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Fine then, his name will be John and I love him like my own kin... except for the obvious fact but I'll stop myself there.

 

P.S. I'm gonna be on the road moving to upstate NY on Thursday, Friday, and probably Saturday so I might only get in 1 IC post a day late at night for those days if you start up soon.

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By posting this form and message, I am stating that I have read all applicable parts of the RP and know exactly what I am getting into. I will not complain/object if I am denied or requested to make changes.

[spoiler=Jack of Spades – Striker (Aesirson)]Code Name: Jack of Spades

Real Name: Simon Reid

Age: 17

Gender: Male

Role: Striker (Melee)

 

Appearance: About 6.2 feet tall and with an athletic build, Simon weighs 159 Ibs. His skin is rather pale, but not "basement dwellerish" pale. He has short, slicked and charcoal hair and small eyes with heterochromatia iridum, resulting in his right eye being brown and the left one hazel. He does also have a rather large, clean-shaved chin. The area stretching from his right shoulder down to the end of his back is covered by nasty burns.

Clothing: His casual attire consists of a black jacket and a pair of jeans, really. With this he wears sneakers and a pair of gloves. He does also wear a pair of round glasses. During missions he wears a visor instead of glasses.

Personality: Simon is not the kind of person many would want as a friend. While he's not mean or anything like that he has no sense of humor, nor does he understand any kind of sarcasm or irony. He knows that he doesn't, though, and sometimes comment "If that was sarcasm I didn't get it." and the like when he suspects that someone is sarcastic or is telling a joke.

 

He's very intelligent, and knows what is right and what is wrong. He would never break a rule, but he would gladly break a bone on someone who deserves it. Ignorance irritates him extremely and doesn't hesitate to correct anyone who makes even the smallest of mistakes, even if it's a very bad situation to play teacher.

 

When it comes to making choices, Simon will go for the lesser of two evils, even if it means the death of a close friend. If the choice is between, as an example, two kinds of food, however, he can think for hours before deciding which one he wants.

 

While he's interested in women, he prefers to not talk about them and doesn't openly show affection to anyone.

Quirks: He talks to himself when he's thinking, something that he isn't aware off. It's either this or he stands quite, locking the rest of the world out when he's doing his thinking. Another thing he does is that he always says what he think about something or someone, sometimes resulting in awkward situations.

 

Armory: You would expect a man of Simon's occupation to wield a sword or staff of some sort, right? Instead, Simon uses two Khopesh-like weapons, and also carries a belt of different kind of chemicals which may come in handy during combat, interrogation and such things.

Skills: Mathematical genius, he can do any kind of calculations within his head, although this may leave him standing for a while looking dumbstruck. He's also a genius when it comes to chemicals, as he usually use them in combat. He knows how to create the deadliest of poisons and the most efficient of truth serums, to name a few.

 

 

Please tell me if I have to improve on some point. He's probably not what you expected your Melee Striker to be, so if there's anything wrong with that too I would be happy to change it.

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Dark Hero Flashman: Pending.

- I’m confused by what you mean by the barrel “solidifying.” Wouldn’t just using the hollow barrel itself be as effective?

- You can add one more skill.

- (As a side note, why is it that whenever people make teenage characters, they’re immediately taller than six feet? Just a curiosity.)

 

Aesirson: Pending.

- Expand on your personality some more.

- I appreciate the creativity with the bone saw, but let’s face it. You’re a member of a government organization who prioritizes capturing over killing targets in most circumstances, and dismembering them is illegal under many laws (past and future). Plus, bone saws don’t have much of a cutting edge: you might prick someone, but you’d need to hold them down to do damage, which isn’t what close combat is about. Please change to something more conventional. (Heck, you can even use your bare fists if you’re so inclined.)

- Uniforms are supposed to be just that – uniform. If it’s what I’m imagining, you’ll see why having tighter clothing is an advantage on the first mission. This is my fault, partially, because I should've relabeled the line in the application.

 

Also, we’re gonna need at least two female characters.

 

EDIT: AngryBird, re-reserved until July 2.

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- In theory it could work, but with it being cyber punky, I thought it would be cool to have a metal alloy that can go from hollow, allowing a projectile to pass through it, to solid metal, making it more durable than just a hollow tube. I can tweak it if you want.

- If I could honestly think of one, I would put it.

- Side note noted, and I was basing it off of a refernce to my father, who at the age of 18 ish was and still is in fact 6'3"

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But isn't it one of each? O_o

 

From what I've read he hasn't accepted you yet. (At least, from what I read.)

 

And knowing Rinne, if it's still in the accepting phase and another app comes along, he'll just choose which one is better. So I still have a chance at nabbing the spot. :33

 

That and he made no rebuttal to me working on a Defender's app.

 

[spoiler=Two of Clubs – Defender (Battle Fenrir)]

Code Name: Two of Clubs

Real Name: Kayle Dubois

Age: 18

Gender: Female

Role: Defender

 

Appearance:Kayle stands at 5’8 with blonde hair reaching her shoulders, hazel eyes, light skin, and a very athletic build. She weighs in at the average weight for a girl her age, or at least that’s what she claims. Considering her athletic build, well-toned abs, arms, and legs, she could weigh a bit heavier. Outside of that there’s nothing unusual, she does usually keep her hair in a tight ponytail to avoid difficulties in the EXO-F91. (She’s also a C-Cup, just sayin’)

 

Clothing: For casual cloths she prefers a simple white tank top with jeans and tattered, military style boots. She also sports black fingerless cloves, and it’s also not entirely uncommon to see her with a leather jacket and a plaid shirt. The Clubs symbol can be found on the back of her jacket, and on her gloves.

 

Personality: Kayle is quiet but not meek or shy, she responds when spoken to and can get very aggressive if pressured. She’s also very loyal to her team and CARDS, while she comes off as tough or even scary, deep down she’s actually very concerned with everyone. She doesn’t want to become a liability to her friends and co-workers, thus she works very hard in doing her job as a Defender. In combat she is aggressive, fearless, and very, very threatening. Yet it is easy to get under her skin, and if one were only to do a bit of trash talking, they would find that she gets mad fast.

 

Kayle is actually mentally unstable due to long exposure to the EXO-F91, and the engineers that regularly maintain and study the suit say that she could go off at any minute; where at first CARDS wanted to equip the suit with as much weaponry as possible, they’re now stripping it down to a very basic form in case Kayle were to ever go off during a mission. While the mental instability is not obvious at first, it becomes obvious after the dreaded Six Minute Mark during combat. After six minutes of action, Kayle becomes much more aggressive; caring less and less about the mission objective and her teammates.

 

Quirks: In terms of quirks, Kayle has an issue with her figure and constantly wonders if she’s working out enough. She does this not only out of self-esteem, but also because she does always need to be physically prepared to handle the suit. She also does not react well to embarrassment, often physically abusing anyone who would dare to embarrass her.

 

Armory:

Kayle's 'signature' armament is an Exoskeleton unit. EXO-F91, or her 'suit of armor' is her main method of doing her job. It's made of a dark grey metal, which covers the entire armor besides the visor, which is a pure white. Its legs are thick and like the majority of the armor, plated. On the backside of the legs are miniature personal boosters, which allow her to 'hover dash' for a few seconds. She only hovers an inch or so off the ground, nothing great. The arms of the suit are especially thick, two piston like poles extend out of the elbow portion. The gauntlets have 'lines' running across them, which light up to signify if they're powered or not. The head of the suit is V-shaped and pointed backwards, with two tubes coming out under the 'spikes' of the head. The tubes lead to the backpack unit on the back, which can provide oxygen to Kayle if needed, powers the majority of the suit, and also possess two stronger boosters that allow Kayle to effectively, 'ram' targets.

 

Her gauntlets are her main weapon; it can take power from the back unit to disperse electricity in close range, or overheat itself to 'melt' the enemy. (at the cost of her gauntlets being unusable.) The large pistons that start from the elbow can be loaded, allowing the gauntlet to act as a pile bunker, blasting holes and denting metal like nobody's business. The part of armor that starts from the gauntlet and continues to the elbow is also wide enough to be used as a protective shield, if needed.

 

The weakness of the exoskeleton should be obvious; it's large, clunky, fast but not mobile, it also requires a lot of energy to power it up. Using up energy as you go will lower its capabilities, which means the exoskeleton is to be used at the proper moment. There are also plenty of negative side effects to the user, the largest and most dangerous being the mental instability it causes with continuous use. It should also be noted that the backpack unit doubles as an air conditioner, since the insides of the suit can get extremely hot over time.

 

In the case of a pilot meltdown, the suit’s built in AI activates. Granted, it must be done by the commanding officer in the situation, or in CARDS case, the Coordinator, who must activate it if the safeties of teammates are threatened. The AI is extremely simple, only capable of moving the suit and raising the bunker arms to defend the suit against anymore damage. At that point, the pilot’s actual arms are restrained inside the suit.

 

The interior of the suit is awkward, as it is hollow to accommodate the user. If one were to dissect the suit, one would find that the pilot’s legs end at the suit’s knees, and their hands end at the suit’s elbows. Contrary to popular belief, the user’s head is just barely below the suit’s head. It opens up by removing the backpack unit on the back, thus powering the suit down completely. As if it were shedding it’s skin, the user can exit the suit through the back by pushing it open with their backs.

 

Specifics:

-Height: 8’2

-Weight: 1,550 lbs

 

To summarize:

 

Pros:

-Capable of lifting objects up to two times as heavy as itself.

-Bunker arms are capable of extreme single target damage.

-Built in boosters allow for the exoskeleton to reach impressive speeds.

-Arms capable of shielding.

-Heat&Shock Gauntlet capabilities.

 

Cons:

-Low mobility, meaning bad turning.

-Bunker arms require being loaded before use, and to build up necessary power for it, the exoskeleton is required to stay still for a second or two.

-Easy to overheat/overextend in terms of energy use.

-Backpack unit is an obvious target for attacks.

-The mental strain the suit causes means that it can not be used for long periods.

 

Note: It can be taken apart for maintenance/transportation reasons.

 

Skills:

 

Destruction: Quite frankly put, Kayle is good at destroying a lot of things. Give her a few seconds with the target and it will be blown into chunks, ripped to shreds, or beat to a pulp. While this skill seems a bit meaningless, in actuality it's a lot more complicated than it seems. Kayle takes the time to study most equipment and technology, just so she knows how to break it in the fastest way possible. In the end, the less time she takes to break something, the more time her team has to complete the objective.

 

Chaos&Crowd Control: What would you do if you saw a hulking figure of metal just charging it's way towards you? Would you keep your gun aimed down the sight? Hell no. Chances are you would get the hell away from that thing that's coming at you, which is something Kayle can force spectacularly. Whether it's a distraction or the enemy just needs to be confused for a second, all it takes is to run at someone and/or throw a piece of metal. Now let’s flip the coin. Another thing Kayle is good at is keeping the enemy in their position. While it's true that her mere presence could potentially spook the enemy into retreating, she can also keep them in place by posing as an immediate and direct threat. Not just that, but her various tools built into her exoskeleton can be also used to keep the enemy in place.

 

Heavy Machinery Handling: In keeping with the job, Kayle can handle various large machinery should the need ever arise. She’s also quiet skilled at driving, stating that she wanted to become a racer when she was a child. She’s also somewhat of a technical mechanic, being able to repair simple problems with common vehicles.

 

 

 

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Fenrir: Accepted. Although I expecting nothing less (especially since I reviewed everything with you on MSN before :D).

 

Naimo: Pending. Everything else about your app is technically OK, so once you add the quirks I'll accept her.

 

Aesirson: Pending. Expand more on personality, quirks and skills.

 

Also, my app's finally up. :3

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