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[Golden Sun] Elemental Summons


Umbra

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Zagan, Great King of Hell
EARTH
Fiend
4 / 2400 / 2200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 1 EARTH and 1 FIRE monster in your Graveyard. When this card is Summoned, inflict 200 damage to your opponent for each monster they control.

Megaera, Erinys of Jealousy
WIND
Fairy
4 / 2200 / 2400
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 1 FIRE and 1 WIND monster in your Graveyard. When this card is Summoned, select 1 monster your opponent controls: take control of it until the End Phase.

Flora, Flower Goddess
WIND
Plant
5 / 2500 / 2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 1 EARTH and 2 WIND monsters in your Graveyard. When this card is Summoned: Special Summon 1 monster from your Graveyard. If this card would leave the field, you can destroy the Summoned monster instead.

Moloch, Sacrificial King
WATER
Warrior
5 / 2500 / 2200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 2 WATER and 1 WIND monsters in your Graveyard. When this card is Summoned, change all monsters your opponent controls to Defense Position. Until the End Phase, all monsters you control inflict piercing damage.

Ulysses, Hero of Old
FIRE
Spellcaster
6 / 2700 / 2200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 2 FIRE and 2 WATER monsters in your Graveyard. When this card is Summoned, you can decrease this card's ATK by multiples of 500, until the End Phase: this card gains one additional attack for each multiple this turn.

Haures, Prince of Hell
EARTH
Fiend
7 / 2900 / 2400
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 3 EARTH and 2 FIRE monsters in your Graveyard. When this card is Summoned, until the End Phase the effects of all face-up monsters your opponent controls are negated. During the turn this card is Summoned, you can destroy 1 card you control to destroy 1 card your opponent controls.

Crystallux, Guardian of the Opera House
EARTH
Dragon
7 / 2800 / 2400
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 3 EARTH and 2 WATER monsters in your Graveyard. When this card is Summoned, monsters you control cannot be destroyed until your next Standby Phase.

Eclipse, the Sun-Devourer
WIND
Dragon
7 / 2800 / 2600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 3 WIND and 2 WATER monsters in your Graveyard. When this card is Summoned, destroy a number of Spell / Trap Cards on the field equal to the number of monsters you control. This card gains 200 ATK for each of your cards destroyed by this effect.

Coatlique, Mother of the Gods
WATER
Reptile
8 / 2400 / 3200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 3 WATER and 3 WIND monsters in your Graveyard. When this card is Summoned, increase your Life Points by 500 for each of your banished cards.

Daedalus, Master Blacksmith
FIRE
Warrior
9 / 3300 / 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 3 EARTH and 4 FIRE monsters in your Graveyard. During the End Phase of the turn this card is Summoned, inflict 3000 damage to your opponent.

Azul, Drake of the Deep Sea
WATER
Sea-Serpent
9 / 3200 / 2800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 3 EARTH and 4 WATER monsters in your Graveyard. When this card is Summoned, banish it and destroy all cards on the field. During your Standby Phase, if you control no monsters, you can return this banished card to your side of the field.

Catastrophe, Bringer of the End
WIND
Warrior
10 / 3500 / 3200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 3 FIRE and 5 WIND monsters in your Graveyard. When this card is Summoned, banish all cards on the field.

Charon, Ferryman of the Underworld
DARK
Fiend
12 / 4500 / 3800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 2 WIND and 8 EARTH monsters in your Graveyard. When this card is Summoned, banish a number of cards from the top of your opponent's Deck equal to the number of cards in their Graveyard.

Iris, Messenger of Divinity
LIGHT
Fairy
12 / 4500 / 3800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 4 WATER and 9 FIRE monsters in your Graveyard. When this card is Summoned, Special Summon as many monsters from your Graveyard as possible. Then, increase your Life Points by the total ATK or DEF of all monsters you control, whichever is higher.
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I like most of the design on all the monsters. Megaera and Iris are the ones I don't like effect-wise.

Megaera is pretty broken since it is pretty easy to get 1 EARTH and 1 FIRE monster in Grave while being a Tribute to the Doomed/Change of Heart in Monster form.

By the time you use Iris, you will not have many monsters in your Graveyard (if any at all) to use her effect. You want her to be a duel-finishing move. If you have her revival effect use the Banish Zone instead of the Graveyard, then she would be worth using.

9.5/10
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Megaera and Daedalus [relic from an older version that needed to be fixed anyway] redesigned.

EDIT: Fixed Azul so that it no longer offers indefinite field-nukes.

Remember that Iris was fairly useless in both games, as you had to defeat the most difficult bosses in the game to obtain them in the first place; consider this a homage to that. Not to mention that even if you can't use the effect, you get a 4,5k ATK-stick that's also Honestable. That's worth something in my book.
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