infinitysqrd Posted July 6, 2011 Report Share Posted July 6, 2011 [font="Arial Black"][b][size="2"]Bllanck Exiler of the Dark World[/size][/b][/font] [i]Fiend[/i] [i]LV[/i] 1 [i]ATK[/i] 100 [i]DEF[/i] 100 [u]Effect[/u] This card cannot be destroyed by battle. If this card is discarded by the effect of a monster you control you can banish that monster to special summon this card to your opponent's side of the field in Attack position. When this attack position card battles a monster you can discard two cards to remove it from play until the end phase. Link to comment
Time Psyduck Posted July 7, 2011 Report Share Posted July 7, 2011 It's either broken or terrible. Used as it seems to be intended to, it's bad. Not many Dark World monsters discard, and of those that do the only one you'd really be OK losing is Celri, which has better targets. The banishment and indestructibility may well be used against you, and you don't want to drop your entire hand when your opponent sets it off. Morphing Jar at least gets you a new hand - if this dropped all your spells you've gained nothing and have nothing to recover with. However, setting it on your own field makes it broken. It's a Spirit Reaper than banishes whatever flips it, can move to ATK to banish something else, and when your opponent finds a way around it, or you tribute/synchro/bounce for Grapha you nuke their entire hand. Link to comment
infinitysqrd Posted July 7, 2011 Author Report Share Posted July 7, 2011 When I made this card I thought you would want to discard it that way you have a low ATK target for your high ATK monsters, but I see what you mean. Any suggestions on how to fix it? Link to comment
Time Psyduck Posted July 7, 2011 Report Share Posted July 7, 2011 Make it any discard effect, lose the banishing (both to summoning and what it battles), and make it the opponent selecting and discarding a single card. Also consider making it when it goes to the grave from the field, so returning to the hand or removal from play won't set it off (especially the former, because returning a Dark World monster is the cost to summon Grapha). That way it either acts as a spirit reaper that makes your opponent discard something when it dies, or as an easy way to your opponent's life points that lets you activate another monster's full effect when your opponent gets rid of it. Link to comment
infinitysqrd Posted July 9, 2011 Author Report Share Posted July 9, 2011 I made it so that it had to be in attack position to get the banish effect also I took out the discard hand effect, so is it better? Link to comment
Time Psyduck Posted July 9, 2011 Report Share Posted July 9, 2011 It's a bit better, but it still relies on monster effects. Dark Worlds only run one other monster that discards cards (and even then not all the time), and have better things to do with it than banish it for this. It needs to be usable when discarded by any effect, and not be a -1 to give your opponent a monster they could use against you or just Tribute/Synchro to get something else that would be a problem for you. Discarding as a cost doesn't have much synergy with the other Dark Worlds. A temporary removal is fair, but it would be more flexible if the effect was "[i]after Damage Calculation[/i] you can discard 1 card [b]and[/b] banish [i]that monster[/i] until the End Phase." Saying "and" means you can use it to discard other Dark Worlds. It's pretty costly, especially if you target their big monster, so it's not unfair, but it gives DWs another option to discard. The other parts noted just clarify what happens - as is it reads as if it removes itself, rather than your opponent's monster. 1 card because dropping two can be a bit abusable, especially with the stuff that summons itself. Link to comment
infinitysqrd Posted July 9, 2011 Author Report Share Posted July 9, 2011 how would the OCG go? Link to comment
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