maximate Posted August 3, 2011 Report Share Posted August 3, 2011 [quote name='Lexadin' timestamp='1312384985' post='5410348'] So that you'll win this round should be enough. Making them Anti-Synchro would just be a bonus. [/quote] Oww, kay.. I'm still trying to make those cards asap Link to comment Share on other sites More sharing options...
Lexadin Posted August 3, 2011 Author Report Share Posted August 3, 2011 Good to hear. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted August 4, 2011 Report Share Posted August 4, 2011 [spoiler=Astral, the Great Defender] [img]http://img96.imageshack.us/img96/2424/128884k.jpg[/img] [i]Sent out by the Human Race, this great machine is the last of the Galactic Defense Squad. Some say he took the powers of all his comrades when they died to become an unstoppable force. There is no challenge he cannot overcome.[/i] IC: Daemon[/spoiler] [spoiler=Electric Overcharge! ] [img]http://img191.imageshack.us/img191/7650/128884.jpg[/img] [i]When this card is activated: Place it in your Field Spell Zone. This card is treated as a Field Spell Card. LIGHT monsters gain ATK equal to their Level x 300. When a Level 4 or lower LIGHT monster attacks or is attacked by a Synchro monster: Increase its ATK equal to the difference in Level x 200 until the end of the Battle Phase.[/i] IC: Daemon[/spoiler] [spoiler=Photon Defense Unit] [img]http://img833.imageshack.us/img833/1518/128884e.jpg[/img] [i]You take no Battle Damage from battles involving LIGHT monsters. When a LIGHT monster attacks or is attacked: You can send the top 4 cards from your Deck to the Graveyard; decrease the ATK of 1 monster your opponent controls equal to the combined Level of the sent monsters x 250. (Spell/Trap Cards are treated as Level 0). If any of the sent cards were Spell Cards: Destroy 1 Spell/Trap card. If any of the sent cards were Trap Cards: You can take control of 1 Continuous Spell card your opponent controls.[/i] IC: HP Doom[/spoiler] [spoiler=Play Book] [u][b]Main Phase 1[/b][/u] Activate "Electric Overcharge!" "Astral, the Great Defender" gains 1200 ATK (1600 ---> 2800). [b][u]Battle Phase[/u][/b] Declare an attack with "Astral, the Great Defender" Activate "Electric Overcharge!" effect. Activate and chain with "Photon Defense Unit" The top 4 cards from your Deck is sent to the Graveyard (for the sake of this situation, it'll be 2 Level 5 LIGHT Monsters, a Trap, and a Spell). "Red Nova Dragon" loses 2500 ATK (6500 ---> 4000) "Imperial Iron Wall" is destroyed You take control of "Wave Motion Cannon" "Electric Overcharge" effect is applied. "Astral, the Great Defender" gains 1600 ATK (2800 ---> 4400) "Astral, the Great Defender" destroys "Red Nova Dragon" (5400 ---> 5000) [b][u]Main Phase 2[/u][/b] Use "Wave Motion Cannon" effect (5000 ---> 0)[/spoiler] I had to do a lot of effect editing to make this work. Also, situational combos FTW! Link to comment Share on other sites More sharing options...
Big Lez Posted August 6, 2011 Report Share Posted August 6, 2011 haha im gonna participate on the next contest (i dont host StStA Contests anymore..lex does a good job ), i guess The 3rd turns cards will gain good ratings i guess.. Link to comment Share on other sites More sharing options...
maximate Posted August 7, 2011 Report Share Posted August 7, 2011 Finally, my entry for the third[sub] [/sub]round: [Spoiler=Galactic Invader - Cygnal Squad (Monster)] [img]http://img803.imageshack.us/img803/9262/33695.jpg[/img] Honed their skills in limitless space, the main squad of Veraltair are ordered to invade the galaxies. With unmatched strength among the universe, the world are being put into a horrible despair.[/spoiler] [Spoiler=Galactical Bind (Spell)] [img]http://img819.imageshack.us/img819/9262/33695.jpg[/img] Can only be activated at the start of your Main Phase 1. Flip all face-down Spell or Trap cards on the field. If there are 2 or more face-up Continuous Spell or Trap Cards: Put 2 Galactic Counters on all face-up monsters. Set all cards flipped by this card effect.[/spoiler] [Spoiler=Spatial Impact (Trap)] [img]http://img228.imageshack.us/img228/9262/33695.jpg[/img] Can only be activated while you control face-up Normal Monster(s). If there is no face-up Normal Monster: Destroy this card. Each of these can be activated once per turn: ·Remove 2 Galactic Counters from 1 face-up monster: It gains ATK equal to the total ATK of all monsters attached to it until the End Phase. ·Remove 2 Galactic Counter from 1 face-up monster: Attach it as a Xyz Material to 1 face-up monster. During the End Phase: Banish all monsters affected by this card's effects.[/spoiler] [Spoiler=Play Book] [u][b]Main Phase 1:[/b][/u] -Activate [b]"Galactical Bind"[/b] -Chain it with [b]"Spatial Impact"[/b] (our opponent can chain it with [b]"Imperial Iron Wall"[/b] if they want to, cause it won't change much) -[b]"Galactical Bind"[/b] effects resolve, flipping all face-down Spell or Trap cards & because there are more than 2 Continuous Spell or Trap Cards, put 2 Galactic Counters on [b]"Red Nova Dragon"[/b] & [b]"Galactic Invader - Cygnal Squad"[/b]. Then, Set all cards flipped by this effect. -Activate [b]"Spatial Impact"[/b] 2nd effect: Remove 2 Galactic Counters from [b]"Red Nova Dragon"[/b] -> Attach [b]"Red Nova Dragon"[/b] to [b]"Galactic Invader - Cygnal Squad"[/b] -Activate [b]"Spatial Impact"[/b] 1st effect: Remove 2 Galactic Counters from [b]"Galactic Invader - Cygnal Squad"[/b] -> [b]"Galactic Invader - Cygnal Squad"[/b] gains ATK equal to the total ATK of all monsters (Red Nova Dragon) attached to it. [b]([/b][b]1900 + 3500 -> 5400)[/b] [u][b]Battle Phase:[/b][/u] [b]"Galactic Invader - Cygnal Squad"[/b] declare a Direct Attack to finish the game [b](LP: 5400 - 5400 -> 0 = Exact Damage Win)[/b] [u][b]For Your Information:[/b][/u] [u]-[b]"Galactical Bind"[/b] last effects which Set cards back: Set cards cannot be activated during the same turn it was Set.[/u] So if our opponent didn't activate his [b]"Imperial Iron Wall"[/b], it will be flipped by this card effect and will be Set back later. It cannot be activated until the next turn. Useful for flipping cards like [b]"Bottomless Traphole"[/b], [b]"Solemn Warning"[/b], [b]"Torrential Tribute"[/b], etc. -For [b]"Spatial Impact"[/b] balancing, we need to use Normal Monster so it wouldn't be too imba. [/spoiler] May the final round be the best part Link to comment Share on other sites More sharing options...
Neo-MasterX Posted August 11, 2011 Report Share Posted August 11, 2011 *calls LEX on the phone* Yo, LEX, you are in hell again? Come on, it's no time to tan your skin! Link to comment Share on other sites More sharing options...
Lexadin Posted August 11, 2011 Author Report Share Posted August 11, 2011 *sigh* I've returned. Y'know. I'm actually busier in my vacation then I was during schooldays. Hehehe. Link to comment Share on other sites More sharing options...
Neo-MasterX Posted August 11, 2011 Report Share Posted August 11, 2011 [quote name='Lexadin' timestamp='1313058819' post='5432783'] *sigh* I've returned. Y'know. I'm actually busier in my vacation then I was during schooldays. Hehehe. [/quote] I posted that before I knew that you were back and that about busy I totally believe you, not sure if I mistook the laughing but anyway welcome back and I hope you don't vanish again. Link to comment Share on other sites More sharing options...
Lexadin Posted August 12, 2011 Author Report Share Posted August 12, 2011 Thanks, now if you would be so kind to send me your results we can almost finish this. Link to comment Share on other sites More sharing options...
Neo-MasterX Posted August 12, 2011 Report Share Posted August 12, 2011 [quote name='Lexadin' timestamp='1313149749' post='5435561'] Thanks, now if you would be so kind to send me your results we can almost finish this. [/quote] Sent, now we just have to wait for that murderer Link to comment Share on other sites More sharing options...
Neo-MasterX Posted August 12, 2011 Report Share Posted August 12, 2011 So when will the results be up? This was the final round right? Link to comment Share on other sites More sharing options...
newhat Posted August 13, 2011 Report Share Posted August 13, 2011 I don't understand "Your opponent must respond, if possible". Do they have to activate any Set Spells or Traps they control? Do they have to use something like Shi En if they have it? Link to comment Share on other sites More sharing options...
Lexadin Posted August 15, 2011 Author Report Share Posted August 15, 2011 @Newhat: No it's more that he/she have to activate the cards they control when possible. [center] [spoiler=Results] [spoiler=Cursed Reaction] Vanilla: 9.1/10 Spell: 7.4/10 Trap: 8.1/10 Total: 8.2/10 [/spoiler] [spoiler=Mr. Striker] Vanilla: 8.7/10 Spell: 8.2/10 Trap: 8/10 Total: 8.3/10 [/spoiler] [spoiler=maximate] Vanilla: 5.8/10 Spell: 8.2/10 Trap: 7.5/10 Total: 7.2/10 [/spoiler] [/spoiler] Congratulations to Mr.Striker. Who won this contest. Also congratulations to Cursed Reaction who became 2nd. And last but not least, congratulations to maximate who became 3rd. [/center] Link to comment Share on other sites More sharing options...
.Rai Posted August 15, 2011 Report Share Posted August 15, 2011 0.1 of a point between Mr Striker and I Congrats. Great contest, Lex. Link to comment Share on other sites More sharing options...
Big Lez Posted August 15, 2011 Report Share Posted August 15, 2011 haha funny..Strikers Average was pretty much my rating xD Link to comment Share on other sites More sharing options...
Lexadin Posted August 15, 2011 Author Report Share Posted August 15, 2011 [quote name='Cursed Reaction' timestamp='1313403339' post='5444592'] 0.1 of a point between Mr Striker and I Congrats. Great contest, Lex. [/quote] Yeah, I noticed it. Thanks. [quote name='Jack Slater' timestamp='1313403661' post='5444598'] haha funny..Strikers Average was pretty much my rating xD [/quote] Lol, didn't notice that. Link to comment Share on other sites More sharing options...
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