infinitysqrd Posted July 2, 2011 Report Share Posted July 2, 2011 Skull Servant Decks will be scoffed at no more with these cards [size="2"][font="Arial Black"]Knight of the Wights[/font][/size] Attribute: DARK Type: ZOMBIE LV: 3 ATK: 1000 DEF: 500 [u]Effect [/u] While in the graveyard this cards name is treated as "Skull Servant". When a level three or lower Zombie type monster you control battles a Defense position monster whose DEF is lower than the ATK of the attacking Zombie type monster, inflict the difference to your opponent as battle damage. [size="2"][font="Arial Black"]Mediator of the Skull King[/font][/size] Attribute: DARK Type: ZOMBIE LV: 2 ATK: 600 DEF: 400 [u]Effect[/u] You take no battle damage involving level three or lower Zombie type monsters. While in the graveyard this cards name is treated as "Skull Servant". [size="2"][font="Impact"]Bone Barrage[/font][/size] Quick Play Spell [u]Lore[/u] Remove from play all "Skull Servants" in your graveyard. Inflict damage to your opponent equal to the number of "Skull Servants" removed from play X 300. [font="Impact"][size="2"][u]Skull Block[/u][/size][/font] Counter Trap [u]Lore[/u] Activate only when your opponent selects a level three or lower zombie type monster as an attack target, remove from play one "Skull Servant" in your graveyard and negate the attack. Tell me what needs the most work. More Support on the way. Link to comment
Lonk Posted July 2, 2011 Report Share Posted July 2, 2011 Hmmmm, I'm pretty sure "Skull Servent while in the Graveyard is not a monster". Also, use Level 3 instead of Level 3. Bone Barrage is seriously underpowered. You get rid of King's advantage just for a slight burn? Skull Block seems pretty meh. Give it destruction in addition to the banish and you are good. Needs a way to get Skull Servents into grave quickly and a way to recycle them back from banish zone to graveyard. Overall, 7.75/10 Link to comment
infinitysqrd Posted July 2, 2011 Author Report Share Posted July 2, 2011 Thanks for the advice and BTW the phrase This cards name is treated as "Skull Servant" while in the graveyard means while it is in the graveyard it's name is treated as Skull Servant, to me it seems simple enough Link to comment
FF Fan Posted July 3, 2011 Report Share Posted July 3, 2011 I wish the Dark world field card could work on zombies. Link to comment
Lonk Posted July 3, 2011 Report Share Posted July 3, 2011 [quote name='infinitysqrd' timestamp='1309647975' post='5328881'] Thanks for the advice and BTW the phrase This cards name is treated as "Skull Servant" while in the graveyard means while it is in the graveyard it's name is treated as Skull Servant, to me it seems simple enough [/quote] I said that because you put the quotations in the wrong place (lol). Link to comment
infinitysqrd Posted July 3, 2011 Author Report Share Posted July 3, 2011 [quote name='ZeroChill' timestamp='1309661076' post='5329420'] I said that because you put the quotations in the wrong place (lol). [/quote] Oops and fixed thnks Link to comment
Time Psyduck Posted July 3, 2011 Report Share Posted July 3, 2011 Knight of the Wights looks simple but rather effective if someone tries to shield a powered-up King. It's won't help much else very often, but it's a nice way to end things quicker. Mediator looks nice but as far as I can see it's effect is only going to push it up your opponent's list of things to kill, so I can't see it being that effective. Bone Barrage is unimpressive. Unless you have Wightmares or something in hand to recharge your King, it's a big loss for a fairly minor burn. It being a quick-play might give it some interesting uses if your opponent is paying life points to keep other cards on the field, but aside from that it's not really much use. I'd change the lore to: Remove from play all "Skull Servants" in your graveyard. Inflict damage to your opponent equal to the number of cards removed from play by this effect X 300. This stops people claiming that, since Lady in Wight/Wightmare/Your new cards no longer count as Skull Servants when removed from play, they only take damage from the three original Skull Servant cards. Skull Block is redundant. There are plenty of cards that do what it does, only better and without cost. The only thing giving it any sort of edge is that it's a counter trap, and thus decree/trap stun proof, but even there Negate Attack is still superior, and the fact is 99% of the time no-one will care about you stopping one attack at the cost of 1000 ATK from your King. It seriously needs another effect to make it worth running. Link to comment
infinitysqrd Posted July 3, 2011 Author Report Share Posted July 3, 2011 Thnxs for the advise everyone now here are 2 more cards. [font="Arial Black"][size="2"]Skull Behmoth[/size][/font] Attribute: DARK Type: ZOMBIE LV: 3 ATK: 900 DEF: 900 [u]Effect[/u] While in the graveyard, this card's name is treated as Skull Servant. Once per turn you can discard one Zombie type monster to double the original ATK and DEF of this card until the End Phase. [size="2"][font="Impact"]Trial of the Skull Servants[/font][/size] Countinuos Spell [u]Lore[/u] Once per turn you can, discard one level three or lower monster in your hand, add one level three or lower monster from your graveyard to your deck shuffle, and, draw a card; then send the top card of your deck to the graveyard. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.