Phœnīcius Infīnius VII Posted July 21, 2011 Report Share Posted July 21, 2011 [quote name='-Pacman-' timestamp='1311254486' post='5373970'] A game combining Yu-Gi-Oh with Super Smash Bros. Meaning, whenever monsters battle, you do a quick battle, using those monsters. Obviously, higher ATK monsters are stronger. Oh, and when a DEF monster is attacked, all the DEF guy needs to do is not die. ...Except that's stupid. [/quote] this. Link to comment Share on other sites More sharing options...
Two-Hundred And One Posted July 21, 2011 Report Share Posted July 21, 2011 [quote name='Nightmare Zarkus' timestamp='1311238243' post='5373742'] or maybe one with Yahtzee's idea of getting weaker as the story goes along. Would be an immersive experience to say the least. [/quote] You start out as a God, but your bloody combat actually has people turning away from your religion. As you lose faith from the people, you start getting weaker. So it's actually best to avoid combat, as you'd lose exp. Naturally, beating the final boss weakens you completely, and then your character dies. THE END. [size="1"]...this game would never sell.[/size] Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted July 22, 2011 Report Share Posted July 22, 2011 I think i have a pretty decent idea for a game. It could be called something like The Stealth Assassin or The Night Assassin. I think the second one fits it best since the whole game you base your attacks on Stealth. You start off as a normal 24 year old Guy with a Dead End Job who one day goes into a bad neighborhood and stumbles onto a strange liquid/goo. The liquid enters his body and knocks him out. He wakes up 2 hours later with stealth powers as well as powers that allow him to climb walls and easily jump between rooftops. So it can be like a mix between GTA, because over daylight you can scout the city and investigate for crimes, and over night it will be like batman taking out criminals stealthily. The games will of course be a sand box game so you can roam the city easily. The Story can be a classic mafia crime story with a couple of twists, such as the supreme mafia overlord is one of your best friends or something. The boss battles could be something refreshing, such as all of the bosses shoot you with guns and the only way to take them out would be to use the shadow as cover, climb the walls and sneak up behind the bosses to kill them. I would like the main character to not have any special weapons but instead use whatever he finds in the area such as rocks, sticks and the rooms can intentionally be set up with knifes and guns and such. Final Boss battles always have dramatic endings so it would have something like spectacular sequences and the boss' death wouldn't be as amazing as he explodes but he could charge at you, you dodge and he falls out of a window. The final thing i would want to add is choices, either in the end when a boss or gang is defeated you could spare the opponents hoping to get their loyalty or kill them and get negative reputation from the town's people. Of course the choice to kill them would get you more XP or more Points or money where as sparing them doesn't give you a lot of points or money but you get the loyalty from more people which you can use later to make a signal and call them to come to your aid. PLEASE TELL ME WHAT YOU THINK? Link to comment Share on other sites More sharing options...
Johan Liebert Posted July 25, 2011 Report Share Posted July 25, 2011 i've always thought of a Naruto Shippuden game for Kinect... Link to comment Share on other sites More sharing options...
Jack of All Spades Posted July 26, 2011 Report Share Posted July 26, 2011 A Super Mario 64-esque game in which the missions you decide to play on a level determine whether you're good or evil, and each path has different rewards. EX. World 2-1 *play; menu pops up* > Defend the Slippo Village > Ramsack the Slippo Village *plays "Defend", finishes* YOU EARNED 26 Good Factor Points! YOU UNLOCKED THE Plate Suit! *plays "Ramsack", finishes* YOU EARNED 40 Evil Factor Points! YOU UNLOCKED THE Shadow Suit! Link to comment Share on other sites More sharing options...
The Amazing Avian Posted July 26, 2011 Report Share Posted July 26, 2011 I had an idea for a Metal Gear Solid game focusing on Liquid's side of the story before the events of MGS1. How he met Ocelot, joining Foxhound, then taking over Shadow Moses. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted August 8, 2011 Author Report Share Posted August 8, 2011 Wa Wa Rioluigi : Invoking The Tall And The Greedy rated e wii stars wario and waluigi wario running from the cops after robbing a bank runs in to a bar where he over hear a wierd person (really broswer in disguige) talk about a treasure said to be 100,000,000 time greater than what any bank could dream to hold but this legendary treasure requries the magical powers of the invoking greed articact and invoking tall articfact which can only be welded by a duo who has un parrelel greed or vengence wario greedyness gets the best of em and runs off before he hear the rest of the legend wario meets up waluigi who just lost to luigi (later in the game it turns out waluigi hate luigi because he like daisy) (like how broswer hates mario while peach and mario sort of like each other) any ways wario tells waluigi if he teams up with him he could get stronger (magical artifacts) so he can defeat luigi and he will share half of the money with him (wario really intends to backstabs / keep all the treasure for himself of course) so they set off the legend say of the true treasure that lie in wait is something that no tall or greedy person would never pick up something very magical very powerfull game details lv up upgrades items item upgrades stat improvement new teachenquies playing as waluigi and wario many bosses interesting storyline and etc and so munch more browser will be the final boss or a boss near the end of the game so what do you think of this [quote name='+Whambulance' timestamp='1311714145' post='5389324'] A Super Mario 64-esque game in which the missions you decide to play on a level determine whether you're good or evil, and each path has different rewards. EX. World 2-1 *play; menu pops up* > Defend the Slippo Village > Ramsack the Slippo Village *plays "Defend", finishes* YOU EARNED 26 Good Factor Points! YOU UNLOCKED THE Plate Suit! *plays "Ramsack", finishes* YOU EARNED 40 Evil Factor Points! YOU UNLOCKED THE Shadow Suit! [/quote] make it more like Super Mario Bros (the first one on the nintendo) Link to comment Share on other sites More sharing options...
Resident Fascist Posted August 8, 2011 Report Share Posted August 8, 2011 Arc System Works Vs Capcom AWWWHH YEAAH Link to comment Share on other sites More sharing options...
Nine Breaker Posted August 10, 2011 Report Share Posted August 10, 2011 [font=tahoma,geneva,sans-serif][color=#800000]I always thought a stealth game like Tenchu with ninjas should be updated to a modern day setting would be interesting. Not a hack and slash like Ninja Gaiden, nor so futuristic as Metal Gear Solid 4. [/color][/font] Link to comment Share on other sites More sharing options...
WTFauKorean Posted August 10, 2011 Report Share Posted August 10, 2011 [url="http://forum.yugiohcardmaker.net/topic/254319-gaming-central/page__st__260"]http://forum.yugiohc...l/page__st__260[/url] start from post #275 oh yeah and either street fighter 4 online or kof online fighting games are meant for competitiveness a smooth running online fighting game system would be sweet different character balances and stuff if kof add team metal slug and remove new hero team my last idea is this mmorpg which yes I know that everyone can think of but mines is more in detail from attribute system to skill sets to classes Link to comment Share on other sites More sharing options...
❤ Lovely Warrior ❤ Posted August 10, 2011 Report Share Posted August 10, 2011 for the longest time i have had the idea of using miis for a final fantasy game called final fantasy mii, its story will be long and epic like 13 or 7 but you can use your own personalized miis at the begining you choose four miis and their class, and as the story goes you learn 1 of your team mates is the spirit of the water and in the cities and towns you can see the miis from your mii channel roaming around and stuff and as you play miis from your mii plaza can join you as a teammate for a short amout of time there will be numerouse side missions and minigames and many different endings ... so basicaly its an rpg you can create i have the whole story and stuf planned out thats how much i like it (and how much i dont have a life) Link to comment Share on other sites More sharing options...
Yasu Posted August 11, 2011 Report Share Posted August 11, 2011 Girls in frilly dresses shooting each other. Yeah, that'd be good... Link to comment Share on other sites More sharing options...
Jaws For The Win Posted December 4, 2013 Report Share Posted December 4, 2013 WRNING! LONG POST BELOW! Here's an idea I think would be pretty original: Inspired by the game 'Jaws Unleashed' I thought up a game that is somewhat...unique to say the least. I haven't thought up a name for this yet, but I'll let you know when I do. For this game you pick a era you'd want to play in and choose an environment to live in. You can choose between a land, water, or air animal. You can start off as a hatchling or new born of an animal species depending on your choice. You can choose between herbivore or carnivore. As a youngling, you must stay with your parents or your siblings to avoid being eaten by bigger predators. As you advance further into the game and your animal ages, you can roam further away from your parents or siblings, but must stay within a certain range. As a carnivore, you gain points by eating prey, killing off competition, or destroying environment. When you gain enough points, you can either choose a bigger and more powerful animal species, or improve the animal that you currently have. When starting a new a species, you will start off just a little older than a newborn, but will eventually grow into something bigger and stronger than your last animal. Carnivores must also kill off competition, choose a hunting ground, hunt for prey in order to stay alive, find a mate, defend their young, and so on. As a herbivore, the player will gain points by fending off predators, forming bigger herds, finding mates, defending their young (losing a youngling will cost points) protecting their feeding grounds, and so on. When the player chooses one of these two options, he or she will be given the choice of sex gender. This rule, along with the ones mentioned above, will apply for aquatic or flying animals as well. As a carnivore, the player's main objective will be to work his way to the top of the food chain by either driving off/killing the competition, or unlocking enough points to become the dominant predator of their environment/time. For example, the player may start off as a Compsognathus (or a 3ft tall dino) and TRY to get enough points to work his way up to becoming a Raptor, and eventually a Spineosaurus. This will apply for any era/ecosystem as well. For modern day, the player may start off as a Penguin and work his way up to an Orca or Great White Shark. Even as the dominant predator, the player must still beware of bigger herbivores like the Triceratops and stay away from larger herds if hunting alone. If the player is playing as a male animal, he may also have to worry about more of his own kind and defend his mate and young from other males of the same species. Okay, whew! That's hard to explain! lol. Personally, I think a game like this would be awesome to play. I haven't thought it out that much yet, but I'll come back with more ideas. Sorry if this was hard to understand :) Hopefully you, the reader, liked this idea and I didn't make an idiot out of myself. Link to comment Share on other sites More sharing options...
mitchermitcher Posted December 4, 2013 Report Share Posted December 4, 2013 Dat two year gap bump. Link to comment Share on other sites More sharing options...
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