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Revolution of Nature


Dragon7OP

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[img]http://img39.imageshack.us/img39/1491/322015pd.jpg[/img]
Lore:
If this card is used as Synchro Material for the Synchro Summon of a Plant-Type Synchro, when that monster attacks, your opponent cannot activate Spell or Trap cards until the end of the Damage step.

[img]http://img812.imageshack.us/img812/9873/322015.jpg[/img]
Lore:
During your Standby Phase, gain 500 Life Points for every Plant-type monster in your graveyard.


[img]http://img696.imageshack.us/img696/2443/322015p.jpg[/img]
Lore:
All of your opponent's monsters inflict Piercing Damage to you. This card cannot be destroyed by battle.
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[quote name='Godfather Zandaa' timestamp='1309607239' post='5327724']
The first 2 cards are decent, but I don't get Vengeful Nature's effect. Why would you want your opponent's monsters be able to inflict Piercing Damage to you?
[/quote]

Effect balance. Maybe not the best. Give me a bit to work on it.
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Hmm, good cause there are not a lot of Plant Synchro Monster out there

Some help for Vengeful Nature...

"All of your opponent's monsters inflict Piercing Damage to you. All of your Plant-Type monsters cannot be destroyed by battle."

How 'bout that? :blink:

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