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Neo-Spacians, as a whole


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[url=http://yugioh.wikia.com/wiki/Neo-Spacian]Le archetype[/url].

They have a combination [url=http://yugioh.wikia.com/wiki/Convert_Contact]Foolish Burial + generic draw[/url], a card that can [url=http://yugioh.wikia.com/wiki/Space_Gift]potentially net you a +4[/url], an [url=http://yugioh.wikia.com/wiki/NEX]abandoned concept card[/url], hell, even a [url=http://yugioh.wikia.com/wiki/Cross_Porter]weird-ass RotA[/url].

Spacians are pretty consistent and have hilarious effects.
The only problem is they weren't exactly designed for combat.
Discuss.
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Made a deck with it. Space Junk. Junk Synchron + Cross Potter, all the while gaining mass advantage. Win with Catastor and Magical Android. Ace card was 2x DAD.

This one time I dueled some guy with an LS deck. First turn I summoned Hummingbird and gained LP. Next turn, opponent got rid of his entire hand and did the LS stuff. Got out JD, JD, Lumina and Lyla on the field.

"Good game ma'am?"
"Not unless math works differently. I gained 2500 life points from hummingbird, remember?"
"*grumbles* oh yeah..."

Summoned Dark Panther. Copy'd JD's effect. Hilarity ensued. Hard. Ended up with 1000 LP and never got it any lower. I won the duel about 3 turns later.

It was a terrible deck overall... but lulzy.
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[quote name='Expelsword - ホープ' timestamp='1309187410' post='5314531']
But Glow-Moss actively HELPS the opponent
[/quote]
[img]http://images3.wikia.nocookie.net/__cb20070906024452/yugioh/images/thumb/b/b8/TheGiftofGreedTAEV-EN-C-1E.jpg/300px-TheGiftofGreedTAEV-EN-C-1E.jpg[/img]
ahem

Plus, it's a good defense in mill decks.
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[quote]Made a deck with it. Space Junk. Junk Synchron + Cross Potter, all the while gaining mass advantage. Win with Catastor and Magical Android. Ace card was 2x DAD.[/quote]

I remember that. It was way before that Junk and Debris thing was created.
[quote]So is Aqua Dolphin, Flare Scarab, Air Hummingbird.[/quote]

inb4byak'sdoplhincontrol

Hummingbird can be used with that "draw if you have a lot of lp" spell in some ftks.
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[quote name='Manjoume Thunder' timestamp='1309199336' post='5314954']
I remember that. It was way before that Junk and Debris thing was created.


inb4byak'sdoplhincontrol

Hummingbird can be used with that "draw if you have a lot of lp" spell in some ftks.
[/quote]

Ancient Leaf ftw!
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[quote name='Armadilloz' timestamp='1309198054' post='5314908']
Define "terrible" when that deck of yours can gain mass advantage.
[/quote]
Gaining advantage didn't mean anything when all I got was a handful of 500-900 attack critters staring down an opponents Stardust Dragon. My biggest monster was DAD. The second biggest was Magical Android. While it was decent at generating advantage, it never generated worthwhile advantage, like a field of Synchros or a hand full of excellent S/Ts. It was "terrible" in the sense that it was "not good enough for the current meta at the time" (and probably not good for this one either.)
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[quote name='PikaPerson01' timestamp='1309200865' post='5314991']
Gaining advantage didn't mean anything when all I got was a handful of 500-900 attack critters staring down an opponents Stardust Dragon. My biggest monster was DAD. The second biggest was Magical Android. While it was decent at generating advantage, it never generated worthwhile advantage, like a field of Synchros or a hand full of excellent S/Ts. It was "terrible" in the sense that it was "not good enough for the current meta at the time" (and probably not good for this one either.)
[/quote]
Yea, but at least you got bragging rights for beating his field of 2 JDs.
Still... Spacians have a pretty decent chaos engine when you spam Convert Contacts and Chaos Sorcerers.
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[quote name='The tripping MERCURY' timestamp='1309203218' post='5315055']
If Judai used them, then they must be good, infact Judai made them 20% cooler
[/quote]
The only problem with that, is they ended up getting mixed with E-Heros, and have the Chrysalis archetype as support.
If the Chrysalis monsters were actually Neo-Spacians, they would be a lot better :/
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[quote name='Armadilloz' timestamp='1309201615' post='5315016']
Yea, but at least you got bragging rights for beating his field of 2 JDs.
Still... Spacians have a pretty decent chaos engine when you spam Convert Contacts and Chaos Sorcerers.
[/quote]
Chaos Sorcerer wasn't legal back when I played them. And honestly, I'd rather use Humming Bird and Dolphin, and they're both terrible. =|
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I'd say more or less:

Grand Mole > Dark Panther > Hummingbird/ Aqua Dolphin > Flare Scarab >>>>>>>>>>>>> Glow Moss.

Jaden was pretty epic making a Deck with nothing but plot devices and daring to use them more than once.

For me to consider them useful though. I'd have the following changes:

[spoiler=changes]
-Panther should copy any effect monster on the field.
-Grandmole stays as is.
-Scarab increases the ATK and DEF of all your Neo Spacians by 300 for each S/T on the field of both.
-Hummingbird gets a self Special Summon Effect or a one-time revival effect. Also, the ability to target a player instead of always being opponent's hand.
-Dolphin should have Aqua Neos' discarding effect.
-Glow Moss would be better even as a vanilla, but I think I'll go with making the owner draw instead.

^I'd downgrade them all to Level 2 and get rid of the need of Neos. Instead make the Fusions between any two different combinations. There are exactly fifteen combinations of two there.
-Make the Field Spell give them ATK to them too and give it a Geartown-like effect too.
-Make their Convert Contact be when you control a Neo Spacian monster(s) instead of when controlling none.
-Cross Porter should have been made so it doesn't miss the timing.
-Common Soul should be once per turn or be able to return to the hand by itself.
-Lastly, I'd change the effect of about half of the Fusions and either Eliminate their "returns to Deck at the end" effect or let the Materials come back to the field at the very least.
[/spoiler]
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[quote name='sleepy' timestamp='1309222180' post='5315778']
I'd say more or less:

Grand Mole > Dark Panther > Hummingbird/ Aqua Dolphin > Flare Scarab >>>>>>>>>>>>> Glow Moss.

Jaden was pretty epic making a Deck with nothing but plot devices and daring to use them more than once.

For me to consider them useful though. I'd have the following changes:

[spoiler=changes]
-Panther should copy any effect monster on the field.
-Grandmole stays as is.
-Scarab increases the ATK and DEF of all your Neo Spacians by 300 for each S/T on the field of both.
-Hummingbird gets a self Special Summon Effect or a one-time revival effect. Also, the ability to target a player instead of always being opponent's hand.
-Dolphin should have Aqua Neos' discarding effect.
-Glow Moss would be better even as a vanilla, but I think I'll go with making the owner draw instead.

^I'd downgrade them all to Level 2 and get rid of the need of Neos. Instead make the Fusions between any two different combinations. There are exactly fifteen combinations of two there.
-Make the Field Spell give them ATK to them too and give it a Geartown-like effect too.
-Make their Convert Contact be when you control a Neo Spacian monster(s) instead of when controlling none.
-Cross Porter should have been made so it doesn't miss the timing.
-Common Soul should be once per turn or be able to return to the hand by itself.
-Lastly, I'd change the effect of about half of the Fusions and either Eliminate their "returns to Deck at the end" effect or let the Materials come back to the field at the very least.
[/spoiler]
[/quote]
Eh, tbh I don't mind the neos reliance, what bugs me is the fact that he's a vanilla. Needs a self-SSing effect and Neo-Spacian support effect.

On an unrelated note, one-turn wonders like Majestic synchros and Neos fusions are only worth their cost if you get something when they disappear, so if they don't get rid of Neos, they should SS the Neo-Spacian material(s).

Overall, you should go to written cards with these ideas. They're decent.
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