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Cloister

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[quote name='Silas Angel' timestamp='1310971690' post='5365453']
@D.A. were you taught in 6th grade by the hacky sackers of 8th grade too? =P

@Cpt, if you have cockatrice downloaded, I could play you tomorrow or Tuesday sometime.

As for a tourny, I say I'm in. =)
[/quote]

I was taught more or less by my grade mates in 7th grade.

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I wanted to make a custom card, so here goes!

Bounceback
{3}
Instant
Return 1 Artifact your opponent controls to his or her hand. If a creature you control was tapped this turn, return a non-basic land your opponent controls to his or her hand.

Artificial Rage
{2}
Enchantment
Cumulative Upkeep {1}
All Tokens get Trample, Haste and Vigilance.

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[quote name='shelds9' timestamp='1311010067' post='5366364']
I wanted to make a custom card, so here goes!

Bounceback
{3}
Instant
Return 1 Artifact your opponent controls to his or her hand. If a creature you control was tapped this turn, return a non-basic land your opponent controls to his or her hand.

Artificial Rage
{2}
Enchantment
Cumulative Upkeep {1}
All Tokens get Trample, Haste and Vigilance.
[/quote]

Bounce back is the better of the 2 imo.

Not a fan of Cumulative Upkeep :\

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[spoiler=Alright so this is what I have for my "A Burning Forest" Deck]

Artifacts 1

1x Sphinx-Bone Wand

Creatures 13

4x Birds of Paradise
2x Liege of the Tangle
2x Omnath, Locus of Mana
2x Oracle of Mul Daya
3x Scute Mob

Enchantment 2

2x Gigantiform

Instant 9

2x Comet Storm
4x Lightning Bolt
1x Searing Blaze
1x Spawning Breath
1x Unstable Footing

Land 24

1x Bojuka Bog
3x Evolving Wilds
9x Forest
9x Mountain
2x Rootbound Crag

Plainswalker 1

1x Garruk Wildspeaker

Sorcery 10

2x Ancient Stirrings
2x Cultivate
2x Explore
2x Flame Slash
2x Irresistible Prey
[/spoiler]

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Sure I wouldn't mind testing it tomorrow.

My reasoning for Sphinx is that Instant/Sorcery make up about 3rd of my Deck. Even though it's pretty pricey it can be what cripples my opponent. Imagine, hording 2-3 Lightning Bolts. The Deck it'self can stall for mana or mass a ton in just a few turns. Plus it has a few low mana cost drawers not to mention it's burning side. Do I think the Deck has room for improvement? Most definitely but I think it's up to a good start at the very least.

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Well I'm not the one to say anything bad about it.
BTW, in my spare time I decided to make a Myr Deck. Because, oh well, myrs are epic.

So far it's like this

Creatures (24)
x4 Myr Galvanizer
x2 Myr Battlesphere
x4 Myrsmith
x4 Gold Myr
x2 Indomitable Archangel
x4 Palladium Myr
x4 Shimmer Myr

Enchantments/Sorceries (10)
x4 Splinter Twin
x4 Holy Strenght
x2 Quest for the Holy Relic

Artifacts (10)
x2 Myr Reservoir
x4 Voltaic Key
x2 Myr Turbine
x4 Basilisk Collar


Lands (0)
x16 Plains

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[quote name='.Cpt Awesome' timestamp='1311045548' post='5367991']
Well I'm not the one to say anything bad about it.
BTW, in my spare time I decided to make a Myr Deck. Because, oh well, myrs are epic.

So far it's like this

Creatures (20)
x4 Myr Galvanizer
x2 Myr Battlesphere
x4 Myrsmith
x4 Gold Myr
x2 Indomitable Archangel
x4 Palladium Myr

Enchantments/Sorceries (so far 4, but it's not complete)
x4 Splinter Twin

Artifacts (6)
x2 Myr Reservoir
x4 Voltaic Key
x2 Myr Turbine


Lands (0)
oh well, I haven't thought about lands yet, but should be quite simple

Total (so far 30 x:)

if you have any thoughts, share, I know it's not that good
[/quote]

Are you going for a pure colorless Myr build?

EDIT: Also Shimmer Myr is a must

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