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Tera Void


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[font=tahoma, arial, verdana, sans-serif]|Tera Void Dragon|1|ETV|Dragon|Dark|10||2800|2500|This monsters attribute is also LIGHT, FIRE, EARTH, WIND, and WATER. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by its effect. When this card is banished and you have 6 or more monsters with different names (excluding this card) banished, Special Summon it. Once during each of your Standby Phases while you control this face-up card place 1 "VOID" Counter on this card (MAX 10) for each face-down card you control. During each End Phase both players banish the top cards from there Deck equal to the amount of "VOID" Counters on this card. During each of your Main Phase 1 you can remove "VOID" Counter's from this card to banish cards on the field equal to the amount of VOID counters removed, if this effect was activated you cannot conduct your Battle Phase this turn.|

|Tera Void|2|ETV|Spell Card|Spell||Field|||Once during each Standby Phase pay 300 Life Points (this is not optional). All cards that would be sent to the Graveyard or Deck are banished instead.|


|Tera Void Canceler|||Spellcaster|Dark|3||1200|600|This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is banished.While you control this face-up monster, when a monster would be destroyed by a card effect, you can pay 600 Life points to negate the effect. This cannot be used for a tribute or for a Synchro Summon.|

|Tera Void Reloader|||Spell Card|Spell|||||This cards effect is not affected by "Tera Void". Select 1 "Tera Void" monster you control and add it to your Deck (the Deck is then shuffled), draw up to 2 card(s).|


|Tera Void King|||Warrior|Dark|6||2300|1300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is banished and there are 2 or more banished monsters with different names (excluding this card). Once per turn while you control this face-up card select 1 card that has been banished and add it to its owners hand, Until the End Phase of this turn, this card gains the selected cards name and effect.|

|Tera Void Judge|||Warrior|Dark|4||1400|1400|This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is removed from play. During each of your turns you can remove from play the top card from your Deck to flip a face-down monster you control face-up (Flip effects are not activated at this time) or flip a face-up monster you control face-down.|

|Tera Void Jester|||Warrior|Dark|3||700|700|This card cannot be Normal Summoned or Set. This card can only be Special Summoned when this card is banished. Once during each of your Standby Phases while you control this face-up card destroy 1 card on the field, your opponent then draws 1 card.|

|Tera Void Tunnel|||Spell Card|Spell||Quick-Play|||Select 2 "Tera Void" monsters from your Deck and banish them (the Deck is the shuffled).|

|Tera Void Queen|||Spellcaster|Dark|5||2000|1500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is banished and there are 1 or more banished monster cards with different names (excluding this card). When a card effect would target a "Tera Void" monster you control, you can banish this card to negate the effect and destroy it.|

|Wrath of the Tera Void King!|0|SET0|Trap Card|Trap||Countinious|||This card can only be activated when there is a "Tera Void King" in your Graveyard. Special Summon 1 "Tera Void King" from your Graveyard ignoring Summoning conditions. Any card sent to the Graveyard is considered to be banished instead.|[/font]
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[font=tahoma, arial, verdana, sans-serif]I may reveal more.[/font]
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[font=tahoma, arial, verdana, sans-serif]FYI Judge IS overpowered and I know it.[/font]
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Why would you use tera void over macro cosmos? I might have missed one, but i don't see any cards looking to abuse void's to deck becomes banish effect. The cost of 300 becomes alot very quickly when your paying during both player's turns, so it doesn't seem worth it. Wrath's "considered to be banished" sounds really weird. Is it another macro or an odd maiden of the aqua-esque effect?

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[quote name='Legionnaire' timestamp='1310529259' post='5350338']
Why would you use tera void over macro cosmos? I might have missed one, but i don't see any cards looking to abuse void's to deck becomes banish effect. The cost of 300 becomes alot very quickly when your paying during both player's turns, so it doesn't seem worth it. Wrath's "considered to be banished" sounds really weird. Is it another macro or an odd maiden of the aqua-esque effect?
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Wrath is strange and I'm glad you noticed.

The cards sent to the graveyard while its on the field are [b]considered[/b] to be banished. They arn't actually banished though. This is like a middle finger to the opponent because of the mind games. Cards like Call of the Haunted and monster reborn are completely shut down because of it.

As for Tera Void, Macro can't do anything to Glads, or cards that add cards to the deck, while Tera Void can.

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