Dragon7OP Posted July 1, 2011 Report Share Posted July 1, 2011 [img]http://img39.imageshack.us/img39/1491/322015pd.jpg[/img] Lore: If this card is used as Synchro Material for the Synchro Summon of a Plant-Type Synchro, when that monster attacks, your opponent cannot activate Spell or Trap cards until the end of the Damage step. [img]http://img812.imageshack.us/img812/9873/322015.jpg[/img] Lore: During your Standby Phase, gain 500 Life Points for every Plant-type monster in your graveyard. [img]http://img696.imageshack.us/img696/2443/322015p.jpg[/img] Lore: All of your opponent's monsters inflict Piercing Damage to you. This card cannot be destroyed by battle. Link to comment Share on other sites More sharing options...
Dragon7OP Posted July 2, 2011 Author Report Share Posted July 2, 2011 Bump Link to comment Share on other sites More sharing options...
Sander Posted July 2, 2011 Report Share Posted July 2, 2011 The first 2 cards are decent, but I don't get Vengeful Nature's effect. Why would you want your opponent's monsters be able to inflict Piercing Damage to you? Link to comment Share on other sites More sharing options...
Dragon7OP Posted July 2, 2011 Author Report Share Posted July 2, 2011 [quote name='Godfather Zandaa' timestamp='1309607239' post='5327724'] The first 2 cards are decent, but I don't get Vengeful Nature's effect. Why would you want your opponent's monsters be able to inflict Piercing Damage to you? [/quote] Effect balance. Maybe not the best. Give me a bit to work on it. Link to comment Share on other sites More sharing options...
maximate Posted July 2, 2011 Report Share Posted July 2, 2011 Hmm, good cause there are not a lot of Plant Synchro Monster out there Some help for Vengeful Nature... "All of your opponent's monsters inflict Piercing Damage to you. All of your Plant-Type monsters cannot be destroyed by battle." How 'bout that? Link to comment Share on other sites More sharing options...
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