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Structure Deck: Protect the Ice Barrier!


.Exa

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[color="#FF8C00"]SDPI-EN001 – Emperor of the Ice Barrier (Ultra Rare)
SDPI-EN002 – Statue of the Ice Barrier (Super Rare)
SDPI-EN003 – Cleric of the Ice Barrier (Super Rare)
SDPI-EN004 – Dance Princess of the Ice Barrier
SDPI-EN005 – Strategist of the Ice Barrier
SDPI-EN006 – Dai-sojo of the Ice Barrier
SDPI-EN007 – Dewdark of the Ice Barrier
SDPI-EN008 – Cryomancer of the Ice Barrier
SDPI-EN009 – Medium of the Ice Barrier
SDPI-EN010 – Caravan of the Ice Barrier
SDPI-EN011 – Defender of the Ice Barrier
SDPI-EN012 – Spellbreaker of the Ice Barrier
SDPI-EN013 – Numbing Grub in the Ice Barrier
SDPI-EN014 – General Gantala of the Ice Barrier
SDPI-EN015 – General Raiho of the Ice Barrier
SDPI-EN016 – Samurai of the Ice Barrier
SDPI-EN017 – Sacred Spirit of the Ice Barrier
SDPI-EN018 – Warlock of the Ice Barrier
SDPI-EN019 – Geomancer of the Ice Barrier
SDPI-EN020 – Mother Grizzly[/color]
[color="#9ACD32"]SDPI-EN021 – The Ice Boundary
SDPI-EN022 – Medallion of the Ice Barrier (x2)
SDPI-EN023 – Magic Triangle of the Ice Barrier
SDPI-EN024 – Mirror of the Ice Barrier
SDPI-EN025 – Book of Moon
SDPI-EN026 – Moray of Greed
SDPI-EN027 – United We Stand
SDPI-EN028 – Double Summon
SDPI-EN029 – Terraforming
SDPI-EN030 – Mind Control
SDPI-EN031 – Giant Trunade[/color]
[color="#FF00FF"]SDPI-EN032 – Ice Barrier's Counter Strategy
SDPI-EN033 – Mirror Force
SDPI-EN034 – Solemn Warning
SDPI-EN035 – Gozen Match
SDPI-EN036 – Trap Stun
SDPI-EN037 – Bottomless Trap Hole
SDPI-EN038 – Call of the Haunted
SDPI-EN039 – Counter Counter[/color]

NEW CARDS:

Emperor of the Ice Barrier
Level 9/WATER/Warrior/Effect
This card cannot be Special Summoned. Once per turn: Target 1 card you control and 1 card your opponent controls. Return your targeted card to your hand, and shuffle your opponent's targeted card to the Deck. You cannot Summon monster(s) until the end of this turn's Main Phase 2. This effect cannot be chained to.
ATK: 2800/DEF: 1350

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Statue of the Ice Barrier
Level 4/WATER/Rock/Effect
Neither player can Set monsters. When a monster is Normal Summoned to your opponent's side of the field: Both players discard 1 card; your opponent discards 1 card.
ATK: 1600/DEF: 1300

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Cleric of the Ice Barrier
Level 3/WATER/Warrior/Tuner
FLIP: Target card in your opponent's hand is banished until your opponent's 2nd End Phase after this effect's activation.
ATK: 1000/DEF: 1500

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The Ice Boundary
Field Spell Card
Once per turn, when an „Ice Barrier“ monster is sent to the Graveyard: Send the top card of your Deck to the Graveyard; Select and apply 1 of the following effects: *Return 1 Level 4 or lower „Ice Barrier“ monster from your Graveyard to your hand, other than the sent monster. *Destroy 1 card on the field.

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Ice Barrier's Counter Strategy
Counter Trap Card
Activate only if you control a face-up „Ice Barrier“ monster(s): Negate the attack of your opponent's monster and destroy all face-up Attack Position monsters your opponent controls OR the activation of a Spell/Trap card and destroy it. If this face-down card is destroyed: Banish the card that destroyed this card.

OCG fixes and comments appreciated.
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Deck looks nice. I know relatively little about Ice Barriers, but the decklist looks OK.

Emperor is nice - it's tricky to summon, but it's a nice +1, and the effect to stop other Ice Barrier summons is a decent cost. The only thing of concern is that it just may result in it being run alone, so that the limitations don't apply. Also, should the targeting be a cost? (this allows one or other side of the effect to fizzle if a mandatory effect were to activate. It won't usually be an issue, since the effect can't be chained to, but there's probably a situation where it would matter).

Statue is nice against things like Plants and Worms, and the discarding is nice to simplify things, but maybe either make it optional or have both players discard at resolution, so Divine Wrath doesn't result in you just losing a card).

Cleric is OK. It's helpful for disruption, and it's balanced. It's good, it just somehow seems a little underwhelming.

Ice Boundary is awesome. Speeds up the deck and either recycles or gives free destruction, and makes your opponent think twice about destroying things. It may actually be too good - maybe only let each effect activate once a turn, so you can't ram your monsters to clear your opponent's field or something.

Counter Strategy is more awesome support. Either a Mirror Force or costless Dark Bribe? That's enough on it's own, but the fact that destroying it face-down turns it into one of those "lose 1 theme card, draw 2 cards" cards lots of themes have as well just makes it fantastically flexible. Maybe have to make your opponent have to destroy it for the last effect though, to prevent abuse with MST/Scrap Dragon/whatever.
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