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Ojama Support


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Started playing Ojama's on DN the other day and I liked them, so I decided to give them support and a wicked boss monster.



Ojamarization

Quick-Play Spell

Discard 1 "Ojama" card. Send, from either your field hand or Extra Deck to the Graveyard, Fusion Material Monsters that are listed on a "Ojama" Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and Effect Monsters' effects cannot be activated in response to this cards activation.

[spoiler=Ojamarization Notes] Basically its a more specific Super Poly thats in many ways are even better then Super Poly. I figured Ojama's as a whole would love this card so i made it.[/spoiler]

Ojamaniac

Monster/Fusion/Effect

Level 6

ATk 0 /Def 2900

1"Ojama" monster + 1 "Ojama" card

This card gains the effects of the Fusion Materials used to Fusion Summon this card while it's on the field or in the Graveyard. Once per turn, you can send any number of "Ojama" cards from your hand for this card to gain 500 ATK per card sent by this effect.
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Hmm, a little help for Ojamarization OCG

Ojamarization

Quick-Play Spell Card

Discard 1 "Ojama" card. Send, [b]from your Field / Hand / Extra Deck[/b] to the Graveyard, Fusion Material Monsters that are listed on a "Ojama" Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and Effect Monsters' effects cannot be activated in response to this cards activation.

For Ojamaniac, how 'bout making it gain DEF instead of ATK?
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[quote name='maximate' timestamp='1309682119' post='5329981']
Hmm, a little help for Ojamarization OCG

Ojamarization

Quick-Play Spell Card

Discard 1 "Ojama" card. Send, [b]from your Field / Hand / Extra Deck[/b] to the Graveyard, Fusion Material Monsters that are listed on a "Ojama" Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and Effect Monsters' effects cannot be activated in response to this cards activation.

[b]For Ojamaniac, how 'bout making it gain DEF instead of ATK?[/b]
[/quote]

Bold: Sry but no, Ojama Country only switches the ATK & DEF. Not the boosts they get.
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[quote name='♥ D.A._ϯɨå Håʀʀɨbel ♥' timestamp='1309649593' post='5328947']
Started playing Ojama's on DN the other day and I liked them, so I decided to give them support and a wicked boss monster.



Ojamarization

Quick-Play Spell

Discard 1 "Ojama" card. Send, from either your field hand or Extra Deck to the Graveyard, Fusion Material Monsters that are listed on a "Ojama" Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and Effect Monsters' effects cannot be activated in response to this cards activation.

[spoiler=Ojamarization Notes] Basically its a more specific Super Poly thats in many ways are even better then Super Poly. I figured Ojama's as a whole would love this card so i made it.[/spoiler]

Ojamaniac

Monster/Fusion/Effect

Level 6

ATk 0 /Def 2900

1"Ojama" monster + [b]1 "Ojama" card[/b]

This card gains the effects of the Fusion Materials used to Fusion Summon this card while it's on the field or in the Graveyard. Once per turn, you can send any number of "Ojama" cards from your hand for this card to gain 500 ATK per card sent by this effect.
[/quote]

Does this mean Ojama Delta Hurricane is useable for a fusion material?
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