. its already there. You download a copy of that program.

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Again. there is a major difference between stealing a tangible object compared to a code that is not bounded by resources and money to replicate and sell. Person buys software, the software is downloaded to computer. There is no buying steel and parts and what not to build the product. its already there. You download a copy of that program.

You make it sound like just because it isn't tangible it has no value. It has a value, and that's all the resources that were used to end up with the final coding that got used in the game.

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Again. there is a major difference between stealing a tangible object compared to a code that is not bounded by resources and money to replicate and sell. Person buys software, the software is downloaded to computer. There is no buying steel and parts and what not to build the product. its already there. You download a copy of that program.

 

And yet the company is still losing money all the same. They are losing sixty bucks each time someone illegally pirates a video game. I don't care if you are replicating a code or if you are taking an object, the point is that you are taking something that costs money that you didn't pay for yourself. It didn't take sixty bucks to make a video game. If it did, video game companies would be fine with three or four people buying a game and the rest of the world pirating it, since they've made a $180 profit already. Video games cost tens of thousands to dollars to make because of employee costs, because of graphic design engines, because of the cost of programs used to code the game. One video game costs a huge amount of money just to produce, and thus the company needs to sell thousands of tens of thousands of hundreds of thousands of discs before they can break even. Pirating a game is about the same as walking into Nintendo World and stealing a game disc. The disc itself cost maybe fifteen dollars to make, not a huge deal. But the actual code that you are stealing is priced at sixty dollars so that the company can actually make money.

 

And stop thinking about the greedy companies. Yes, companies want a lot of money because a lot of money is good for them. But think of the little guys. There is a little graphic designer that makes enough to sustain himself and his family working for Nintendo. He did the graphics on Super Mario Galaxy 2 and he was proud of his work. But when thousands of people pirate the game, the company starts to lose money and has to start firing people because the company can't afford to pay so many employees. Yeah, corporate scum is really big in the modern-day world. But you act like every cent of profit goes to the guys who are already rich. It's an ignorant belief.

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