Nu-Mou Knight Posted June 23, 2011 Report Share Posted June 23, 2011 I'm done with Classic (up to MM4, if anybody wanted to have me try more, post so in the Classic topic), so now it's on to the X series. I'm just going to add in the main characters and the first game bosses, so as to avoid a colossal waste of time doing 40~ ignored cards. If you want more, say so. [spoiler=Mega Man X][spoiler=Main Characters] [img]http://img694.imageshack.us/img694/2641/413681i.jpg[/img] This card is not Special Summoned to the field until the 2nd turn after the effect that Special Summoned it was activated. When this card destroys an opponent's monster by battle, increase its ATK by half that of the destroyed monster. This effect can only be used once while this card is face-up on the field. [img]http://img840.imageshack.us/img840/8026/413681y.jpg[/img] This card cannot be Special Summoned unless "Dr. Wily" is face-up on the field. This card cannot battle with a "Mega Man" monster unless that monster destroyed a card on your side of the field during your opponent's previous turn. When this card is destroyed by battle, add 1 "Maverick Virus" from your Deck to your hand. [img]http://img856.imageshack.us/img856/2641/413681i.jpg[/img] This card cannot be Special Summoned by the effect of a Continuous Spell Card. This card can attack twice during the same Battle Phase by decreasing this card's ATK by 800 points until the End Phase. When this card destroys an opponent's Level 6 or higher monster by battle, discard 1 card from your hand to change the ATK, DEF, Type, and Attribute of this card to that of the destroyed monster until your 2nd Standby Phase after the activation of this effect. [img]http://img850.imageshack.us/img850/1995/413681l.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Level 5 or higher Machine-Type monsters from your hand to the Graveyard. When this card battles with a Level 7 or higher Machine-Type monster, you can Tribute this card to Special Summon 1 "Maverick Sigma" from your hand at the end of the Battle Phase. [img]http://img706.imageshack.us/img706/9228/413681.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Sigma". This card is treated as "Sigma" while it is face-up on the field. When this card is destroyed by battle, discard 2 cards from your hand to Special Summon this card to your side of the field in face-up Attack Position and decrease its ATK by 300 points. You can only use this effect twice per duel. [img]http://img864.imageshack.us/img864/6664/413681m.jpg[/img] When this card battles with an opponent's Level 5 or higher Machine-Type monster, select 2 Spell or Trap cards on each side of the field and destroy them. When this card destroys an opponent's monster by battle, inflict 600 points of Direct Damage to your opponent's Life Points. [img]http://img577.imageshack.us/img577/3070/413681q.jpg[/img] When this card is Special Summoned, you can add 1 "Mega Man X" from your Deck to your hand. When a "Mega Man X" you control attacks a face-down Defense Position monster, flip the opponent's monster face-up and decrease its DEF by 300 points. Its effect is not activated at this time. [img]http://img69.imageshack.us/img69/1995/413681l.jpg[/img] This card cannot be Special Summoned from the Graveyard by the effect of a Spell Card or Monster Effect. When this card is Summoned, inflict 600 points of Direct Damage to your Life Points. During your End Phase, you can discard 1 card to destroy 1 monster on your opponent's side of the field and switch control of this card to your opponent. If this effect is activated, this card cannot attack during your opponent's next Battle Phase and the controller of this card must pay 400 Life Points during each of their Standby Phases. [img]http://img402.imageshack.us/img402/4349/413681r.jpg[/img] During the turn that this card is Summoned, any "Zero" and "Colonel" monsters cannot be destroyed by battle. When a face-up "Colonel" on your side of the field is destroyed by battle, increase this card's ATK and DEF by 1000 points until your next End Phase. [img]http://img843.imageshack.us/img843/8389/413681w.jpg[/img] While this card is face-up on the field, increase the DEF of "Iris" by 400 points. If an opponent's Spell or Trap Card targets a face-up "Iris", you can pay 400 Life Points to have this card become the target of the opponent's card effect instead. If this card is not the correct target of the effect, negate your opponent's card effect and destroy the card.[/spoiler] [spoiler=X-1 Bosses] [img]http://img651.imageshack.us/img651/1995/413681l.jpg[/img] This card cannot be Special Summoned unless "Sigma" is face-up on your side of the field. During your Standby Phase, you can flip a coin and call it. If you called it right, discard the top card from your Deck and select 1 card on the field. Decrease the selected monster's ATK or DEF by 400 points and increase this card's ATK or DEF by 400 points until your next End Phase. If you called it wrong, your opponent draws 1 card. [img]http://img87.imageshack.us/img87/8013/413681a.jpg[/img] This card cannot be Special Summoned unless "Sigma" is face-up on your side of the field. When this card is targeted by an opponent's monster, you can select 1 monster on the field. This card is treated as having the same Type and Attribute as the selected monster until the End Phase. If this card is not the correct target of an opponent's card effect due to the activation of this effect, negate your opponent's card effect. [img]http://img191.imageshack.us/img191/9228/413681.jpg[/img] This card cannot be Special Summoned unless "Sigma" is face-up on your side of the field. While this card is in Defense Position, it cannot be destroyed by battle with a non-LIGHT monster. [img]http://img198.imageshack.us/img198/4130/413681g.jpg[/img] This card cannot be Special Summoned unless "Sigma" is face-up on your side of the field. During your Main Phase, you can select 2 cards on the field and return them to their respective owner's hands. This card cannot declare an attack during a turn where you activate this effect. [img]http://img535.imageshack.us/img535/9228/413681.jpg[/img] This card cannot be Special Summoned unless "Sigma" is face-up on your side of the field. This card is unaffected by the effects of Trap Cards while there is a face-up DARK monster on the field. When this card destroys an opponent's monster by battle, increase this card's ATK by 100 points. Each time your opponent Summons a monster or activates a Spell Card, decrease this card's ATK by 50 points. [img]http://img543.imageshack.us/img543/9228/413681.jpg[/img] This card cannot be Special Summoned unless "Sigma" is face-up on your side of the field. When this Attack Position monster is attacked by an opponent's monster, decrease this card's ATK and DEF by 700 points during the Damage Step only. When this card is targeted by the effect of a FIRE monster, decrease the Level of this card by 1 and change it to Defense Position. [img]http://img38.imageshack.us/img38/8013/413681a.jpg[/img] This card cannot be Special Summoned unless "Sigma" is face-up on your side of the field. When this card destroys a Level 3 or lower monster by battle, pay 800 Life Points or discard 2 cards from your hand to Special Summon the destroyed monster to your side of the field in face-up Defense Position. [img]http://img98.imageshack.us/img98/3918/413681j.jpg[/img] This card cannot be Special Summoned unless "Sigma" is face-up on your side of the field. When this card attacks a face-up non-WATER Defense Position monster, you can discard 1 card to decrease the DEF of your opponent's monster by 400 points.[/spoiler] [spoiler=Traps and Spells] [img]http://img715.imageshack.us/img715/6664/413681m.jpg[/img] You can only activate this card while here is a Level 7 or higher Machine-Type monster in your Graveyard. During each of your Standby Phases, add 1 Level 6 or lower Machine-Type monster from your Deck to your hand. [img]http://img198.imageshack.us/img198/6681/413681s.jpg[/img] This card can only be activated when a Machine-Type monster on your side of the field is destroyed by battle. You become the controller of the opponent's attacking monster until your next End Phase. If the controlled monster destroys a Level 6 or lower Machine-Type monster during your next turn, Special Summon the 1st destroyed monster to your side of the field in face-up Attack Position during the End Phase. If you cannot Special Summon a monster by this card's effect, destroy it.[/spoiler][/spoiler] Obviously, any applicable cards from Classic still apply, such as "Dr. Light's Laboratory", "Charge Shot", or "Mutual Destruction". All helpful comments welcome. Link to comment Share on other sites More sharing options...
FF Fan Posted June 23, 2011 Report Share Posted June 23, 2011 I don't understand Megaman X's effect. There are some big OCG changes needed. For your trap for instance... This card can only be activated when a Machine-Type monster you control is destroyed by battle. Take control of the attacking monster until your next End Phase.....If you cannot Special Summon a monster by this card's effect destroy this card. Link to comment Share on other sites More sharing options...
Nu-Mou Knight Posted June 23, 2011 Author Report Share Posted June 23, 2011 Don't understand the first part? I was trying to word it so that if a card effect Special Summoned him to the field, it would take 2 turns until he came onto the field. If what I have wouldn't convey that, could you show me how I could? It's effect of Special Summoning a monster destroyed by the control-switched monster is what the last sentence refers to. If the switched monster doesn't destroy a monster, you can't Special Summon a card by it's effect, therefore the card is destroyed. Link to comment Share on other sites More sharing options...
Nu-Mou Knight Posted June 25, 2011 Author Report Share Posted June 25, 2011 Bump. Fixed OCG problems and clarifications on Alia, Maverick Virus, Maverick Sigma, and a few others. Link to comment Share on other sites More sharing options...
Astro Dude Posted June 25, 2011 Report Share Posted June 25, 2011 I came up with something like that. One card was called "Maverick Corruption". A continuous trap that takes control of your opponent's Machine-Type monsters. Link to comment Share on other sites More sharing options...
Nu-Mou Knight Posted June 29, 2011 Author Report Share Posted June 29, 2011 Alrighty, did up and posted the X1 bosses. Comment, rate, rant, flame, say what you wish, as long as it helps my card-making in some way. Also, the poll for what to do next is all tied up at this time of posting, so please break it somehow. Link to comment Share on other sites More sharing options...
Nu-Mou Knight Posted June 29, 2011 Author Report Share Posted June 29, 2011 Just put in Double, Iris, and Colonel from X4, making an even 20. If anybody would like to see other cards, request them and they'll be up by tomorrow. Otherwise, I'll start on Battle Network. Link to comment Share on other sites More sharing options...
Astro Dude Posted July 1, 2011 Report Share Posted July 1, 2011 You Triple Posted. Link to comment Share on other sites More sharing options...
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