Time Psyduck Posted July 7, 2011 Report Share Posted July 7, 2011 So, as a change from the structure decks, here's a starter deck, centred around Synchro and Xyz summons. Starter Deck: Age of Unity Cover Card: Massive Knight An excellent way for new players to learn the game Includes 16 new cards Includes a number of reprints of previously difficult to obtain cards [b][color="#FFD700"]YSAU-EN001 Cosmo Queen YSAU-EN002 Gem-Knight Sapphire YSAU-EN003 Alien Shocktrooper YSAU-EN004 Frostosaurus YSAU-EN005 Dunames Dark Witch[/color] [color="#FF8C00"]YSAU-EN006 Rising Bard [color="#000000"](NEW)[/color] YSAU-EN007 Teamwork Warrior [color="#000000"](NEW)[/color] YSAU-EN008 Stone Mage [color="#000000"](NEW)[/color] YSAU-EN009 Gail, Maiden of the Whirlwind [color="#000000"](NEW)[/color] YSAU-EN010 Sky-High Falcon [color="#000000"](NEW)[/color] YSAU-EN011 Insect Chevalier [color="#000000"](NEW)[/color] YSAU-EN012 Flea Rat [color="#000000"](NEW)[/color] YSAU-EN013 Marauding Captain YSAU-EN014 Rose, Warrior of Revenge YSAU-EN015 Whirlwind Weasel YSAU-EN016 Goblindbergh YSAU-EN017 Giant Rat YSAU-EN018 Flying Kamikiri #1 YSAU-EN019 Quick-Span Knight YSAU-EN020 Twin-Headed Behemoth[/color] [color="#20B2AA"]YSAU-EN021 Breath of Life [color="#000000"](NEW)[/color] YSAU-EN022 Card Cycling [color="#000000"](NEW)[/color] YSAU-EN023 Dimensional Healing [color="#000000"](NEW)[/color] YSAU-EN024 Smashing Ground YSAU-EN025 Creature Swap YSAU-EN026 Monster Reincarnation YSAU-EN027 Unprecedented Wind YSAU-EN028 Mystical Space Typhoon YSAU-EN029 Star Changer YSAU-EN030 Gravity Axe - Grarl[/color] [color="#C71585"]YSAU-EN031 Break Blast [color="#000000"](NEW)[/color] YSAU-EN032 Material Recycling [color="#000000"](NEW)[/color] YSAU-EN033 Raigeki Break YSAU-EN034 Miracle's Wake YSAU-EN035 Call of the Haunted YSAU-EN036 Seven Tools of the Bandit YSAU-EN037 Trap Hole YSAU-EN038 Mirror Force YSAU-EN039 Dust Tornado YSAU-EN040 Jar of Greed[/color] YSAU-EN041 Massive Knight (Ultra Rare) (NEW) YSAU-EN042 Deep Moon Archfiend (Super Rare) (NEW) [color="#C0C0C0"]YSAU-EN043 Gaia Knight, Dragon Champion [color="#000000"](Super Rare) (NEW)[/color] YSAU-EN044 High Sun Archlord [color="#000000"](Super Rare) (NEW)[/color][/color][/b] [spoiler=Monsters]Rising Bard Level 3 WIND/Warrior/Tuner When this card is used as a Synchro Material or Xyz Material Monster: You can make this card's level 4. ATK 1400/DEF 1700 Teamwork Warrior Level 3 EARTH/Warrior/Effect This card gains 100 ATK for each other monster you control. ATK 1400/DEF 700 Stone Mage Level 3 EARTH/Rock/Tuner Once per Turn, when this card is in face-up Attack Position: This card cannot be destroyed by battle. ATK 1500/DEF 1000 Gail, Maiden of the Whirlwind Level 4 Wind/Psychic/Effect When this face-up Attack Position monster would be destroyed by battle: It is not destroyed, and is changed to face-up Defense Position. ATK 1300/DEF 1700 Sky-High Falcon Level 4 WIND/Winged Beast/Effect If this card does not declare an attack: Your opponent's monsters cannot target this card for an attack during your opponent's next Battle Phase. ATK 1500/DEF 1000 Insect Chevalier Level 4 WIND/Insect/Effect If this card attacks an EARTH monster: This card gains 300 ATK during the Damage Step only. If this card is attacked by an EARTH monster: It loses 300 ATK during the Damage Step only. ATK 1700/DEF 700 Flea Rat Level 3 EARTH/Beast/Effect If this card is destroyed by battle: The monster that destroyed this card loses 1000 ATK and DEF. ATK 1100/ DEF 0[/spoiler] [spoiler=Spells]Breath of Life Normal Spell Select 1 Level 4 or lower WIND monster in your Graveyard; Special Summon it it face-up Defense Position. It's effect is negated. During the End Phase: Banish the card summoned by this effect. Card Cycling Normal Spell Return the top Monster Card in your Graveyard to the bottom of your Deck. Then, draw 1 card, and send 1 card in your hand to the Graveyard. Dimensional Healing Continuous Spell When you Summon a monster from your Extra Deck: Gain 800 Life Points.[/spoiler] [spoiler=Traps]Break Blast Continous Trap When a Synchro or Xyz monster is destroyed by battle and sent to the Graveyard: Destroy 1 card your opponent controls. Material Recycling Normal Trap When 1 or more Synchro or Xyz Material Monsters are sent to your Graveyard: Select 1 of those monsters and add it to your hand.[/spoiler] [spoiler=Xyzs]Massive Knight Rank 4 EARTH/Warrior/Xyz/Effect 2 Level 4 Monsters This card gains 300 ATK and DEF for each Xyz Material Monster attached to it. If one or more monsters you control would be destroyed by a card effect: You can detach 1 Xyz Material Monster from this card; Negate that effect. If this card would be destroyed by battle: Detach 1 Xyz Material Monster from this card; It is not destroyed by that battle. ATK 2200/DEF 1400 Deep Moon Archfiend Rank 3 WATER/Fiend/Xyz/Effect 2 Level 3 monsters. Once per turn: You can detach 1 Xyz Material Monster from this card; send 1 monster your opponent controls to the Graveyard. If you activate this effect: This card cannot declare an attack this turn. ATK 1900/ DEF 1100[/spoiler] [spoiler=Synchros]Gaia Knight, Dragon Champion Level 7 WIND/Dragon/Synchro/Effect 1 Tuner + 1 or more non-Tuner monsters. This card inflicts Piercing Battle Damage. ATK 2600/DEF 2100 High Sun Archlord Level 6 FIRE/Fairy/Synchro/Effect 1 Tuner + 1 or more non-Tuner monsters. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monsters Level or Rank x100. ATK 2400/DEF 600[/spoiler] Link to comment
~British Soul~ Posted July 7, 2011 Report Share Posted July 7, 2011 it's official, you have inspired me to make my own Starter/Structure decks *runs off to make one* Link to comment
.Exa Posted July 7, 2011 Report Share Posted July 7, 2011 My huge comment: The cards seem ok. [spoiler='Monsters']Rising Bard: Could be abused as a Tuner, but nice. Teamwork Warrior: A good card, can't reach very much ATK for a Level 3 monster. Feels balanced. Stone Mage: Is good, a Tuner, but you wrote fac[b]c[/b]e-up. Gail, Maiden of the Whirlwind: Don't have much to say, good effect, ATK and DEF. Although it could work as good as a LV3. Sky-High Falcon: A funny condition for a your-opponent-cannot-attack effect, but it's okay. Insect Chevalier: I don't know why you chose EARTH, but a solid ATK and DEF so it doesn't matter. Flea Rat: Your opponent could go with stronger monsters at this card so they don't be at a huge loss, but if you Set it, your opponent might attack with a weaker monster, so you might not sometimes profit from it's effect.[/spoiler] [spoiler='Spells']Monster Reset: Basically a weaker version of Pot of Avarice, although maybe just a tad too weak, but it's just my opinion. (Pot of Benevolence does the same thing, just so you know) Card Cycling: I don't get the point of this card, and it feels kinda complicated. But prevents you from decking out, and it returns only monsters. Dimensional Healing: Simple and usable - I like it.[/spoiler] [spoiler='Traps'] Break Blast - Meh, but fits in the theme. Can't comment much on it though. Material Recycling - Good, works well. You wrote [b]Select 1 [i]on[/i] those[/b], instead of [b]of[/b].[/spoiler] [spoiler='Extra Deck Stuffz'] Massive Knight: Can lose its Xyz materials very fast, so a card that recycles Xyz materials would be useful in a Deck. ATK gain feels balanced. (P.S. - You wrote detatch instead of detach). Deep Moon Archfiend - Seems good as a Tribute to the Doomed with a body (yeah I know, now I think that I shouldn't have said that Xyz Materials should be recycled). Gaia Knight, Dragon Champion - A clean and a simple effect. Me likey. High Sun Archlord - I like how it cannot inflict very much damage, and works on Ranks too, instead of just Levels. [/spoiler] So that's it, and there are just some minor errors, so 9.9/10 You inspired me to make some decks. Link to comment
Time Psyduck Posted July 7, 2011 Author Report Share Posted July 7, 2011 Thanks. The typos have been corrected. Insect Chevalier's effect applies to EARTH because EARTH and WIND are opposites, like LIGHT/DARK or WATER/FIRE. The spells were the part that were hardest to come up with. I've replaced Monster Reset, because it was a bit similar to the first part of Card Cycling. I'd also forgotten about Pot of Benevolence. I've added a restriction to Deep Moon Archfiend. It's effect doesn't actually destroy, so it avoids Stardust and the like, and it's a Rank 3 and thus relatively easy to get out, so I felt it needed some restrictions. Link to comment
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