Snatcher Posted June 29, 2011 Report Share Posted June 29, 2011 I designed this card to help make fusion more viable. It may be OP'd but I'll leave that up to the experts. This is my first card, but that doesn't mean anyone needs to be gentle with the criticism. I would like to know any way I could improve or balance this card. [img]http://img813.imageshack.us/img813/1060/334903.jpg[/img] During your Main Phase, you can activate this card by sending it from your Deck to the Graveyard. Select 1 Fusion monster in your Extra Deck. Send Fusion Material Monsters that are listed on that card from your hand or your side of the field to the Graveyard, and Special Summon the selected Fusion Monster from your Extra Deck. The Monster that was Special Summoned by this effect cannot attack this turn. You cannot Normal Summon a monster this turn. Only 1 "Subterfusion" can be activated per turn. Link to comment Share on other sites More sharing options...
Ren✧ Posted June 29, 2011 Report Share Posted June 29, 2011 This card is extremely OP'ed. Maybe make it so that the Fusion Summoned monster's effect is negated and it cannot attack the turn it is Summoned. Besides being OP'ed there are some OCG errors in the card. Post the lore to make corrections easier. 5/10 Link to comment Share on other sites More sharing options...
Snatcher Posted June 29, 2011 Author Report Share Posted June 29, 2011 [quote name='Nightwing the Dark Falcon' timestamp='1309361066' post='5319557'] This card is extremely OP'ed. Maybe make it so that the Fusion Summoned monster's effect is negated and it cannot attack the turn it is Summoned. Besides being OP'ed there are some OCG errors in the card. Post the lore to make corrections easier. 5/10 [/quote] The lore is now posted, so I will be able to undo my errors. Also, thanks for the advice. I like the idea of the Fusion Monster being not able to attack on the first turn summon. I think that was a rule in the anime at one point. As for effect negation, doesn't that seem a little steep? Synchro monsters don't even need a spell card to summon and their effects are usually game-breaking. Link to comment Share on other sites More sharing options...
Doom Chaos Posted June 29, 2011 Report Share Posted June 29, 2011 During your Main Phase, you can activate this card by sending it from your Deck to the Graveyard. Select 1 Fusion monster in your Extra Deck. Send Fusion Material Monsters that are listed on that card from your hand or your side of the field to the Graveyard, and Special Summon the selected Fusion Monster from your Extra Deck. That should be the correct OCG. Link to comment Share on other sites More sharing options...
Snatcher Posted June 29, 2011 Author Report Share Posted June 29, 2011 [quote name='Doom Chaos' timestamp='1309363475' post='5319647'] During your Main Phase, you can activate this card by sending it from your Deck to the Graveyard. Select 1 Fusion monster in your Extra Deck. Send Fusion Material Monsters that are listed on that card from your hand or your side of the field to the Graveyard, and Special Summon the selected Fusion Monster from your Extra Deck. That should be the correct OCG. [/quote] Thank you. Link to comment Share on other sites More sharing options...
Ren✧ Posted June 29, 2011 Report Share Posted June 29, 2011 Okay I took into your earlier points and then I thought of a way to make it more balanced. [color=#474747][font=tahoma, verdana, arial, sans-serif][size=2]During your Main Phase, you can activate this card by sending it from your Deck to the Graveyard. Select 1 Fusion monster in your Extra Deck. Send Fusion Material Monsters that are listed on that card from your hand or your side of the field to the Graveyard, and Special Summon the selected Fusion Monster from your Extra Deck. The Monster that was Special Summoned by this effect cannot attack this turn. You cannot Normal Summon a monster this turn. Only 1 "Subterfusion" can be activated per turn.[/size][/font][/color] [color=#474747][font=tahoma, verdana, arial, sans-serif][size=2] [/size][/font][/color] [color=#474747][font=tahoma, verdana, arial, sans-serif][size=2]i added the last 2 sentences in an attempt to make it more balanced. I don't know, I just don't like the idea of being able to fuse 3 times in one turn if you have 3 of these in the deck. [/size][/font][/color] [color=#474747][font=tahoma, verdana, arial, sans-serif][size=2] [/size][/font][/color] [color=#474747][font=tahoma, verdana, arial, sans-serif][size=2] [/size][/font][/color] Link to comment Share on other sites More sharing options...
Love of Ghibli Posted June 29, 2011 Report Share Posted June 29, 2011 I agree with the above statement that this card needs some kind of drawback otherwise the card is broken. I think the only necessary drawback is that you should only be able to activate one a turn. I mean fusing is general is a pretty tough choice because it takes at least 3 cards for you to get one. Link to comment Share on other sites More sharing options...
Snatcher Posted June 29, 2011 Author Report Share Posted June 29, 2011 [quote name='Nightwing the Dark Falcon' timestamp='1309371763' post='5319909'] Okay I took into your earlier points and then I thought of a way to make it more balanced. [color=#474747][font=tahoma, verdana, arial, sans-serif][size=2]During your Main Phase, you can activate this card by sending it from your Deck to the Graveyard. Select 1 Fusion monster in your Extra Deck. Send Fusion Material Monsters that are listed on that card from your hand or your side of the field to the Graveyard, and Special Summon the selected Fusion Monster from your Extra Deck. The Monster that was Special Summoned by this effect cannot attack this turn. You cannot Normal Summon a monster this turn. Only 1 "Subterfusion" can be activated per turn.[/size][/font][/color] [color=#474747][font=tahoma, verdana, arial, sans-serif][size=2] [/size][/font][/color] [color=#474747][font=tahoma, verdana, arial, sans-serif][size=2]i added the last 2 sentences in an attempt to make it more balanced. I don't know, I just don't like the idea of being able to fuse 3 times in one turn if you have 3 of these in the deck. [/size][/font][/color] [color=#474747][font=tahoma, verdana, arial, sans-serif][size=2] [/size][/font][/color] [color=#474747][font=tahoma, verdana, arial, sans-serif][size=2] [/size][/font][/color] [/quote] Duly noted. Link to comment Share on other sites More sharing options...
おジャマ・キング Posted June 29, 2011 Report Share Posted June 29, 2011 Future Fusion, except it's all the cards in your deck. GIVE IT A 4000 LP COST ER SUMTHIN 6.5/10 Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted June 29, 2011 Report Share Posted June 29, 2011 [quote name='MBArceus' timestamp='1309387646' post='5320651'] Future Fusion, except it's all the cards in your deck. GIVE IT A 4000 LP COST ER SUMTHIN 6.5/10 [/quote] It's not a FuFu, it's a poly that activates from the deck. I honestly don't see a need for the attack and summoning restriction that everybody's putting in. Heroes don't need this as they love Miracle Fusion and King of the Swamp is essentially this card already, and the only other fusion heavy decks can't even use poly. Roids would love this, but Connection zone is so much stronger than this. It would be a decent tech, but I don't see the reason why everybody's freaking out. Link to comment Share on other sites More sharing options...
Veniet Posted June 30, 2011 Report Share Posted June 30, 2011 Hey, I used that pic too, hehe. I like it, but I agree with Nightwing on this one. I apologize for not being able to offer advice on the matter to better this, but I can tell you're coming up with solutions. *bows* Link to comment Share on other sites More sharing options...
Sleepy Posted June 30, 2011 Report Share Posted June 30, 2011 [quote name='Miror B.' timestamp='1309391631' post='5320821'] It's not a FuFu, it's a poly that activates from the deck. I honestly don't see a need for the attack and summoning restriction that everybody's putting in. Heroes don't need this as they love Miracle Fusion and King of the Swamp is essentially this card already, and the only other fusion heavy decks can't even use poly. Roids would love this, but Connection zone is so much stronger than this. It would be a decent tech, but I don't see the reason why everybody's freaking out. [/quote] I agree with the above. Card is ok without attack or Summoning drawbacks. It would be slightly better than Polymerization sometimes, what about it? Doesn't make it broken. Link to comment Share on other sites More sharing options...
Mugendramon Posted June 30, 2011 Report Share Posted June 30, 2011 I love how it's an [i]inverse[/i] FuFu, only you'll actually use this for Fusion Summoning. Link to comment Share on other sites More sharing options...
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