.Exa Posted July 7, 2011 Report Share Posted July 7, 2011 [color="#FF8C00"]SDPI-EN001 – Emperor of the Ice Barrier (Ultra Rare) SDPI-EN002 – Statue of the Ice Barrier (Super Rare) SDPI-EN003 – Cleric of the Ice Barrier (Super Rare) SDPI-EN004 – Dance Princess of the Ice Barrier SDPI-EN005 – Strategist of the Ice Barrier SDPI-EN006 – Dai-sojo of the Ice Barrier SDPI-EN007 – Dewdark of the Ice Barrier SDPI-EN008 – Cryomancer of the Ice Barrier SDPI-EN009 – Medium of the Ice Barrier SDPI-EN010 – Caravan of the Ice Barrier SDPI-EN011 – Defender of the Ice Barrier SDPI-EN012 – Spellbreaker of the Ice Barrier SDPI-EN013 – Numbing Grub in the Ice Barrier SDPI-EN014 – General Gantala of the Ice Barrier SDPI-EN015 – General Raiho of the Ice Barrier SDPI-EN016 – Samurai of the Ice Barrier SDPI-EN017 – Sacred Spirit of the Ice Barrier SDPI-EN018 – Warlock of the Ice Barrier SDPI-EN019 – Geomancer of the Ice Barrier SDPI-EN020 – Mother Grizzly[/color] [color="#9ACD32"]SDPI-EN021 – The Ice Boundary SDPI-EN022 – Medallion of the Ice Barrier (x2) SDPI-EN023 – Magic Triangle of the Ice Barrier SDPI-EN024 – Mirror of the Ice Barrier SDPI-EN025 – Book of Moon SDPI-EN026 – Moray of Greed SDPI-EN027 – United We Stand SDPI-EN028 – Double Summon SDPI-EN029 – Terraforming SDPI-EN030 – Mind Control SDPI-EN031 – Giant Trunade[/color] [color="#FF00FF"]SDPI-EN032 – Ice Barrier's Counter Strategy SDPI-EN033 – Mirror Force SDPI-EN034 – Solemn Warning SDPI-EN035 – Gozen Match SDPI-EN036 – Trap Stun SDPI-EN037 – Bottomless Trap Hole SDPI-EN038 – Call of the Haunted SDPI-EN039 – Counter Counter[/color] NEW CARDS: Emperor of the Ice Barrier Level 9/WATER/Warrior/Effect This card cannot be Special Summoned. Once per turn: Target 1 card you control and 1 card your opponent controls. Return your targeted card to your hand, and shuffle your opponent's targeted card to the Deck. You cannot Summon monster(s) until the end of this turn's Main Phase 2. This effect cannot be chained to. ATK: 2800/DEF: 1350 -- Statue of the Ice Barrier Level 4/WATER/Rock/Effect Neither player can Set monsters. When a monster is Normal Summoned to your opponent's side of the field: Both players discard 1 card; your opponent discards 1 card. ATK: 1600/DEF: 1300 -- Cleric of the Ice Barrier Level 3/WATER/Warrior/Tuner FLIP: Target card in your opponent's hand is banished until your opponent's 2nd End Phase after this effect's activation. ATK: 1000/DEF: 1500 -- The Ice Boundary Field Spell Card Once per turn, when an „Ice Barrier“ monster is sent to the Graveyard: Send the top card of your Deck to the Graveyard; Select and apply 1 of the following effects: *Return 1 Level 4 or lower „Ice Barrier“ monster from your Graveyard to your hand, other than the sent monster. *Destroy 1 card on the field. -- Ice Barrier's Counter Strategy Counter Trap Card Activate only if you control a face-up „Ice Barrier“ monster(s): Negate the attack of your opponent's monster and destroy all face-up Attack Position monsters your opponent controls OR the activation of a Spell/Trap card and destroy it. If this face-down card is destroyed: Banish the card that destroyed this card. OCG fixes and comments appreciated. Link to comment
Time Psyduck Posted July 7, 2011 Report Share Posted July 7, 2011 Deck looks nice. I know relatively little about Ice Barriers, but the decklist looks OK. Emperor is nice - it's tricky to summon, but it's a nice +1, and the effect to stop other Ice Barrier summons is a decent cost. The only thing of concern is that it just may result in it being run alone, so that the limitations don't apply. Also, should the targeting be a cost? (this allows one or other side of the effect to fizzle if a mandatory effect were to activate. It won't usually be an issue, since the effect can't be chained to, but there's probably a situation where it would matter). Statue is nice against things like Plants and Worms, and the discarding is nice to simplify things, but maybe either make it optional or have both players discard at resolution, so Divine Wrath doesn't result in you just losing a card). Cleric is OK. It's helpful for disruption, and it's balanced. It's good, it just somehow seems a little underwhelming. Ice Boundary is awesome. Speeds up the deck and either recycles or gives free destruction, and makes your opponent think twice about destroying things. It may actually be too good - maybe only let each effect activate once a turn, so you can't ram your monsters to clear your opponent's field or something. Counter Strategy is more awesome support. Either a Mirror Force or costless Dark Bribe? That's enough on it's own, but the fact that destroying it face-down turns it into one of those "lose 1 theme card, draw 2 cards" cards lots of themes have as well just makes it fantastically flexible. Maybe have to make your opponent have to destroy it for the last effect though, to prevent abuse with MST/Scrap Dragon/whatever. Link to comment
.Exa Posted July 8, 2011 Author Report Share Posted July 8, 2011 Edited some cards, and added a little bit more original effect for Counter Strategy and restricted ALL Summons for Emperor. Someone else? Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.