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[quote name='Dwarven King' timestamp='1313058268' post='5432771']
Yes...I was trying to pull off LV Monsters.
[/quote]
Well, the only thing you did properly was the names.
Sorry to say, but no one that I've seen on YCM has ever pulled them off, I am kind of scared to do them :/

[quote name='Tristan T. Taylor' timestamp='1313058312' post='5432772']
And when they actually had to think of a theme without resorting to Archetypes, types or attributes. Like ThousandEyesMetamorphosisGoatControl.dek.
[/quote]
I created a great 5 headed Dragon that was easy to get out and consistent, I could get it out about 4 times per duel if lucky.
But I got it out almost every duel.

[quote name='Max Darkness' timestamp='1313058913' post='5432785']
Well, the "Fabled" Draw Deck I use atm has, I think, 1 of "Goldd", "Silvva" and "Broww"; simply to add a little bit of good field presence (and a little more draw power), so it's not exactly brimming with them.
[/quote]
Draw decks aren't the best out there and are rarely used during any meta, unless it has another mix of a theme or just pure Exodia.
Actually mix them for a better chance.

[quote name='Max Darkness' timestamp='1313058913' post='5432785']Also, can anyone look at this: [url="http://forum.yugiohcardmaker.net/topic/259250-md-experimental-ocg-rituals/"]http://forum.yugiohc...al-ocg-rituals/[/url] ? It's my attempt at trying to shorten Ritual Monsters' and Ritual Spell Cards' effect text.
[/quote]
Not your best work, Max. they are interesting pieces, but you have come up with so many better cards than just these.

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[quote name='Daemon' timestamp='1313059896' post='5432802']
Draw decks aren't the best out there and are rarely used during any meta, unless it has another mix of a theme or just pure Exodia.
Actually mix them for a better chance.
[/quote]

"Fabled" Draw as in a "Ragin"-based Deck.


[quote name='Daemon' timestamp='1313059896' post='5432802']
Not your best work, Max. they are interesting pieces, but you have come up with so many better cards than just these.
[/quote]

And on the subject of the changed OCG?

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[quote name='Max Darkness' timestamp='1313060380' post='5432828']

"Fabled" Draw as in a "Ragin"-based Deck.[/quote]
I do realize.

[quote name='Max Darkness' timestamp='1313060380' post='5432828']
And on the subject of the changed OCG?
[/quote]
I like, keeps everything really short and spacial for more effects. I might use ^^

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[center][center][spoiler=LV Monsters Assumably Done Right][img]http://img585.imageshack.us/img585/1313/388937h.jpg[/img]

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[center][center]Lore: This card cannot be targeted by Trap cards. During your Standby Phase: You can send this face-up monster you control to the Graveyard; Special Summon 1 "Tech-Jet Soldier LV 6" from your hand, Deck or Graveyard.

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[center][center][img]http://img196.imageshack.us/img196/4527/388937r.jpg[/img]
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[center][center]Lore: This card is unaffected by the effects of Trap cards. Once per turn: You can discard 1 monster; This card gains ATK equal to the discarded monster's Level x100 until the End Phase. If the discarded card was a Machine-Type monster: You can Special Summon it to your opponent's side of the field. It cannot be used for the Summon of a monster. If this card destroys a Machine-Type monster by battle, during your End Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Tech-Jet Soldier LV 8" from your hand, Deck or Graveyard.
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[center][center][img]http://img585.imageshack.us/img585/4572/388937w.jpg[/img]
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[center][center]Lore: Cannot be Normal Summoned or Set. Must first be Special Summoned by the effect of "Tech-Jet Soldier LV 6". You can choose to negate the effects of Trap cards. Target 1 monster destroyed by the "Tech-Jet Soldier LV 6" used to Summon this card; This card gains ATK equal to the targeted monster's Level x200. If this card destroys a Machine-Type monster by battle: This card gains 500 ATK.[/spoiler]
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Here's my attempt at a Dimension Ritual. I know the spell is nothing special, but it was the best I could do in the time I had, and its just a basic ritual spell.:


[spoiler=Ritual Spell]
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[center][center][img]http://img832.imageshack.us/img832/6804/215058.jpg[/img]






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[center][center][b]Lore: [/b]Select 1 Ritual Monster from your Banish Pile. Send monsters from your hand or side of the field to the graveyard whose total levels are equal to that Ritual Monster's. Ritual Summon the selected Ritual Monster.
[/spoiler]

[spoiler=Ritual Monster]





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[center][center][img]http://img829.imageshack.us/img829/6804/215058.jpg[/img]






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[center][center][b]Lore: [/b]This card can only be Ritual Summoned from the Banish Pile. When this card is Ritual Summoned, select and banish up to 2 monsters in your Extra Deck. Then, for each card that was banished, place 1 Feather counter on this card (max 2). This card can attack 1 extra monster on your opponent's side of the field for each Feather counter on this card.
[/spoiler]







Edit: I still think a way to promote card making and club activity is to give a few specific themes and maybe even challenges to students. I've been working to get this dimensional summon thing going, and its been pretty fun. Maybe anti-meta cards? Who knows.


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[u]OCG Fixes:[/u]

[b]Forced Gateway Ritual:[/b] Select 1 of your Banished Ritual Monsters: Tribute, from your hand or side of the field, monster(s) whose total Level(s) equal or exceed the selected monster's Level; Ritual Summon that monster from your Banished Zone.

[b]Karasu, Otherworldly Samurai:[/b] This card can only be Ritual Summoned from the Banished Zone. When this card is Ritual Summoned: Banish up to 2 monsters in your Extra Deck; Place an equal number of Feather Counters on this card. This card can attack a number of times equal to the number of Feather Counters on it +1.

or

Any Ritual Spell Card
Must be Ritual Summoned from the Banished Zone. When this card is Ritual Summoned: Banish up to 2 monsters in your Extra Deck; Place an equal number of Feather Counters on this card. This card can attack a number of times equal to the number of Feather Counters on it +1.


Interesting pair. Although strangely, that 'gateway' picture is exactly the one I used for my Spirit Ritual Monsters.

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@ Anyone: Thoughts on this? I'm trying to expand the Ice Counter mechanic. Also, this is following my design of reducing the amount of text on cards by taking many rules as read. So in this case, both the standard Ritual text is gone, as is the Spirit Monster text banning other Special Summons and returning to your hand at the end of a turn.

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[center][center][img]http://i54.tinypic.com/v489i1.png[/img]


[b]Effect:[/b] "Hyperborea"
When this card is Ritual Summoned: Place a number of Ice Counters on cards your opponent controls equal to the number of monsters Tributed to Summon it. (Face-down cards can only have 1 Ice Counter on them at a time.) Once per turn: You can banish up to 2 WATER monsters in your Graveyard; Place an equal number of Ice Counters on cards your opponent controls. When your opponent would activate a card that has an Ice Counter(s) on it: Your opponent must remove 1 Ice Counter instead.



[spoiler='Another Spirit Monster Example'][/center][/center]
[center][center][IMG]http://i56.tinypic.com/ek3qdu.png[/IMG]


[b]Effect:[/b] When this card is Normal Summoned or flipped face-up, you can return 1 Spell or Trap Card you control to your hand. During the Main Phase 2 of this turn, you can discard the returned card to add 1 Spirit Monster from your Graveyard to your Deck. If you control a different face-up Spirit Monster, this card's effect that activates during the End Phase changes to select 1 Spell Card in your Graveyard and return it to your Deck, instead.[/spoiler]

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[quote name='Daemon' timestamp='1313098929' post='5433988']
You won out of shear unwillingness of knowing what Death Synchros were, it doesn't prove that you're the best, but more of thinking it was the better card.
[/quote]

You asking for a rematch?

[quote name='Dwarven King' timestamp='1313098992' post='5433991']
Striker...why didn't you warn me ahead of time that my LV Monsters were horrible?!?! D:
[/quote]

I said they were legit. I didn't say they were good.

[quote name='Tristan T. Taylor' timestamp='1313099192' post='5434003']
Well, you have what? 2 more years of experience than me? Kinda expected.

And yet you're barely better.
[/quote]

I've had many leaves in my time. Had to catch up and relearn that many times as well.

@Max: Let an outside person do it. How about a student?

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[quote name='Mr. Striker' timestamp='1313099350' post='5434012']
@Max: Let an outside person do it. How about a student?
[/quote]

Since it's you, Daemon (and possibly Tristian); does it matter if it's me setting the conditions?


EDIT: Since not; make this:

A Spirit Monster with an End Phase-change effect (see "Sacred Spirit of the Ice Barrier") that randomly returns cards from your Graveyard or otherwise randomises what you get out of the Graveyard.

[b]Additional Requirements:[/b] A quirk of some kind. (ie an underused or bizarre primary effect)
[b]Level Restriction:[/b] Level 5+

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