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[b]1.[/b] During the Principleship contest, this was my first choice for my entry; but I went with "Aragami's Revenge" because I thought this was actually grossly overpowered. Could I get your opinions? Thanks.

[center][IMG]http://i52.tinypic.com/2hfktut.png[/IMG][/center]


[b]2.[/b] Also, since the OCG teachers might have a different angle on this, do you agree with this OCG?

'When a card leaves the field, hand, Deck, Graveyard or Banished Zone, it is added to its new location instead.'
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Your entry card was a lot better in my opinion. More interesting, more complex.

The card seems fine and balanced to me. You destroy 1 card, and this card is destroyed after is activated as well, then you get an extra card on your next draw phase.


Here's the Trap Card I was thinking to submit for the principal contest:

[center][img]http://img580.imageshack.us/img580/539/145730.jpg[/img][/center]
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[quote name='◊Renji◊' timestamp='1309050982' post='5310870']
Your entry card was a lot better in my opinion. More interesting, more complex.

The card seems fine and balanced to me. You destroy 1 card, and this card is destroyed after is activated as well, then you get an extra card on your next draw phase.
[/quote]

My main worry was that this triggers every single 'when this card is destroyed (by a card effect)' effect... Oh well.


[quote name='◊Renji◊' timestamp='1309050982' post='5310870']
Here's the Trap Card I was thinking to submit for the principal contest:

[center][img]http://img580.imageshack.us/img580/539/145730.jpg[/img][/center]
[/quote]

I can see why you didn't; it being a little too situational.
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[quote name='◊Renji◊' timestamp='1309052188' post='5310899']
Yeah, after looking at this card and my other one, I figured the monster would be a lot less situational and more useful as a staple to some decks.
[/quote]

Indeed.

Now, if you'll humour me, I found a very nice Pixiv image and decided to make my most bizarre card around it yet. See what you think of it.

[center][IMG]http://i56.tinypic.com/dgmd85.png[/IMG][/center]

[b]Effect:[/b] This card cannot be placed on the field, and cannot be banished. If this card is in your hand, you can place it face-down in your Banished Zone. After the end of your turn, you can activate this banished card and have it gain this effect:
* While this card is banished, when a card leaves the field, hand, Deck, Graveyard or Banished Zone, except if it is Summoned, Set or Activated (from the hand), it is placed in its new location instead.
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I've changed the first post a little to try to make it more obvious you need to submit an entry card when you apply.

In other news, I might have gone quite mad(!)


@ Renji: This is completely new OCG, so it's subject to change. The reason I used 'new location' was because a card in the hand can go to the field, the Graveyard, the Banished Zone, or the Deck. And it's the same for the other four areas, making 20 seperate transitions. Instead of writing this out, I chose to use 'new location' to refer to wherever it was sent, simply having the 'place' mechanic over-ride it.
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[quote name='Daemon' timestamp='1309054663' post='5310992']
Max, when aren't you mad or insane?
[/quote]

Fair point.

But the card I just posted: http://forum.yugiohcardmaker.net/topic/254575-md-blissful-innocence/ can lead to some of the most bizarre events in YGO.
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@Max: Oh, I think I understand now. Instead of being sent to the Graveyard, added to your hand, etc., it is placed in those places instead. Am I right?

@Daemon: I just looked at a few and they are sick(sick in a good way). Keep up the awesome work man. :)

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[img]http://img855.imageshack.us/img855/3480/206253.jpg[/img]

[i]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 1 Monster Card while you control no monsters. During your opponent's Main Phase, you can Release this card and Special Summon the discarded monster in Attack Position. If Special Summoned by this effect, the selected monster gains 400 ATK and cannot be destroyed by card effects until your next End Phase.
[/i]

Student Entry? o:
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@Clair: Your card seems fairly broken. There is a plethora of very powerful monsters you can summon with it's effect. Plus, said powerful monster gains 400 ATK and it can't be targeted by Spells on the turn it's summoned. In balance terms, I believe it's Slifer.


@Peach: The first card is a Vanilla(normal monster) so, not much to rate. The 2nd card is simple, and fairly generic. To give you a few pointers:

Vanillas are not liked too well on YCM. They are usually unoriginal and not as useful as effect monsters.

When making a card's name, capitalize every first letter except for words like "of" and "the": "Amy Rouge the Bathog".

Fake types are also not liked around here. Usually, they aren't necessary. I suggest the first card should be a Machine with an effect that states: "This card is also treated as a Warrior-Type monster." or vice-versa.

I suggest Slifer for you. You still have much to learn.
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[quote name='◊Renji◊' timestamp='1309055660' post='5311032']
@Max: Oh, I think I understand now. Instead of being sent to the Graveyard, added to your hand, etc., it is placed in those places instead. Am I right?
[/quote]

Exactly. So "Brionac" ends up placing cards in the hand, the Searchers no longer work, and cards are never actually banished.
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[quote name='◊Renji◊' timestamp='1309127800' post='5312967']
Awesome, I can see how this card can really tear up the Meta. If Kaiba could choose a card to screw the rules, it would be this one.
[/quote]

I'm glad you think so.


[quote name='◊Renji◊' timestamp='1309127800' post='5312967']
Also, do you have any thoughts on the applying students' cards?
[/quote]

Clair's card would work very well in monster-heavy Decks I've seen recently. It might also see a little use in "Fabled" Decks, given their love of discarding. It is also somewhat anti-meta, due to the fact that the meta has the goal of ending their turn with the opponent's field empty. However, because it can be S.S.ed without having to have your opponent controlling a monster, it is a problem in that area. A second thing is that its low ATK means it can be returned with "Limit Reverse", and if used in a Level Manipulation Synchro Deck, could be an easy bulk of Levels for a Level 8 or 9 Synchro Summon. And I don't like the DIVINE Divine-Beast set-up, considering it is not a god. Overall, I'd say Obelisk for OCG, and Osiris for Balance and Style.

Peach's card is standard Vanilla. Not strong enough to replace the current Level 8 trumps ("Blue-Eyes", "Gogiga" and "Spiral Serpent"), and not useful enough to see use. As for the Fusion, it is a basic ATK-gainer, so nothing else to say. I'm always in a split mind whether to downgrade a card for blandness. I'd still go with Osiris.
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I'd like to join. I am terrible with the new OCG and therefor I am going to need major help with that. So here is my entry

[spoiler='Card(Because it is rather large)']
[font="tahoma, verdana, arial, sans-serif"][size="2"][color="#8E8E8E"][center][img]http://img708.imageshack.us/img708/6398/traptriggerer.png[/img][/center][/color][color="#8E8E8E"][center]
[/center][/color][center][font="tahoma, verdana, arial, sans-serif"][size="2"]1 Warrior-Type Tuner+1 or more non-Tuner monsters[/size][/font][/center][font="tahoma, verdana, arial, sans-serif"][size="2"]As long as this card is face-up on your side of the field, your opponent cannot activate any Trap Cards during your turn, except when this card is attacking. Once per turn, you can decrease the ATK of this card by 500 points to negate the effect of 1 Trap Card that designates this card as a target. If 2 or more cards on your side of the field are designated by the effect of 1 Trap Card, you can banish this card from your field or Graveyard to negate the effect of the Trap Card and destroy it.[/size][/font]
[color="#8E8E8E"][size="2"][center][font="tahoma, verdana, arial, sans-serif"][/font][/center][center][color="#1C2837"] [/color][/center][/size][/color][/size][/font]
[/spoiler]
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1 Warrior-Type Tuner + 1 or more non-Tuner monsters
As long as this card is face-up on your side of the field: Your opponent cannot activate any Trap Cards during your turn, except when this card is attacking. Once per turn: You can decrease the ATK of this card by 500 to negate the effect of 1 Trap Card that designates this card as a target. If 2 or more cards on your side of the field are designated by the effect of 1 Trap Card: You can banish this card from your field or Graveyard to negate the effect of the Trap Card and destroy it.

I just got back from vacation, so expect me to miss stuff. Ra.
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[quote name='Mr. Striker' timestamp='1309137215' post='5313396']
1 Warrior-Type Tuner + 1 or more non-Tuner monsters
As long as this card is face-up on your side of the field: Your opponent cannot activate any Trap Cards during your turn, except when this card is attacking. Once per turn: You can decrease the ATK of this card by 500 to negate the effect of 1 Trap Card that designates this card as a target. If 2 or more cards on your side of the field are designated by the effect of 1 Trap Card: You can banish this card from your field or Graveyard to negate the effect of the Trap Card and destroy it.

I just got back from vacation, so expect me to miss stuff. Ra.
[/quote]

Thank you for the correction, and I am guessing my acceptance. And welcome back from vacation.
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[quote name='◊Renji◊' timestamp='1309137563' post='5313409']
It seems fairly balanced to me. I think it would be better with a bit more ATK/DEF.

I say Ra for you.
[/quote]

Thanks, Renji. I wish I would have saved the card as an .xcf as well as a png. because now I cannot edit the actual card.
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