Lonk Posted June 25, 2011 Report Share Posted June 25, 2011 A Mario and Sonic RPG. Seriously, instead of this idea Nintendo and Sega want to make Olympic games and not an epic 40-80 hr RPG. It would involve Bowser and Eggman each using seven of the fourteen dimensional stones to try to create their own universe and Mario/Luigi and Sonic/Tails are confronting said antagonists. The activation of both machines at the same time, however, caused a fusion of dimensions and created wormholes across both dimensions. Mario, Luigi, Sonic and Tails are taken by a wormhole and sent to a void between both dimensions, where The game introduces you to the basic controls and the basic techniques each character has. You play as both pairs separately until they encounter each other and blame each other for this happening. This is when Bowser and Eggman appear and team up against their nemesis's. Mario, Luigi, Sonic and Tails then team-up to defeat the threat. When they defeat them, a worm hole takes them to the Mushroom Kingdom. They realize that they need to work with each other to get the dimensions back together before the void dimension engulfs both dimensions. It will be of a linear combat system where up to 4 people enter battle much like the 3-D Tales series games and you can use your secondary form of movement to scroll through options such as using items, Skills/Magic or running away from battle. You will have an attack button, a block button and a way to switch through characters during battle. On the overworld, you will need to access various wormholes to be able to access both worlds completely and find all the dimension stones. Link to comment Share on other sites More sharing options...
Catterjune Posted June 26, 2011 Report Share Posted June 26, 2011 [quote]P.S: if you get a chance have a look at the storyline of my game posted above (it is too inspired by the LOZ series) [/quote] Sure, I'll give it a once over. My thoughts: 1) Wind Waker explicetly tells us that the people expected the Hero to Come, and he did not. "The people believed that the Hero of Time would again come to save them... But the hero did not appear." Therefore, the whole "everyone believe he's the Hero of Time" thing wouldn't work out so well. People would believe the Hero of Time returned, and then he just died at the end. Hell, the Gods themselves claim he's the Hero. Yet... "okay, he's not". 2) They assume he's the Hero, the Gods assume he's the Hero, everyone sees him as the Hero. So why, during the epic final battle would the rest of the Hylians suddenly try to "appeal" to the Gods? I assume whatever final battle scene isn't exactly like, a pay-per-view event where everyone can see it. So why start praying before the final attack hits? 3) You say Rauru "gives Kael what he wants" but you don't tell us, the reader, what Kael wants. =\ 4) What's the point of killing Link? Seems needlessly graphic. It's just... done for no real reason, as far as I can see. If the thought was that Kael killing Link prevents Link from being the Hero of Time later on or something, Nintendo already covered that. The timeline splits. Adult Link becomes Young Link and gets sent back to his childhood. But, he and Zelda and the King confront Ganondorf and they have him executed, which we see in Twilight Princess. But there's the paradox, that Ganon destroyed the world or w/e and then Link killed him. That also happened, and that's the timeline Wind Waker falls into. 5) Him being the Shade in TP and having a son in WW muddies up the timeline considerably, as seen above. On a completely unrelated note, there's a lot of talk about "stories" here as opposed to... gameplay mechanics, or any other thing like that. Granted, something like "that game where you kill a wizard with a fish and then he turns into a pinata" sounds much more interesting then "an overhead sprite-based adventure game, ala Legend of Zelda (the original NES game)" or "A 2D platformerer like Super Mario Bros." or "a turn-based strategy game, ala Fire Emblem" it's still kind of important to note these kinds of things. Link to comment Share on other sites More sharing options...
burnpsy Posted June 26, 2011 Report Share Posted June 26, 2011 [quote name='PikaPerson01' timestamp='1309071529' post='5311442']On a completely unrelated note, there's a lot of talk about "stories" here as opposed to... gameplay mechanics, or any other thing like that. Granted, something like "that game where you kill a wizard with a fish and then he turns into a pinata" sounds much more interesting then "an overhead sprite-based adventure game, ala Legend of Zelda (the original NES game)" or "A 2D platformerer like Super Mario Bros." or "a turn-based strategy game, ala Fire Emblem" it's still kind of important to note these kinds of things.[/quote] The way I see it, the kind of game the idea is tends to depend on the story to be conveyed or the traits of the main character, and what works best with that. No matter what kind of game is made for the Mario series, there are usually platformer elements present, since that tends to work best for a character whose specialty is jumping. Sonic games tend to do so as well, except for spinoffs about racing. They either cut down on the importance of a major character trait, or the characters themselves restrict you to a select few options that you can do well. Using the same examples, Mario was only able to work in RPG form due to the highly creative use to jumps to avoid enemy attacks during their turn. Otherwise, there's not much point to it being Mario. Likewise, except worse, Sonic RPGs aren't very good at using the main trait that Sonic has, that being the fact that he's the fastest thing out there, due to how RPGs work with their leveling up and all (you'd either have to contradict it, or give Sonic infinite speed right off the bat). As such, I think that the type of game can be inferred by the traits of the characters, or rather that the characters must be designed with a genre in mind (or vice-versa, a genre chosen based on the characters designed). ...I think I lost myself somewhere in there. --- In any case, just to expand on the game idea I mentioned earlier, I'm making it a platformer, mainly due to the amount of freedom it gives to the character's movements, and my opinion being that it makes the best use of a character being fast and making things implode. I can't think of many other platformers that let you target something to detonate from a distance while trying to clear a jump, but something using that sort of character has a hard time working in other genres. Link to comment Share on other sites More sharing options...
TheBigCheese Posted June 27, 2011 Report Share Posted June 27, 2011 [quote name='PikaPerson01' timestamp='1309071529' post='5311442'] Sure, I'll give it a once over. My thoughts: 1) Wind Waker explicetly tells us that the people expected the Hero to Come, and he did not. "The people believed that the Hero of Time would again come to save them... But the hero did not appear." Therefore, the whole "everyone believe he's the Hero of Time" thing wouldn't work out so well. People would believe the Hero of Time returned, and then he just died at the end. Hell, the Gods themselves claim he's the Hero. Yet... "okay, he's not". 2) They assume he's the Hero, the Gods assume he's the Hero, everyone sees him as the Hero. So why, during the epic final battle would the rest of the Hylians suddenly try to "appeal" to the Gods? I assume whatever final battle scene isn't exactly like, a pay-per-view event where everyone can see it. So why start praying before the final attack hits? 3) You say Rauru "gives Kael what he wants" but you don't tell us, the reader, what Kael wants. =\ 4) What's the point of killing Link? Seems needlessly graphic. It's just... done for no real reason, as far as I can see. If the thought was that Kael killing Link prevents Link from being the Hero of Time later on or something, Nintendo already covered that. The timeline splits. Adult Link becomes Young Link and gets sent back to his childhood. But, he and Zelda and the King confront Ganondorf and they have him executed, which we see in Twilight Princess. But there's the paradox, that Ganon destroyed the world or w/e and then Link killed him. That also happened, and that's the timeline Wind Waker falls into. 5) Him being the Shade in TP and having a son in WW muddies up the timeline considerably, as seen above. On a completely unrelated note, there's a lot of talk about "stories" here as opposed to... gameplay mechanics, or any other thing like that. Granted, something like "that game where you kill a wizard with a fish and then he turns into a pinata" sounds much more interesting then "an overhead sprite-based adventure game, ala Legend of Zelda (the original NES game)" or "A 2D platformerer like Super Mario Bros." or "a turn-based strategy game, ala Fire Emblem" it's still kind of important to note these kinds of things. [/quote] Thanks very much for the feedback I appreciate such an in-depth analysis however I do feel there are some issues where I must defend myself. I shall disect your criticism one by one and try to explain the reasoning behind it [b]1) Wind Waker explicetly tells us that the people expected the Hero to Come, and he did not. "The people believed that the Hero of Time would again come to save them... But the hero did not appear."[/b] My game is centred around a protagonist who is "speculated" to be the hero and as you have said, he is in fact not the hero reborn. My character is a tragic hero and his link to the triforce of courage exists in the fact that his great-great-great-great-grandson is "The hero of the winds" in "Wind Waker". That is why the gods themselves proclaim that he has the essence of the triforce of courage within him. To re-iterate my character is NOT the hero as Ganondorf finds out at the end of my game. [b]2) They assume he's the Hero, the Gods assume he's the Hero, everyone sees him as the Hero. So why, during the epic final battle would the rest of the Hylians suddenly try to "appeal" to the Gods? I assume whatever final battle scene isn't exactly like, a pay-per-view event where everyone can see it. So why start praying before the final attack hits?[/b] If you think about it realistically, Hyrule will be a dark land filled with fear and depression. At no point in my game is it ever stated that the protagonist is "The Hero" it is only [i]speculated [/i]that he is the hero. That is why at the end of the game the people of Hyrule put their faith in this warrior and wait on either of 2 outcomes: 1. Flee to the mountains and return when the hero emerges victorious 2. Flee to the mountains and appeal to the gods when news emerges that he has failed The way I see it is that Ganon's final coup on hyrule will be stalled by his fight with the protagonist as Ganon too believe that the [i]speculation[/i] is true and he is the hero reborn. In the time that elapses during their battle the people of Hyrule can prepare for either one outcome or the other. The protagonists fight with Ganondorf buys time for the Hyrulians to flee and play their next move. [b]3) You say Rauru "gives Kael what he wants" but you don't tell us, the reader, what Kael wants. =\[/b] I have already stated that Kael has a festering and undieing hate for Link as Kael feels that he abandoned him. You have to remember Kael has no father, and has modeled his very essence on Link, Kael's existence is based on Link's memory. Imagine the hurt and the hate he will have felt in the aftermath of the massacre of his village and the death of his mother when Link did not appear to save the,. In simple terms Kael's morals and values come crashing down upon him. The one think Kael wants most is vengance, more specifically...Link's blood not only for not saving his mother and village, but for tarnishing his values and beliefs. [b]4) What's the point of killing Link? Seems needlessly graphic. It's just... done for no real reason, as far as I can see.[/b] As I said Kael wants vengance for the death of his mother. Kael is a complex character. It's not as simple as "Ganon killed my mother....I want to kill Ganon" It's deeper than that. Kael has to live with the fact that he is a living contradiction, as he is ultimately a good person only filled with dark and malevolent tendancies. He has to live with the conflict that bubbles within him, a conflict born from his respect for link's values contrasted with his utter hatred for link's desertion. That is the reason why he kills him. [b]If the thought was that Kael killing Link prevents Link from being the Hero of Time later on or something, Nintendo already covered that. The timeline splits. Adult Link becomes Young Link and gets sent back to his childhood. But, he and Zelda and the King confront Ganondorf and they have him executed, which we see in Twilight Princess. But there's the paradox, that Ganon destroyed the world or w/e and then Link killed him. That also happened, and that's the timeline Wind Waker falls into.[/b] Zelda timeline theory is a topic I have looked over profusely so I do know my stuff. I'm sorry but there are a number of timelines but this is the one I choose to go by: http://www.youtube.com/watch?v=F2g65jL3HDg As you can see within this timeline the game fits, my game would be on timeline where link doesn't exist (the future timeline) only towards the end of my game does Link travel into the timeline where link exists (past timeline) past timeline. In the future timeline Ganon is locked away by the sages only to once again return in my game (as dipicted in the prologue of The Wind Waker) and in the past timeline Ganon is subject to execution then banished into twilight as you correctly stated. It is after his bannishment into twilight where Link embarks on his quest to find Navi and the events of Majora's Mask transpires. Nothing is documented on what happens to Link in that timeline, some say that he dies within the lost woods and morphs into the hero shade, I however used this gap in the Zelda universe to allow Kael to move from the future timeline into the past time, kill Link the morph into the hero shade as seen in The Twilight Princess. I hope that makes sense [b]5) Him being the Shade in TP and having a son in WW muddies up the timeline considerably, as seen above.[/b] I shall expain how this can work once again becuase the timeline theory can be confusing. Twilight Princess and Wind Waker are in completely different timelines. Wind waker is in the future time line and Twilight princess is in the past, I shall explain now: Future Timeline: OOT (Link does not exist and moves into the past timeline) - My game (the events leading up to wind waker) - Wind Waker Past Timeline: OOT (Link exists in this time line after putting the master sword in the pedestal of time) - Majora's Mask (Link Searches for Navi) - Twilight Princess (A new link for a new era) As you can see because WW and TP exist in different timelines Kael can be transported from one to another keeping the timeline continuem intact. I hope that you can see that I am not being arbritray only expressing my point of view. Thank you once again for the feedback Link to comment Share on other sites More sharing options...
Johan Liebert Posted July 6, 2011 Report Share Posted July 6, 2011 Naruto Shippuden for Kinect, a Different Version of Cartoon Network for Kinect, and... Naruto Shippuden World Vs. Marvel Universe Vs. DC Universe Vs. Dragonball Z Vs. Bleach Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted July 7, 2011 Author Report Share Posted July 7, 2011 [quote name='DeidaraAkatsuki' timestamp='1309992295' post='5333097'] Naruto Shippuden World Vs. Dragonball Z Vs. Bleach Vs. Mortal Combat Vs. Capcom Vs. Aliens and Predators Vs. Marvel Universe Vs. DC Universe [/quote] i sort of like this idea but why not throw in deathnote and cromartie high school in there as well Link to comment Share on other sites More sharing options...
Johan Liebert Posted July 12, 2011 Report Share Posted July 12, 2011 sure, why not. Link to comment Share on other sites More sharing options...
Two-Hundred And One Posted July 12, 2011 Report Share Posted July 12, 2011 The plot is still in the rough stages, but I can just continue posting as I flesh it out, right? Well then. There is no longer an 'Earth', and reality itself is falling apart - structures, either of alien or Earthly origin simply phase in and out of existence. This was caused by the 'figments' - monstrosities so... [i]wrong[/i] that they have completely destabilized the natural laws of the universe. Few survivors remain, as they - and the player - must find the new laws of reality, and perhaps find how to restore their world, their universe... More as it comes, I guess. It seems very Lovecraftian to me. Link to comment Share on other sites More sharing options...
Mysty Posted July 12, 2011 Report Share Posted July 12, 2011 The storyline isn't at all thought out, but this is just a set of ideas that could be used: • Think of the technology level of Legend of Zelda (without trains). This world has a similar technology level, maybe a bit more primitive (or distorted a bit). You go on a journey using weapons like swords and a bow and arrow. Many doctors (or people who claim to be doctors) sell medications to help heal you. However, medication isn't regulated yet; your potion may work, it might be useless, or it might even hurt you. Even if it does heal you, it could possibly give you a temporary side effect (such as reduced accuracy and speed temporarily) or it may infect you with something more permanent (a poison). In order to cure the poison, you'll need to find a leech-treater. Unfortunately, not only will the leech treatment cost you some money, but it will damage you, possibly more than what your potion healed you. Luckily, you can get info about all the different vendors and doctors to make sure you probably won't get screwed over (making in-game research vital; the game could probably make this so by adjusting the vendor's quality after you learn something about them). • You can optionally look for 10 secret herb plants. Each of the herb plants are powerful but only one of a kind. If you can get through the game without using them, a lich will plant them in a garden and be able to make superpowerful potions for you. However, the lich isn't going to give it to you so quickly. He places it at the end of a Graveyard setting. Pay him a good amount of money and he'll let you try to get it. Once you step into the Graveyard, however, a gate will rise on all sides of the Graveyard and a bunch of nearly indestructible skeletons will rise up and attack you. If you defeat them, the gates descend and you're free to take the potion and leave. Naturally, each time you get a potion and try again, the skeletons will get tougher, as well as their numbers will increase. Those are basically the original ideas, although the annoying sidequest part is rather cliche'd. Link to comment Share on other sites More sharing options...
Phœnīcius Infīnius VII Posted July 13, 2011 Report Share Posted July 13, 2011 If someone can write an awesome FPS Single Player I'll pay them 450 Points. No offense, but I'm tired of reading this RPG stuff. Link to comment Share on other sites More sharing options...
Johan Liebert Posted July 13, 2011 Report Share Posted July 13, 2011 really, pretty bad excuse. Link to comment Share on other sites More sharing options...
Phœnīcius Infīnius VII Posted July 13, 2011 Report Share Posted July 13, 2011 [quote name='DeidaraAkatsuki' timestamp='1310592390' post='5352425'] really, pretty bad excuse. [/quote] I'm not trying to make any excuses you fool. Link to comment Share on other sites More sharing options...
六兆年と一夜物語 Posted July 15, 2011 Report Share Posted July 15, 2011 The story of a civilian who ends up becoming the mindless slave of an evil mastermind, ultimately ending in his quick death by 1-4 people in armor casting spells and waving swords. Link to comment Share on other sites More sharing options...
Two-Hundred And One Posted July 15, 2011 Report Share Posted July 15, 2011 [quote name='Antagonistic Crocodile β' timestamp='1310738456' post='5357316'] The story of a civilian who ends up becoming the mindless slave of an evil mastermind, ultimately ending in his quick death by 1-4 people in armor casting spells and waving swords. [/quote] I'd play that. Link to comment Share on other sites More sharing options...
Phœnīcius Infīnius VII Posted July 15, 2011 Report Share Posted July 15, 2011 [quote name='Unownguy' timestamp='1310745033' post='5357524'] I'd play that. [/quote] I hate s*** like that but that sounds intriguing, something I would play. Is it like third person? Link to comment Share on other sites More sharing options...
Johan Liebert Posted July 15, 2011 Report Share Posted July 15, 2011 [quote name='Antagonistic Crocodile β' timestamp='1310738456' post='5357316'] The story of a civilian who ends up becoming the mindless slave of an evil mastermind, ultimately ending in his quick death by 1-4 people in armor casting spells and waving swords. [/quote] sounds decent. Link to comment Share on other sites More sharing options...
Johan Liebert Posted July 18, 2011 Report Share Posted July 18, 2011 my new name describes part of my storyline of my idea. Link to comment Share on other sites More sharing options...
'tyleR Posted July 19, 2011 Report Share Posted July 19, 2011 [quote name='ItachiPainAkatsuki' timestamp='1309992295' post='5333097'] Naruto Shippuden World Vs. Marvel Universe Vs. DC Universe Vs. Mortal Combat Vs. Capcom Vs. Dragonball Z Vs. Bleach Vs. Aliens and Predators [/quote] That is possibly the shittiest idea ever. Congrats. Link to comment Share on other sites More sharing options...
Doc. Posted July 19, 2011 Report Share Posted July 19, 2011 [quote name='burnpsy' timestamp='1309038945' post='5310447'] I'm actually acting upon my idea to create the game I envisioned. I can't say too much on a public forum, but the main character is a fast, flying turtle who attacks with implosions and wields a guitar. [/quote] Or a rat, in a shoe, who beats the crap out of cyborgs. Or a ballerina, with a MACHINE GUN. C'mon guys! THINK! Link to comment Share on other sites More sharing options...
Two-Hundred And One Posted July 19, 2011 Report Share Posted July 19, 2011 Main character: anthropomorphic tree with explosive fruit. Villian: Lizard with a chainsaw. BOOM. Game. Link to comment Share on other sites More sharing options...
Phœnīcius Infīnius VII Posted July 19, 2011 Report Share Posted July 19, 2011 [quote name='Unownguy' timestamp='1311109881' post='5369971'] Main character: anthropomorphic tree with explosive fruit. Villian: Lizard with a chainsaw. BOOM. Game. [/quote] Lol sounds like an XBL Arcade game. Link to comment Share on other sites More sharing options...
六兆年と一夜物語 Posted July 20, 2011 Report Share Posted July 20, 2011 Capcom VS Everything Well, they are making progress to reach this goal. Link to comment Share on other sites More sharing options...
Two-Hundred And One Posted July 20, 2011 Report Share Posted July 20, 2011 [quote name='Antagonistic Crocodile β' timestamp='1311181901' post='5371865'] Capcom VS Everything [/quote] I'm pretty sure that's Capcom's Marketing department's slogan. Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted July 21, 2011 Report Share Posted July 21, 2011 [quote name='~N~' timestamp='1309018004' post='5309737'] Zelda, Okami, other games. [/quote] those are not roleplaying games you do not get to build your own character I mean an RPG with a turn-based battle system where you start out as strong as you're ever gonna be. or maybe one with Yahtzee's idea of getting weaker as the story goes along. Would be an immersive experience to say the least. Link to comment Share on other sites More sharing options...
Brinolovania Posted July 21, 2011 Report Share Posted July 21, 2011 A game combining Yu-Gi-Oh with Super Smash Bros. Meaning, whenever monsters battle, you do a quick battle, using those monsters. Obviously, higher ATK monsters are stronger. Oh, and when a DEF monster is attacked, all the DEF guy needs to do is not die. ...Except that's stupid. Link to comment Share on other sites More sharing options...
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